ebiten/examples/monitor/main.go

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// Copyright 2023 The Ebitengine Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package main
import (
"flag"
"fmt"
"image/color"
"log"
"golang.org/x/image/font"
"golang.org/x/image/font/opentype"
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/examples/resources/fonts"
"github.com/hajimehoshi/ebiten/v2/inpututil"
"github.com/hajimehoshi/ebiten/v2/text"
)
var (
mplusNormalFont font.Face
)
func init() {
tt, err := opentype.Parse(fonts.MPlus1pRegular_ttf)
if err != nil {
log.Fatal(err)
}
const dpi = 72
mplusNormalFont, err = opentype.NewFace(tt, &opentype.FaceOptions{
Size: 24,
DPI: dpi,
Hinting: font.HintingFull,
})
if err != nil {
log.Fatal(err)
}
}
const (
screenWidth = 640
screenHeight = 480
)
type Game struct {
monitors []*ebiten.MonitorType
}
func (g *Game) Update() error {
// Refresh monitors.
g.monitors = ebiten.AppendMonitors(g.monitors[:0])
// Handle keypresses.
if inpututil.IsKeyJustReleased(ebiten.KeyF) {
ebiten.SetFullscreen(!ebiten.IsFullscreen())
} else {
for i, m := range g.monitors {
if inpututil.IsKeyJustPressed(ebiten.KeyDigit0 + ebiten.Key(i)) {
ebiten.SetWindowTitle(m.Name())
ebiten.SetMonitor(m)
}
}
}
return nil
}
func (g *Game) Draw(screen *ebiten.Image) {
const x = 0
y := 24
text.Draw(screen, "F to toggle fullscreen\n0-9 to change monitor", mplusNormalFont, x, y, color.White)
y += 72
for i, m := range g.monitors {
text.Draw(screen, fmt.Sprintf("%d: %s %s", i, m.Name(), m.Bounds().String()), mplusNormalFont, x, y, color.White)
y += 24
}
activeMonitor := ebiten.Monitor()
for i, m := range g.monitors {
if m == activeMonitor {
text.Draw(screen, fmt.Sprintf("active: %s (%d)", m.Name(), i), mplusNormalFont, x, y, color.White)
}
}
}
func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
return screenWidth, screenHeight
}
func main() {
g := &Game{}
// Allow the user to pass in a monitor flag to target a specific monitor.
var monitor int
flag.IntVar(&monitor, "monitor", 0, "target monitor index to run the program on")
flag.Parse()
// Read our monitors.
g.monitors = ebiten.AppendMonitors(nil)
// Ensure the user did not supply a monitor index beyond the range of available monitors. If they did, set the monitor to the primary.
if monitor < 0 || monitor >= len(g.monitors) {
monitor = 0
}
targetMonitor := g.monitors[monitor]
ebiten.SetMonitor(targetMonitor)
ebiten.SetWindowTitle(targetMonitor.Name())
ebiten.SetWindowSize(screenWidth, screenHeight)
if err := ebiten.RunGame(g); err != nil {
log.Fatal(err)
}
}