2020-05-29 21:36:24 +02:00
|
|
|
// Copyright 2020 The Ebiten Authors
|
|
|
|
//
|
|
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
|
|
// you may not use this file except in compliance with the License.
|
|
|
|
// You may obtain a copy of the License at
|
|
|
|
//
|
|
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
|
|
//
|
|
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
|
|
// See the License for the specific language governing permissions and
|
|
|
|
// limitations under the License.
|
|
|
|
|
|
|
|
package ebiten
|
|
|
|
|
|
|
|
import (
|
2020-06-04 20:00:43 +02:00
|
|
|
"bytes"
|
2020-07-18 12:17:19 +02:00
|
|
|
"fmt"
|
2020-06-06 16:11:59 +02:00
|
|
|
"go/parser"
|
|
|
|
"go/token"
|
|
|
|
|
2020-07-17 18:09:58 +02:00
|
|
|
"github.com/hajimehoshi/ebiten/internal/graphics"
|
2020-07-26 05:15:23 +02:00
|
|
|
"github.com/hajimehoshi/ebiten/internal/mipmap"
|
2020-05-29 21:36:24 +02:00
|
|
|
"github.com/hajimehoshi/ebiten/internal/shader"
|
|
|
|
)
|
|
|
|
|
2020-07-18 12:56:22 +02:00
|
|
|
var shaderSuffix string
|
|
|
|
|
|
|
|
func init() {
|
|
|
|
shaderSuffix = `
|
2020-07-25 17:03:52 +02:00
|
|
|
var __textureDstSize vec2
|
2020-06-10 16:07:57 +02:00
|
|
|
|
2020-07-25 17:03:52 +02:00
|
|
|
func textureDstSize() vec2 {
|
|
|
|
return __textureDstSize
|
2020-06-23 18:41:27 +02:00
|
|
|
}
|
|
|
|
`
|
2020-06-04 20:00:43 +02:00
|
|
|
|
2020-08-01 09:20:49 +02:00
|
|
|
shaderSuffix += fmt.Sprintf(`
|
|
|
|
var __textureSizes [%d]vec2
|
|
|
|
`, graphics.ShaderImageNum)
|
|
|
|
|
2020-07-26 04:25:21 +02:00
|
|
|
for i := 0; i < graphics.ShaderImageNum; i++ {
|
|
|
|
shaderSuffix += fmt.Sprintf(`
|
|
|
|
func texture%[1]dSize() vec2 {
|
2020-08-01 09:20:49 +02:00
|
|
|
return __textureSizes[%[1]d]
|
2020-07-26 04:25:21 +02:00
|
|
|
}
|
|
|
|
`, i)
|
|
|
|
}
|
|
|
|
|
2020-08-01 09:20:49 +02:00
|
|
|
shaderSuffix += fmt.Sprintf(`
|
|
|
|
var __textureOffsets [%d]vec2
|
|
|
|
`, graphics.ShaderImageNum-1)
|
|
|
|
|
2020-07-18 12:17:19 +02:00
|
|
|
for i := 0; i < graphics.ShaderImageNum; i++ {
|
2020-07-18 12:56:22 +02:00
|
|
|
var offset string
|
|
|
|
if i >= 1 {
|
2020-08-01 09:20:49 +02:00
|
|
|
offset = fmt.Sprintf(" + __textureOffsets[%d]", i-1)
|
2020-07-18 12:56:22 +02:00
|
|
|
}
|
|
|
|
// __t%d is a special variable for a texture variable.
|
|
|
|
shaderSuffix += fmt.Sprintf(`
|
|
|
|
func texture%[1]dAt(pos vec2) vec4 {
|
|
|
|
return texture2D(__t%[1]d, pos%[2]s)
|
2020-07-18 12:17:19 +02:00
|
|
|
}
|
2020-07-18 12:56:22 +02:00
|
|
|
`, i, offset)
|
2020-07-18 12:17:19 +02:00
|
|
|
}
|
2020-07-26 07:33:37 +02:00
|
|
|
|
|
|
|
shaderSuffix += `
|
|
|
|
func __vertex(position vec2, texCoord vec2, color vec4) (vec4, vec2, vec4) {
|
|
|
|
return mat4(
|
|
|
|
2/textureDstSize().x, 0, 0, 0,
|
|
|
|
0, 2/textureDstSize().y, 0, 0,
|
|
|
|
0, 0, 1, 0,
|
|
|
|
-1, -1, 0, 1,
|
|
|
|
) * vec4(position, 0, 1), texCoord, color
|
|
|
|
}
|
|
|
|
`
|
2020-07-18 12:17:19 +02:00
|
|
|
}
|
|
|
|
|
2020-05-29 21:36:24 +02:00
|
|
|
type Shader struct {
|
2020-07-26 05:15:23 +02:00
|
|
|
shader *mipmap.Shader
|
2020-05-29 21:36:24 +02:00
|
|
|
}
|
|
|
|
|
2020-07-17 18:09:58 +02:00
|
|
|
func NewShader(src []byte) (*Shader, error) {
|
2020-06-04 20:00:43 +02:00
|
|
|
var buf bytes.Buffer
|
|
|
|
buf.Write(src)
|
|
|
|
buf.WriteString(shaderSuffix)
|
|
|
|
|
2020-06-06 16:11:59 +02:00
|
|
|
fs := token.NewFileSet()
|
2020-06-04 20:00:43 +02:00
|
|
|
f, err := parser.ParseFile(fs, "", buf.Bytes(), parser.AllErrors)
|
2020-06-06 16:11:59 +02:00
|
|
|
if err != nil {
|
|
|
|
return nil, err
|
|
|
|
}
|
|
|
|
|
2020-06-23 18:41:27 +02:00
|
|
|
// TODO: Create a pseudo vertex entrypoint to treat the attribute values correctly.
|
2020-07-19 19:15:06 +02:00
|
|
|
s, err := shader.Compile(fs, f, "__vertex", "Fragment", graphics.ShaderImageNum)
|
2020-05-29 21:36:24 +02:00
|
|
|
if err != nil {
|
|
|
|
return nil, err
|
|
|
|
}
|
|
|
|
|
|
|
|
return &Shader{
|
2020-07-26 05:15:23 +02:00
|
|
|
shader: mipmap.NewShader(s),
|
2020-05-29 21:36:24 +02:00
|
|
|
}, nil
|
|
|
|
}
|
|
|
|
|
|
|
|
func (s *Shader) Dispose() {
|
|
|
|
s.shader.MarkDisposed()
|
|
|
|
s.shader = nil
|
|
|
|
}
|