ebiten/init.go

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2016-02-05 15:20:41 +01:00
// Copyright 2014 Hajime Hoshi
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package ebiten
import (
audio "github.com/hajimehoshi/ebiten/exp/audio/inner"
"github.com/hajimehoshi/ebiten/internal/graphics/opengl"
"github.com/hajimehoshi/ebiten/internal/ui"
)
var glContext *opengl.Context
func init() {
ui.Init()
ui.ExecOnUIThread(func() {
glContext = opengl.NewContext()
})
audio.Init()
}