2013-10-27 14:58:56 +01:00
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package opengl
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import (
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"github.com/hajimehoshi/go-ebiten/graphics"
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2014-01-09 16:42:42 +01:00
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"github.com/hajimehoshi/go-ebiten/graphics/matrix"
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"github.com/hajimehoshi/go-ebiten/graphics/opengl/offscreen"
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2013-10-27 14:58:56 +01:00
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"github.com/hajimehoshi/go-ebiten/graphics/opengl/rendertarget"
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"github.com/hajimehoshi/go-ebiten/graphics/opengl/texture"
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"image"
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2013-12-10 13:21:11 +01:00
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"sync"
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2013-10-27 14:58:56 +01:00
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)
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type ids struct {
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2013-12-10 13:21:11 +01:00
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lock sync.RWMutex
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2014-01-08 06:37:07 +01:00
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textures map[graphics.TextureId]*texture.Texture
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renderTargets map[graphics.RenderTargetId]*rendertarget.RenderTarget
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2013-10-27 14:58:56 +01:00
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renderTargetToTexture map[graphics.RenderTargetId]graphics.TextureId
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counts chan int
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}
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func newIds() *ids {
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ids := &ids{
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2014-01-08 06:37:07 +01:00
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textures: map[graphics.TextureId]*texture.Texture{},
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renderTargets: map[graphics.RenderTargetId]*rendertarget.RenderTarget{},
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2013-10-27 14:58:56 +01:00
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renderTargetToTexture: map[graphics.RenderTargetId]graphics.TextureId{},
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counts: make(chan int),
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}
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go func() {
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for i := 1; ; i++ {
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ids.counts <- i
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}
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}()
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return ids
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}
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2014-01-09 16:42:42 +01:00
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func (i *ids) textureAt(id graphics.TextureId) *texture.Texture {
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2013-12-10 13:21:11 +01:00
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i.lock.RLock()
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defer i.lock.RUnlock()
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2013-10-27 14:58:56 +01:00
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return i.textures[id]
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}
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2014-01-09 16:42:42 +01:00
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func (i *ids) renderTargetAt(id graphics.RenderTargetId) *rendertarget.RenderTarget {
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2013-12-10 13:21:11 +01:00
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i.lock.RLock()
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defer i.lock.RUnlock()
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2013-10-27 14:58:56 +01:00
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return i.renderTargets[id]
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}
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2014-01-09 16:42:42 +01:00
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func (i *ids) toTexture(id graphics.RenderTargetId) graphics.TextureId {
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2013-12-10 13:21:11 +01:00
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i.lock.RLock()
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defer i.lock.RUnlock()
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2013-10-27 14:58:56 +01:00
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return i.renderTargetToTexture[id]
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}
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2013-12-18 10:05:28 +01:00
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func (i *ids) CreateTexture(img image.Image, filter graphics.Filter) (
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2013-10-27 14:58:56 +01:00
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graphics.TextureId, error) {
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texture, err := texture.CreateFromImage(img, filter)
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2013-10-27 14:58:56 +01:00
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if err != nil {
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return 0, err
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}
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textureId := graphics.TextureId(<-i.counts)
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2013-12-10 13:21:11 +01:00
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i.lock.Lock()
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defer i.lock.Unlock()
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2013-10-27 14:58:56 +01:00
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i.textures[textureId] = texture
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return textureId, nil
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}
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2013-12-18 10:05:28 +01:00
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func (i *ids) CreateRenderTarget(width, height int, filter graphics.Filter) (
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2013-10-27 14:58:56 +01:00
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graphics.RenderTargetId, error) {
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2014-01-08 10:58:15 +01:00
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2014-01-08 10:47:38 +01:00
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texture, err := texture.Create(width, height, filter)
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2013-10-27 14:58:56 +01:00
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if err != nil {
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return 0, err
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}
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2014-01-08 10:47:38 +01:00
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renderTarget := texture.CreateRenderTarget()
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2013-10-27 14:58:56 +01:00
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textureId := graphics.TextureId(<-i.counts)
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2014-01-08 10:47:38 +01:00
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renderTargetId := graphics.RenderTargetId(<-i.counts)
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2013-12-10 13:21:11 +01:00
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i.lock.Lock()
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defer i.lock.Unlock()
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2013-10-27 14:58:56 +01:00
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i.textures[textureId] = texture
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2014-01-08 10:47:38 +01:00
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i.renderTargets[renderTargetId] = renderTarget
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2013-10-27 14:58:56 +01:00
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i.renderTargetToTexture[renderTargetId] = textureId
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return renderTargetId, nil
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}
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2014-01-07 13:58:46 +01:00
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func (i *ids) DeleteRenderTarget(id graphics.RenderTargetId) {
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2014-01-08 10:58:15 +01:00
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i.lock.Lock()
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defer i.lock.Unlock()
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2014-01-07 13:58:46 +01:00
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renderTarget := i.renderTargets[id]
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2014-01-08 10:58:15 +01:00
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textureId := i.renderTargetToTexture[id]
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texture := i.textures[textureId]
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2014-01-08 06:37:07 +01:00
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renderTarget.Dispose()
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2014-01-08 10:58:15 +01:00
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texture.Dispose()
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2014-01-08 10:47:38 +01:00
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2014-01-07 13:58:46 +01:00
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delete(i.renderTargets, id)
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2014-01-08 10:58:15 +01:00
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delete(i.renderTargetToTexture, id)
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delete(i.textures, textureId)
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2014-01-07 13:58:46 +01:00
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}
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2014-01-09 16:42:42 +01:00
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func (i *ids) DrawTexture(id graphics.TextureId, offscreen *offscreen.Offscreen,
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geo matrix.Geometry, color matrix.Color) {
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texture := i.textureAt(id)
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offscreen.DrawTexture(texture, geo, color)
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}
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func (i *ids) DrawTextureParts(id graphics.TextureId, offscreen *offscreen.Offscreen,
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parts []graphics.TexturePart, geo matrix.Geometry, color matrix.Color) {
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texture := i.textureAt(id)
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offscreen.DrawTextureParts(texture, parts, geo, color)
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}
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func (i *ids) DrawRenderTarget(id graphics.RenderTargetId, offscreen *offscreen.Offscreen,
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geo matrix.Geometry, color matrix.Color) {
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i.DrawTexture(i.toTexture(id), offscreen, geo, color)
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}
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func (i *ids) DrawRenderTargetParts(id graphics.RenderTargetId, offscreen *offscreen.Offscreen,
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parts []graphics.TexturePart, geo matrix.Geometry, color matrix.Color) {
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i.DrawTextureParts(i.toTexture(id), offscreen, parts, geo, color)
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}
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func (i *ids) SetRenderTargetAsOffscreen(id graphics.RenderTargetId, offscreen *offscreen.Offscreen) {
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offscreen.Set(i.renderTargetAt(id))
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}
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