ebiten/internal/graphicsdriver/metal/view_ios.go

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// Copyright 2019 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package metal
// Suppress the warnings about availability guard with -Wno-unguarded-availability-new.
// It is because old Xcode (8 or older?) does not accept @available syntax.
// #cgo CFLAGS: -Wno-unguarded-availability-new -x objective-c
// #cgo LDFLAGS: -framework UIKit -framework QuartzCore -framework Foundation -framework CoreGraphics
//
// #import <UIKit/UIKit.h>
//
// static void addSublayer(void* view, void* sublayer) {
// CALayer* layer = ((UIView*)view).layer;
// [layer addSublayer:(CALayer*)sublayer];
// }
//
// static void setFrame(void* cametal, void* uiview) {
// __block CGSize size;
// dispatch_sync(dispatch_get_main_queue(), ^{
// size = ((UIView*)uiview).frame.size;
// });
// ((CALayer*)cametal).frame = CGRectMake(0, 0, size.width, size.height);
// }
import "C"
import (
"unsafe"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/metal/mtl"
)
func (v *view) setWindow(window uintptr) {
panic("metal: setWindow is not available on iOS")
}
func (v *view) setUIView(uiview uintptr) {
v.uiview = uiview
}
func (v *view) update() {
v.once.Do(func() {
if v.ml.Layer() == nil {
panic("metal: CAMetalLayer is not initialized yet")
}
C.addSublayer(unsafe.Pointer(v.uiview), v.ml.Layer())
})
C.setFrame(v.ml.Layer(), unsafe.Pointer(v.uiview))
}
const (
storageMode = mtl.StorageModeShared
resourceStorageMode = mtl.ResourceStorageModeShared
)
func (v *view) maximumDrawableCount() int {
// TODO: Is 2 available for iOS?
return 3
}