ebiten/imageparts.go

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// Copyright 2015 Hajime Hoshi
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package ebiten
import (
"github.com/hajimehoshi/ebiten/internal/graphics"
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"image"
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"math"
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)
// Deprecated (as of 1.1.0-alpha): Use ImageParts instead.
type ImagePart struct {
Dst image.Rectangle
Src image.Rectangle
}
// An ImageParts represents the parts of the destination image and the parts of the source image.
type ImageParts interface {
Len() int
Dst(i int) (x0, y0, x1, y1 int)
Src(i int) (x0, y0, x1, y1 int)
}
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// NOTE: Remove this in the future.
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type imageParts []ImagePart
func (p imageParts) Len() int {
return len(p)
}
func (p imageParts) Dst(i int) (x0, y0, x1, y1 int) {
dst := &p[i].Dst
return dst.Min.X, dst.Min.Y, dst.Max.X, dst.Max.Y
}
func (p imageParts) Src(i int) (x0, y0, x1, y1 int) {
src := &p[i].Src
return src.Min.X, src.Min.Y, src.Max.X, src.Max.Y
}
type wholeImage struct {
width int
height int
}
func (w *wholeImage) Len() int {
return 1
}
func (w *wholeImage) Dst(i int) (x0, y0, x1, y1 int) {
return 0, 0, w.width, w.height
}
func (w *wholeImage) Src(i int) (x0, y0, x1, y1 int) {
return 0, 0, w.width, w.height
}
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func u(x int, width int) int {
return math.MaxInt16 * x / graphics.NextPowerOf2Int(width)
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}
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func v(y int, height int) int {
return math.MaxInt16 * y / graphics.NextPowerOf2Int(height)
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}
type textureQuads struct {
parts ImageParts
width int
height int
}
func (t *textureQuads) Len() int {
return t.parts.Len()
}
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func (t *textureQuads) Vertex(i int) (x0, y0, x1, y1 int) {
return t.parts.Dst(i)
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}
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func (t *textureQuads) Texture(i int) (u0, v0, u1, v1 int) {
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x0, y0, x1, y1 := t.parts.Src(i)
w, h := t.width, t.height
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return u(x0, w), v(y0, h), u(x1, w), v(y1, h)
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}