2016-05-18 18:50:43 +02:00
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// Copyright 2016 Hajime Hoshi
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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2016-05-18 18:49:57 +02:00
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package mobile
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import (
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2016-05-18 20:17:50 +02:00
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"runtime"
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2016-05-18 18:49:57 +02:00
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"github.com/hajimehoshi/ebiten"
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2016-05-18 20:17:50 +02:00
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"github.com/hajimehoshi/ebiten/internal/ui"
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2016-05-18 18:49:57 +02:00
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)
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var chError <-chan error
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// Start starts the game and returns immediately.
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//
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// Different from ebiten.Run, this invokes only the game loop and not the main (UI) loop.
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func Start(f func(*ebiten.Image) error, width, height, scale int, title string) {
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chError = ebiten.RunWithoutMainLoop(f, width, height, scale, title)
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return
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}
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func LastErrorString() string {
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select {
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case err := <-chError:
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return err.Error()
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default:
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return ""
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}
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}
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func SetScreenSize(width, height int) {
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ui.CurrentUI().SetScreenSize(width, height)
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}
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func SetScreenScale(scale int) {
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ui.CurrentUI().SetScreenScale(scale)
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}
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func Render() {
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runtime.LockOSThread()
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// TODO: Implement this
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/*select {
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case <-workAvailable:
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DoWork()
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case <-done:
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return
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}*/
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2016-05-18 18:49:57 +02:00
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}
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