ebiten/opengl/internal/shader/texturequad_test.go

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package shader_test
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import (
. "."
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"testing"
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)
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func TestNextPowerOf2(t *testing.T) {
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testCases := []struct {
expected uint64
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arg uint64
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}{
{256, 255},
{256, 256},
{512, 257},
}
for _, testCase := range testCases {
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got := NextPowerOf2(testCase.arg)
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wanted := testCase.expected
if wanted != got {
t.Errorf("Clp(%d) = %d, wanted %d",
testCase.arg, got, wanted)
}
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}
}