2024-09-06 04:15:54 +02:00
|
|
|
// Copyright 2020 The Ebiten Authors
|
|
|
|
//
|
|
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
|
|
// you may not use this file except in compliance with the License.
|
|
|
|
// You may obtain a copy of the License at
|
|
|
|
//
|
|
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
|
|
//
|
|
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
|
|
// See the License for the specific language governing permissions and
|
|
|
|
// limitations under the License.
|
|
|
|
|
|
|
|
package restorable
|
|
|
|
|
|
|
|
import (
|
|
|
|
"fmt"
|
|
|
|
|
|
|
|
"golang.org/x/sync/errgroup"
|
|
|
|
|
|
|
|
"github.com/hajimehoshi/ebiten/v2/internal/builtinshader"
|
|
|
|
"github.com/hajimehoshi/ebiten/v2/internal/graphics"
|
|
|
|
"github.com/hajimehoshi/ebiten/v2/internal/graphicscommand"
|
|
|
|
"github.com/hajimehoshi/ebiten/v2/internal/shaderir"
|
|
|
|
)
|
|
|
|
|
|
|
|
type Shader struct {
|
2024-09-06 07:08:47 +02:00
|
|
|
shader *graphicscommand.Shader
|
2024-09-06 08:27:50 +02:00
|
|
|
ir *shaderir.Program
|
2024-09-07 14:58:42 +02:00
|
|
|
name string
|
2024-09-06 04:15:54 +02:00
|
|
|
}
|
|
|
|
|
2024-09-07 14:58:42 +02:00
|
|
|
func NewShader(ir *shaderir.Program, name string) *Shader {
|
2024-09-06 04:15:54 +02:00
|
|
|
s := &Shader{
|
2024-09-07 14:58:42 +02:00
|
|
|
shader: graphicscommand.NewShader(ir, name),
|
2024-09-06 08:27:50 +02:00
|
|
|
ir: ir,
|
2024-09-07 14:58:42 +02:00
|
|
|
name: name,
|
2024-09-06 04:15:54 +02:00
|
|
|
}
|
2024-09-06 08:27:50 +02:00
|
|
|
theImages.addShader(s)
|
2024-09-06 04:15:54 +02:00
|
|
|
return s
|
|
|
|
}
|
|
|
|
|
2024-09-06 07:08:47 +02:00
|
|
|
func (s *Shader) Dispose() {
|
2024-09-06 08:27:50 +02:00
|
|
|
theImages.removeShader(s)
|
2024-09-06 07:08:47 +02:00
|
|
|
s.shader.Dispose()
|
|
|
|
s.shader = nil
|
2024-09-06 08:27:50 +02:00
|
|
|
s.ir = nil
|
|
|
|
}
|
|
|
|
|
|
|
|
func (s *Shader) restore() {
|
2024-09-07 14:58:42 +02:00
|
|
|
s.shader = graphicscommand.NewShader(s.ir, s.name)
|
2024-09-06 08:27:50 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
func (s *Shader) Unit() shaderir.Unit {
|
|
|
|
return s.ir.Unit
|
2024-09-06 07:08:47 +02:00
|
|
|
}
|
|
|
|
|
2024-09-06 04:15:54 +02:00
|
|
|
var (
|
2024-09-06 08:27:50 +02:00
|
|
|
NearestFilterShader *Shader
|
|
|
|
LinearFilterShader *Shader
|
|
|
|
clearShader *Shader
|
2024-09-06 04:15:54 +02:00
|
|
|
)
|
|
|
|
|
|
|
|
func init() {
|
|
|
|
var wg errgroup.Group
|
|
|
|
var nearestIR, linearIR, clearIR *shaderir.Program
|
|
|
|
wg.Go(func() error {
|
|
|
|
ir, err := graphics.CompileShader([]byte(builtinshader.ShaderSource(builtinshader.FilterNearest, builtinshader.AddressUnsafe, false)))
|
|
|
|
if err != nil {
|
|
|
|
return fmt.Errorf("restorable: compiling the nearest shader failed: %w", err)
|
|
|
|
}
|
|
|
|
nearestIR = ir
|
|
|
|
return nil
|
|
|
|
})
|
|
|
|
wg.Go(func() error {
|
|
|
|
ir, err := graphics.CompileShader([]byte(builtinshader.ShaderSource(builtinshader.FilterLinear, builtinshader.AddressUnsafe, false)))
|
|
|
|
if err != nil {
|
|
|
|
return fmt.Errorf("restorable: compiling the linear shader failed: %w", err)
|
|
|
|
}
|
|
|
|
linearIR = ir
|
|
|
|
return nil
|
|
|
|
})
|
|
|
|
wg.Go(func() error {
|
|
|
|
ir, err := graphics.CompileShader([]byte(builtinshader.ClearShaderSource))
|
|
|
|
if err != nil {
|
|
|
|
return fmt.Errorf("restorable: compiling the clear shader failed: %w", err)
|
|
|
|
}
|
|
|
|
clearIR = ir
|
|
|
|
return nil
|
|
|
|
})
|
|
|
|
if err := wg.Wait(); err != nil {
|
|
|
|
panic(err)
|
|
|
|
}
|
2024-09-07 14:58:42 +02:00
|
|
|
NearestFilterShader = NewShader(nearestIR, "nearest")
|
|
|
|
LinearFilterShader = NewShader(linearIR, "linear")
|
|
|
|
clearShader = NewShader(clearIR, "clear")
|
2024-09-06 04:15:54 +02:00
|
|
|
}
|