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11 lines
175 B
Plaintext
11 lines
175 B
Plaintext
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attribute vec2 A0;
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void main(void) {
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vec4 l0 = vec4(0);
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for (int l1 = 0; l1 < 4; l1++) {
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(l0).x = ((l0).x) + ((l1) * (1.000000000e-02));
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}
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gl_Position = l0;
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return;
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}
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