ebiten/ui/glfw/canvas.go

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package glfw
import (
glfw "github.com/go-gl/glfw3"
"github.com/hajimehoshi/ebiten/graphics"
"github.com/hajimehoshi/ebiten/graphics/opengl"
"github.com/hajimehoshi/ebiten/ui"
"image"
"runtime"
)
type canvas struct {
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window *glfw.Window
contextUpdater *opengl.ContextUpdater
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keyboard keyboard
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funcs chan func()
funcsDone chan struct{}
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}
func (c *canvas) Draw(d ui.Drawer) (err error) {
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c.use(func() {
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err = c.contextUpdater.Update(d)
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c.window.SwapBuffers()
})
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return
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}
func (c *canvas) IsClosed() bool {
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return c.window.ShouldClose()
}
func (c *canvas) NewTextureID(img image.Image, filter graphics.Filter) (graphics.TextureID, error) {
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var id graphics.TextureID
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var err error
c.use(func() {
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id, err = opengl.NewTextureID(img, filter)
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})
return id, err
}
func (c *canvas) NewRenderTargetID(width, height int, filter graphics.Filter) (graphics.RenderTargetID, error) {
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var id graphics.RenderTargetID
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var err error
c.use(func() {
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id, err = opengl.NewRenderTargetID(width, height, filter)
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})
return id, err
}
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func (c *canvas) run(width, height, scale int) {
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go func() {
runtime.LockOSThread()
c.window.MakeContextCurrent()
glfw.SwapInterval(1)
for {
f := <-c.funcs
f()
c.funcsDone <- struct{}{}
}
}()
}
func (c *canvas) use(f func()) {
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c.funcs <- f
<-c.funcsDone
}
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func (c *canvas) update() {
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c.keyboard.update(c.window)
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}