ebiten/internal/ui/shader.go

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// Copyright 2022 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package ui
import (
"fmt"
"math"
"reflect"
"github.com/hajimehoshi/ebiten/v2/internal/graphics"
"github.com/hajimehoshi/ebiten/v2/internal/mipmap"
"github.com/hajimehoshi/ebiten/v2/internal/shaderir"
)
type Shader struct {
shader *mipmap.Shader
uniformNames []string
uniformTypes []shaderir.Type
}
func NewShader(ir *shaderir.Program) *Shader {
return &Shader{
shader: mipmap.NewShader(ir),
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uniformNames: ir.UniformNames[graphics.PreservedUniformVariablesCount:],
uniformTypes: ir.Uniforms[graphics.PreservedUniformVariablesCount:],
}
}
func (s *Shader) MarkDisposed() {
s.shader.MarkDisposed()
s.shader = nil
}
func (s *Shader) UniformUint32Count() int {
var n int
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for _, typ := range s.uniformTypes {
n += typ.Uint32Count()
}
return n
}
func (s *Shader) ConvertUniforms(dst []uint32, uniforms map[string]any) {
var idx int
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for i, name := range s.uniformNames {
typ := s.uniformTypes[i]
if uv, ok := uniforms[name]; ok {
// TODO: Panic if uniforms include an invalid name
v := reflect.ValueOf(uv)
t := v.Type()
switch t.Kind() {
case reflect.Int, reflect.Int8, reflect.Int16, reflect.Int32, reflect.Int64:
dst[idx] = uint32(v.Int())
case reflect.Uint, reflect.Uint8, reflect.Uint16, reflect.Uint32, reflect.Uint64, reflect.Uintptr:
dst[idx] = uint32(v.Uint())
case reflect.Float32, reflect.Float64:
dst[idx] = math.Float32bits(float32(v.Float()))
case reflect.Slice, reflect.Array:
l := v.Len()
switch t.Elem().Kind() {
case reflect.Int, reflect.Int8, reflect.Int16, reflect.Int32, reflect.Int64:
for i := 0; i < l; i++ {
dst[idx+i] = uint32(v.Index(i).Int())
}
case reflect.Uint, reflect.Uint8, reflect.Uint16, reflect.Uint32, reflect.Uint64, reflect.Uintptr:
for i := 0; i < l; i++ {
dst[idx+i] = uint32(v.Index(i).Uint())
}
case reflect.Float32, reflect.Float64:
for i := 0; i < l; i++ {
dst[idx+i] = math.Float32bits(float32(v.Index(i).Float()))
}
default:
panic(fmt.Sprintf("ui: unexpected uniform value type: %s (%s)", name, v.Kind().String()))
}
default:
panic(fmt.Sprintf("ui: unexpected uniform value type: %s (%s)", name, v.Kind().String()))
}
}
idx += typ.Uint32Count()
}
}