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< meta name = "description" content = "Ebiten - A simple SNES-style 2D game library in Go" >
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< title > Ebiten - A simple SNES-style 2D game library in Go< / title >
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< link rel = "stylesheet" href = "./stylesheets/bootstrap.min.css" >
< link rel = "stylesheet" href = "./stylesheets/highlight-github.css" >
< link rel = "stylesheet" href = "./stylesheets/ebiten.css" >
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< header class = "navbar" > < div class = "container" >
< div class = "navbar-header" >
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< a class = "navbar-brand" href = "./" > Ebiten< / a >
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< / div >
< nav class = "collapse navbar-collapse" >
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< ul class = "nav navbar-nav" >
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< li > < a href = "#platforms" > Platforms< / a > < / li >
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< li > < a href = "#features" > Features< / a > < / li >
< li > < a href = "#examples" > Examples< / a > < / li >
< li > < a href = "#getting-started" > Getting Started< / a > < / li >
< / ul >
< ul class = "nav navbar-nav navbar-right" >
< li > < a href = "https://github.com/hajimehoshi/ebiten" > GitHub< / a > < / li >
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< li > < a href = "https://godoc.org/github.com/hajimehoshi/ebiten" > GoDoc< / a > < / li >
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< li > < a href = "https://github.com/hajimehoshi/ebiten/wiki" > Wiki< / a >
< / ul >
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< / nav >
< / div > < / header >
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< main > < div class = "container" >
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< h1 > Ebiten< / h1 >
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< p class = "lead" > A simple SNES-style 2D game library in Go< / p >
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< p > Stable version: v{{.StableVersion}} / Development version: v{{.DevVersion}}< / p >
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< h2 id = "platforms" > Platforms< / h2 >
< dl class = "dl-horizontal" >
< dt > Desktops< / dt >
< dd > < a href = "https://github.com/hajimehoshi/ebiten/wiki/Windows" > Windows< / a > , < a href = "https://github.com/hajimehoshi/ebiten/wiki/Mac-OS-X" > Mac OS X< / a > , < a href = "https://github.com/hajimehoshi/ebiten/wiki/Linux" > Linux< / a > < / dd >
< dt > Mobiles< / dt >
< dd > < a href = "https://github.com/hajimehoshi/ebiten/wiki/Android" > Android< / a > , < a href = "https://github.com/hajimehoshi/ebiten/wiki/iOS" > iOS< / a > < / dd >
< dt > Web browsers< / dt >
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< dd > < a href = "https://github.com/hajimehoshi/ebiten/wiki/Web-Browsers" > Chrome, Firefox and Safari on desktops< / a > (powered by < a href = "http://gopherjs.org/" > GopherJS< / a > )< / dd >
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< / dl >
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< p > < small > Note: Gamepads is not available on Safari/Android/iOS. Keyboard is not available on Android/iOS.< / small > < / p >
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< h2 id = "features" > Features< / h2 >
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< dl class = "dl-horizontal" >
< dt > 2D Graphics< / dt >
< dd > Geometry/Color matrix transformation, Various composition modes, Offscreen rendering< / dd >
< dt > Input< / dt >
< dd > Mouse, Keyboard, Gamepads, Touches< / dd >
< dt > Audio< / dt >
< dd > Ogg/Vorbis, WAV, PCM< / dd >
< / dl >
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< h2 id = "examples" > Examples< / h2 >
< div class = "row" >
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{{range .Examples -}}
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< div class = "col-md-3" >
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< a class = "thumbnail" scrolling = "no" href = "examples/{{.Name}}.html" > < img src = "images/examples/{{.Name}}.png" width = "{{.ThumbWidth}}" height = "{{.ThumbHeight}}" alt = "Ebiten example: {{.Name}}" class = "example" > < / a >
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< / div >
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{{- end}}
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< / div >
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< p > < a href = "https://blog.golang.org/go-programming-language-turns-two" > The Gopher photographs by Chris Nokleberg< / a > are licensed under < a href = "https://creativecommons.org/licenses/by/3.0/" > the Creative Commons 3.0 Attributions License< / a > .< / p >
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< h3 > Execute the examples< / h2 >
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< pre > < code class = "language-bash" > :; go get github.com/hajimehoshi/ebiten/...
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:; cd $GOPATH/src/github.com/hajimehoshi/ebiten/examples
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:; go run -tags=example rotate/main.go< / code > < / pre >
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< p > Note that you need to add < code > -tags=example< / code > to run examples.< / p >
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< h2 id = "getting-started" > Getting Started< / h2 >
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< p > Let's build a simple "Hello world!" game to get started with Ebiten.
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First create a new directory (< code > mkdir hello_world< / code > ), and change
into it (< code > cd hello_world< / code > ). Type the following code into
the < code > main.go< / code > file:< / p >
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< pre > < code class = "language-go" > package main
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import (
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"github.com/hajimehoshi/ebiten"
"github.com/hajimehoshi/ebiten/ebitenutil"
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)
func update(screen *ebiten.Image) error {
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if err := ebitenutil.DebugPrint(screen, "Hello world!"); err != nil {
return err
}
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return nil
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}
func main() {
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ebiten.Run(update, 320, 240, 2, "Hello world!")
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}
< / code > < / pre >
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< p > Run the < code > go run< / code > command to start the
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game. There you have it, your first Ebiten game!< / p >
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< / div > < / main >
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< footer > < div class = "container" >
< p > {{.Copyright}}< / p >
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< p > Code is licensed under < a href = "https://github.com/hajimehoshi/ebiten/blob/master/LICENSE" > the Apache License 2.0< / a > .< / p >
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< p > The content of this page is licensed under < a href = "https://creativecommons.org/licenses/by/4.0/" > the Creative Commons Attribution 4.0 License< / a > .< / p >
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< script src = "./scripts/highlight.pack.js" > < / script >
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< script > hljs . initHighlightingOnLoad ( ) ; < / script >