ebiten/internal/shaderir/bench_test.go

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// Copyright 2023 The Ebitengine Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package shaderir_test
import (
"testing"
"github.com/hajimehoshi/ebiten/v2/internal/builtinshader"
"github.com/hajimehoshi/ebiten/v2/internal/graphics"
)
func BenchmarkFilter(b *testing.B) {
src := builtinshader.Shader(builtinshader.FilterNearest, builtinshader.AddressUnsafe, false)
s, err := graphics.CompileShader(src)
if err != nil {
b.Fatal(err)
}
uniforms := make([]uint32, graphics.PreservedUniformUint32Count)
for i := 0; i < b.N; i++ {
s.FilterUniformVariables(uniforms)
}
}