2014-12-09 15:16:04 +01:00
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/*
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Copyright 2014 Hajime Hoshi
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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2014-12-09 14:09:22 +01:00
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package glfw
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import (
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glfw "github.com/go-gl/glfw3"
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"github.com/hajimehoshi/ebiten"
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)
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type keyboard struct {
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keyPressed [ebiten.KeyMax]bool
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}
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func (k *keyboard) IsKeyPressed(key ebiten.Key) bool {
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return k.keyPressed[key]
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}
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var glfwKeyCodeToKey = map[glfw.Key]ebiten.Key{
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glfw.KeySpace: ebiten.KeySpace,
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glfw.KeyLeft: ebiten.KeyLeft,
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glfw.KeyRight: ebiten.KeyRight,
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glfw.KeyUp: ebiten.KeyUp,
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glfw.KeyDown: ebiten.KeyDown,
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}
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func (k *keyboard) update(window *glfw.Window) {
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for g, u := range glfwKeyCodeToKey {
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k.keyPressed[u] = window.GetKey(g) == glfw.Press
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}
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}
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