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34 lines
1.3 KiB
C
34 lines
1.3 KiB
C
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// Copyright 2022 The Ebitengine Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#import <UIKit/UIKit.h>
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@interface {{.PrefixUpper}}EbitenViewController : UIViewController
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// onErrorOnGameUpdate is called on the main thread when an error happens when updating a game.
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// You can define your own error handler, e.g., using Crashlytics, by overwriting this method.
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- (void)onErrorOnGameUpdate:(NSError*)err;
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// suspendGame suspends the game.
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// It is recommended to call this when the application is being suspended e.g.,
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// UIApplicationDelegate's applicationWillResignActive is called.
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- (void)suspendGame;
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// resumeGame resumes the game.
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// It is recommended to call this when the application is being resumed e.g.,
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// UIApplicationDelegate's applicationDidBecomeActive is called.
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- (void)resumeGame;
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@end
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