ebiten/internal/glfwwin/window_windows.go

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// SPDX-License-Identifier: Zlib
// SPDX-FileCopyrightText: 2002-2006 Marcus Geelnard
// SPDX-FileCopyrightText: 2006-2019 Camilla Löwy
// SPDX-FileCopyrightText: 2022 The Ebitengine Authors
package glfwwin
import (
"fmt"
"math"
"unsafe"
)
func (w *Window) inputWindowFocus(focused bool) {
if w.callbacks.focus != nil {
w.callbacks.focus(w, focused)
}
if !focused {
for key := Key(0); key <= KeyLast; key++ {
if w.keys[key] == Press {
scancode := platformGetKeyScancode(key)
w.inputKey(key, scancode, Release, 0)
}
}
for button := MouseButton(0); button <= MouseButtonLast; button++ {
if w.mouseButtons[button] == Press {
w.inputMouseClick(button, Release, 0)
}
}
}
}
func (w *Window) inputWindowPos(x, y int) {
if w.callbacks.pos != nil {
w.callbacks.pos(w, x, y)
}
}
func (w *Window) inputWindowSize(width, height int) {
if w.callbacks.size != nil {
w.callbacks.size(w, width, height)
}
}
func (w *Window) inputWindowIconify(iconified bool) {
if w.callbacks.iconify != nil {
w.callbacks.iconify(w, iconified)
}
}
func (w *Window) inputWindowMaximize(maximized bool) {
if w.callbacks.maximize != nil {
w.callbacks.maximize(w, maximized)
}
}
func (w *Window) inputFramebufferSize(width, height int) {
if w.callbacks.fbsize != nil {
w.callbacks.fbsize(w, width, height)
}
}
func (w *Window) inputWindowContentScale(xscale, yscale float32) {
if w.callbacks.scale != nil {
w.callbacks.scale(w, xscale, yscale)
}
}
func (w *Window) inputWindowDamage() {
if w.callbacks.refresh != nil {
w.callbacks.refresh(w)
}
}
func (w *Window) inputWindowCloseRequest() {
w.shouldClose = true
if w.callbacks.close != nil {
w.callbacks.close(w)
}
}
func (w *Window) inputWindowMonitor(monitor *Monitor) {
w.monitor = monitor
}
func CreateWindow(width, height int, title string, monitor *Monitor, share *Window) (window *Window, ferr error) {
if !_glfw.initialized {
return nil, NotInitialized
}
if width <= 0 || height <= 0 {
return nil, fmt.Errorf("glfwwin: invalid window size %dx%d: %w", width, height, InvalidValue)
}
fbconfig := _glfw.hints.framebuffer
ctxconfig := _glfw.hints.context
wndconfig := _glfw.hints.window
wndconfig.width = width
wndconfig.height = height
wndconfig.title = title
ctxconfig.share = share
if err := checkValidContextConfig(&ctxconfig); err != nil {
return nil, err
}
window = &Window{
videoMode: VidMode{
Width: width,
Height: height,
RedBits: fbconfig.redBits,
GreenBits: fbconfig.greenBits,
BlueBits: fbconfig.blueBits,
RefreshRate: _glfw.hints.refreshRate,
},
monitor: monitor,
resizable: wndconfig.resizable,
decorated: wndconfig.decorated,
autoIconify: wndconfig.autoIconify,
floating: wndconfig.floating,
focusOnShow: wndconfig.focusOnShow,
cursorMode: CursorNormal,
doublebuffer: fbconfig.doublebuffer,
minwidth: DontCare,
minheight: DontCare,
maxwidth: DontCare,
maxheight: DontCare,
numer: DontCare,
denom: DontCare,
}
defer func() {
if ferr != nil {
_ = window.Destroy()
}
}()
_glfw.windows = append(_glfw.windows, window)
// Open the actual window and create its context
if err := window.platformCreateWindow(&wndconfig, &ctxconfig, &fbconfig); err != nil {
return nil, err
}
return window, nil
}
func defaultWindowHints() error {
if !_glfw.initialized {
return NotInitialized
}
// The default is OpenGL with minimum version 1.0
_glfw.hints.context = ctxconfig{
client: OpenGLAPI,
source: NativeContextAPI,
major: 1,
minor: 0,
}
// The default is a focused, visible, resizable window with decorations
_glfw.hints.window = wndconfig{
resizable: true,
visible: true,
decorated: true,
focused: true,
autoIconify: true,
centerCursor: true,
focusOnShow: true,
}
// The default is 24 bits of color, 24 bits of depth and 8 bits of stencil,
// double buffered
_glfw.hints.framebuffer = fbconfig{
redBits: 8,
greenBits: 8,
blueBits: 8,
alphaBits: 8,
depthBits: 24,
stencilBits: 8,
doublebuffer: true,
}
// The default is to select the highest available refresh rate
_glfw.hints.refreshRate = DontCare
return nil
}
func WindowHint(hint Hint, value int) error {
if !_glfw.initialized {
return NotInitialized
}
switch hint {
case RedBits:
_glfw.hints.framebuffer.redBits = value
case GreenBits:
_glfw.hints.framebuffer.greenBits = value
case BlueBits:
_glfw.hints.framebuffer.blueBits = value
case AlphaBits:
_glfw.hints.framebuffer.alphaBits = value
case DepthBits:
_glfw.hints.framebuffer.depthBits = value
case StencilBits:
_glfw.hints.framebuffer.stencilBits = value
case AccumRedBits:
_glfw.hints.framebuffer.accumRedBits = value
case AccumGreenBits:
_glfw.hints.framebuffer.accumGreenBits = value
case AccumBlueBits:
_glfw.hints.framebuffer.accumBlueBits = value
case AccumAlphaBits:
_glfw.hints.framebuffer.accumAlphaBits = value
case AuxBuffers:
_glfw.hints.framebuffer.auxBuffers = value
case Stereo:
_glfw.hints.framebuffer.stereo = intToBool(value)
case DoubleBuffer:
_glfw.hints.framebuffer.doublebuffer = intToBool(value)
case TransparentFramebuffer:
_glfw.hints.framebuffer.transparent = intToBool(value)
case Samples:
_glfw.hints.framebuffer.samples = value
case SRGBCapable:
_glfw.hints.framebuffer.sRGB = intToBool(value)
case Resizable:
_glfw.hints.window.resizable = intToBool(value)
case Decorated:
_glfw.hints.window.decorated = intToBool(value)
case Focused:
_glfw.hints.window.focused = intToBool(value)
case AutoIconify:
_glfw.hints.window.autoIconify = intToBool(value)
case Floating:
_glfw.hints.window.floating = intToBool(value)
case Maximized:
_glfw.hints.window.maximized = intToBool(value)
case Visible:
_glfw.hints.window.visible = intToBool(value)
case ScaleToMonitor:
_glfw.hints.window.scaleToMonitor = intToBool(value)
case CenterCursor:
_glfw.hints.window.centerCursor = intToBool(value)
case FocusOnShow:
_glfw.hints.window.focusOnShow = intToBool(value)
case ClientAPI:
_glfw.hints.context.client = value
case ContextCreationAPI:
_glfw.hints.context.source = value
case ContextVersionMajor:
_glfw.hints.context.major = value
case ContextVersionMinor:
_glfw.hints.context.minor = value
case ContextRobustness:
_glfw.hints.context.robustness = value
case OpenGLForwardCompat:
_glfw.hints.context.forward = intToBool(value)
case OpenGLDebugContext:
_glfw.hints.context.debug = intToBool(value)
case ContextNoError:
_glfw.hints.context.noerror = intToBool(value)
case OpenGLProfile:
_glfw.hints.context.profile = value
case ContextReleaseBehavior:
_glfw.hints.context.release = value
case RefreshRate:
_glfw.hints.refreshRate = value
default:
return fmt.Errorf("glfwwin: invalid window hint 0x%08X: %w", hint, InvalidEnum)
}
return nil
}
// WindowHintString is not implemented.
func (w *Window) Destroy() error {
if !_glfw.initialized {
return NotInitialized
}
// Allow closing of NULL (to match the behavior of free)
if w == nil {
return nil
}
// Clear all callbacks to avoid exposing a half torn-down w object
// TODO: Clear w.callbacks
// The w's context must not be current on another thread when the
// w is destroyed
current, err := _glfw.contextSlot.get()
if err != nil {
return err
}
if uintptr(unsafe.Pointer(w)) == current {
if err := (*Window)(nil).MakeContextCurrent(); err != nil {
return err
}
}
for i, window := range _glfw.windows {
if window == w {
copy(_glfw.windows[i:], _glfw.windows[i+1:])
_glfw.windows[len(_glfw.windows)-1] = nil
_glfw.windows = _glfw.windows[:len(_glfw.windows)-1]
break
}
}
if err := w.platformDestroyWindow(); err != nil {
return err
}
return nil
}
func (w *Window) ShouldClose() (bool, error) {
if !_glfw.initialized {
return false, NotInitialized
}
return w.shouldClose, nil
}
func (w *Window) SetShouldClose(value bool) error {
if !_glfw.initialized {
return NotInitialized
}
w.shouldClose = value
return nil
}
func (w *Window) SetTitle(title string) error {
if !_glfw.initialized {
return NotInitialized
}
if err := w.platformSetWindowTitle(title); err != nil {
return err
}
return nil
}
func (w *Window) SetIcon(images []*Image) error {
if !_glfw.initialized {
return NotInitialized
}
if err := w.platformSetWindowIcon(images); err != nil {
return err
}
return nil
}
func (w *Window) GetPos() (xpos, ypos int, err error) {
if !_glfw.initialized {
return 0, 0, NotInitialized
}
return w.platformGetWindowPos()
}
func (w *Window) SetPos(xpos, ypos int) error {
if !_glfw.initialized {
return NotInitialized
}
if w.monitor != nil {
return nil
}
if err := w.platformSetWindowPos(xpos, ypos); err != nil {
return err
}
return nil
}
func (w *Window) GetSize() (width, height int, err error) {
if !_glfw.initialized {
return 0, 0, NotInitialized
}
return w.platformGetWindowSize()
}
func (w *Window) SetSize(width, height int) error {
if !_glfw.initialized {
return NotInitialized
}
w.videoMode.Width = width
w.videoMode.Height = height
if err := w.platformSetWindowSize(width, height); err != nil {
return err
}
return nil
}
func (w *Window) SetSizeLimits(minwidth, minheight, maxwidth, maxheight int) error {
if !_glfw.initialized {
return NotInitialized
}
if minwidth != DontCare && minheight != DontCare {
if minwidth < 0 || minheight < 0 {
return fmt.Errorf("glfwwin: invalid window minimum size %dx%d: %w", minwidth, minheight, InvalidValue)
}
}
if maxwidth != DontCare && maxheight != DontCare {
if maxwidth < 0 || maxheight < 0 || maxwidth < minwidth || maxheight < minheight {
return fmt.Errorf("glfwwin: invalid window maximum size %dx%d: %w", maxwidth, maxheight, InvalidValue)
}
}
w.minwidth = minwidth
w.minheight = minheight
w.maxwidth = maxwidth
w.maxheight = maxheight
if w.monitor != nil || !w.resizable {
return nil
}
if err := w.platformSetWindowSizeLimits(minwidth, minheight, maxwidth, maxheight); err != nil {
return err
}
if err := w.updateWindowStyles(); err != nil {
return err
}
return nil
}
func (w *Window) SetAspectRatio(numer, denom int) error {
if !_glfw.initialized {
return NotInitialized
}
if numer != DontCare && denom != DontCare {
if numer <= 0 || denom <= 0 {
return fmt.Errorf("glfwwin: invalid window aspect ratio %d:%d: %w", numer, denom, InvalidValue)
}
}
w.numer = numer
w.denom = denom
if w.monitor != nil || !w.resizable {
return nil
}
if err := w.platformSetWindowAspectRatio(numer, denom); err != nil {
return err
}
return nil
}
func (w *Window) GetFramebufferSize() (width, height int, err error) {
if !_glfw.initialized {
return 0, 0, NotInitialized
}
return w.platformGetFramebufferSize()
}
func (w *Window) GetFrameSize() (left, top, right, bottom int, err error) {
if !_glfw.initialized {
return 0, 0, 0, 0, NotInitialized
}
return w.platformGetWindowFrameSize()
}
func (w *Window) GetContentScale() (xscale, yscale float32, err error) {
if !_glfw.initialized {
return 0, 0, NotInitialized
}
return w.platformGetWindowContentScale()
}
func (w *Window) GetOpacity() (float32, error) {
if !_glfw.initialized {
return 0, NotInitialized
}
return w.platformGetWindowOpacity()
}
func (w *Window) SetOpacity(opacity float32) error {
if !_glfw.initialized {
return NotInitialized
}
if opacity != opacity || opacity < 0 || opacity > 1 {
return fmt.Errorf("glfwwin: invalid window opacity %f: %w", opacity, InvalidValue)
}
if err := w.platformSetWindowOpacity(opacity); err != nil {
return err
}
return nil
}
func (w *Window) Iconify() error {
if !_glfw.initialized {
return NotInitialized
}
w.platformIconifyWindow()
return nil
}
func (w *Window) Restore() error {
if !_glfw.initialized {
return NotInitialized
}
w.platformRestoreWindow()
return nil
}
func (w *Window) Maximize() error {
if !_glfw.initialized {
return NotInitialized
}
if w.monitor != nil {
return nil
}
if err := w.platformMaximizeWindow(); err != nil {
return err
}
return nil
}
func (w *Window) Show() error {
if !_glfw.initialized {
return NotInitialized
}
if w.monitor != nil {
return nil
}
w.platformShowWindow()
if w.focusOnShow {
if err := w.platformFocusWindow(); err != nil {
return err
}
}
return nil
}
func (w *Window) RequestAttention() error {
if !_glfw.initialized {
return NotInitialized
}
w.platformRequestWindowAttention()
return nil
}
func (w *Window) Hide() error {
if !_glfw.initialized {
return NotInitialized
}
if w.monitor != nil {
return nil
}
w.platformHideWindow()
return nil
}
func (w *Window) Focus() error {
if !_glfw.initialized {
return NotInitialized
}
if err := w.platformFocusWindow(); err != nil {
return err
}
return nil
}
func (w *Window) GetAttrib(attrib Hint) (int, error) {
if !_glfw.initialized {
return 0, NotInitialized
}
switch attrib {
case Focused:
return boolToInt(w.platformWindowFocused()), nil
case Iconified:
return boolToInt(w.platformWindowIconified()), nil
case Visible:
return boolToInt(w.platformWindowVisible()), nil
case Maximized:
return boolToInt(w.platformWindowMaximized()), nil
case Hovered:
b, err := w.platformWindowHovered()
if err != nil {
return 0, err
}
return boolToInt(b), nil
case FocusOnShow:
return boolToInt(w.focusOnShow), nil
case TransparentFramebuffer:
return boolToInt(w.platformFramebufferTransparent()), nil
case Resizable:
return boolToInt(w.resizable), nil
case Decorated:
return boolToInt(w.decorated), nil
case Floating:
return boolToInt(w.floating), nil
case AutoIconify:
return boolToInt(w.autoIconify), nil
case ClientAPI:
return w.context.client, nil
case ContextCreationAPI:
return w.context.source, nil
case ContextVersionMajor:
return w.context.major, nil
case ContextVersionMinor:
return w.context.minor, nil
case ContextRevision:
return w.context.revision, nil
case ContextRobustness:
return w.context.robustness, nil
case OpenGLForwardCompat:
return boolToInt(w.context.forward), nil
case OpenGLDebugContext:
return boolToInt(w.context.debug), nil
case OpenGLProfile:
return w.context.profile, nil
case ContextReleaseBehavior:
return w.context.release, nil
case ContextNoError:
return boolToInt(w.context.noerror), nil
default:
return 0, fmt.Errorf("glfwwin: invalid window attribute 0x%08X: %w", attrib, InvalidEnum)
}
}
func (w *Window) SetAttrib(attrib Hint, value int) error {
if !_glfw.initialized {
return NotInitialized
}
bValue := intToBool(value)
switch attrib {
case AutoIconify:
w.autoIconify = bValue
return nil
case Resizable:
if w.resizable == bValue {
return nil
}
w.resizable = bValue
if w.monitor == nil {
if err := w.platformSetWindowResizable(bValue); err != nil {
return nil
}
}
return nil
case Decorated:
if w.decorated == bValue {
return nil
}
w.decorated = bValue
if w.monitor == nil {
if err := w.platformSetWindowDecorated(bValue); err != nil {
return err
}
}
return nil
case Floating:
if w.floating == bValue {
return nil
}
w.floating = bValue
if w.monitor == nil {
if err := w.platformSetWindowFloating(bValue); err != nil {
return err
}
}
return nil
case FocusOnShow:
w.focusOnShow = bValue
return nil
default:
return fmt.Errorf("glfwwin: invalid window attribute 0x%08X: %w", attrib, InvalidEnum)
}
}
func (w *Window) GetMonitor() (*Monitor, error) {
if !_glfw.initialized {
return nil, NotInitialized
}
return w.monitor, nil
}
func (w *Window) SetMonitor(monitor *Monitor, xpos, ypos, width, height, refreshRate int) error {
if !_glfw.initialized {
return NotInitialized
}
if width <= 0 || height <= 0 {
return fmt.Errorf("glfwwin: invalid window size %dx%d: %w", width, height, InvalidValue)
}
if refreshRate < 0 && refreshRate != DontCare {
return fmt.Errorf("glfwwin: invalid refresh rate %d: %w", refreshRate, InvalidValue)
}
w.videoMode.Width = width
w.videoMode.Height = height
w.videoMode.RefreshRate = refreshRate
if err := w.platformSetWindowMonitor(monitor, xpos, ypos, width, height, refreshRate); err != nil {
return err
}
return nil
}
func (w *Window) SetUserPointer(pointer unsafe.Pointer) error {
if !_glfw.initialized {
return NotInitialized
}
w.userPointer = pointer
return nil
}
func (w *Window) GetUserPointer() (unsafe.Pointer, error) {
if !_glfw.initialized {
return nil, NotInitialized
}
return w.userPointer, nil
}
func (w *Window) SetPosCallback(cbfun PosCallback) (PosCallback, error) {
if !_glfw.initialized {
return nil, NotInitialized
}
old := w.callbacks.pos
w.callbacks.pos = cbfun
return old, nil
}
func (w *Window) SetSizeCallback(cbfun SizeCallback) (SizeCallback, error) {
if !_glfw.initialized {
return nil, NotInitialized
}
old := w.callbacks.size
w.callbacks.size = cbfun
return old, nil
}
func (w *Window) SetCloseCallback(cbfun CloseCallback) (CloseCallback, error) {
if !_glfw.initialized {
return nil, NotInitialized
}
old := w.callbacks.close
w.callbacks.close = cbfun
return old, nil
}
func (w *Window) SetRefreshCallback(cbfun RefreshCallback) (RefreshCallback, error) {
if !_glfw.initialized {
return nil, NotInitialized
}
old := w.callbacks.refresh
w.callbacks.refresh = cbfun
return old, nil
}
func (w *Window) SetFocusCallback(cbfun FocusCallback) (FocusCallback, error) {
if !_glfw.initialized {
return nil, NotInitialized
}
old := w.callbacks.focus
w.callbacks.focus = cbfun
return old, nil
}
func (w *Window) SetIconifyCallback(cbfun IconifyCallback) (IconifyCallback, error) {
if !_glfw.initialized {
return nil, NotInitialized
}
old := w.callbacks.iconify
w.callbacks.iconify = cbfun
return old, nil
}
func (w *Window) SetMaximizeCallback(cbfun MaximizeCallback) (MaximizeCallback, error) {
if !_glfw.initialized {
return nil, NotInitialized
}
old := w.callbacks.maximize
w.callbacks.maximize = cbfun
return old, nil
}
func (w *Window) SetFramebufferSizeCallback(cbfun FramebufferSizeCallback) (FramebufferSizeCallback, error) {
if !_glfw.initialized {
return nil, NotInitialized
}
old := w.callbacks.fbsize
w.callbacks.fbsize = cbfun
return old, nil
}
func (w *Window) SetContentScaleCallback(cbfun ContentScaleCallback) (ContentScaleCallback, error) {
if !_glfw.initialized {
return nil, NotInitialized
}
old := w.callbacks.scale
w.callbacks.scale = cbfun
return old, nil
}
func PollEvents() error {
if !_glfw.initialized {
return NotInitialized
}
if err := platformPollEvents(); err != nil {
return err
}
return nil
}
func WaitEvents() error {
if !_glfw.initialized {
return NotInitialized
}
if err := platformWaitEvents(); err != nil {
return err
}
return nil
}
func WaitEventsTimeout(timeout float64) error {
if !_glfw.initialized {
return NotInitialized
}
if timeout != timeout || timeout < 0.0 || timeout > math.MaxFloat64 {
return fmt.Errorf("glfwwin: invalid time %f: %w", timeout, InvalidValue)
}
if err := platformWaitEventsTimeout(timeout); err != nil {
return err
}
return nil
}
func PostEmptyEvent() error {
if !_glfw.initialized {
return NotInitialized
}
if err := platformPostEmptyEvent(); err != nil {
return err
}
return nil
}