ebiten/internal/ui/ui_mobile.go

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// Copyright 2016 Hajime Hoshi
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// +build android
package ui
import (
"github.com/hajimehoshi/ebiten/internal/graphics/opengl"
)
func initialize() (*opengl.Context, error) {
// TODO: Implement
return nil, nil
}
func Main() error {
return nil
}
type userInterface struct {
}
func CurrentUI() UserInterface {
return nil
}
func (u *userInterface) Start(width, height, scale int, title string) error {
return nil
}
func (u *userInterface) Terminate() error {
return nil
}
func (u *userInterface) Update() (interface{}, error) {
return nil, nil
}
func (u *userInterface) SwapBuffers() error {
return nil
}
func (u *userInterface) SetScreenSize(width, height int) bool {
return false
}
func (u *userInterface) SetScreenScale(scale int) bool {
return false
}
func (u *userInterface) ScreenScale() int {
return 1
}