2015-01-01 17:20:20 +01:00
|
|
|
// Copyright 2015 Hajime Hoshi
|
2014-12-24 03:04:10 +01:00
|
|
|
//
|
|
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
|
|
// you may not use this file except in compliance with the License.
|
|
|
|
// You may obtain a copy of the License at
|
|
|
|
//
|
|
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
|
|
//
|
|
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
|
|
// See the License for the specific language governing permissions and
|
|
|
|
// limitations under the License.
|
2014-12-09 15:16:04 +01:00
|
|
|
|
2018-04-01 16:20:45 +02:00
|
|
|
package input
|
2014-12-08 14:51:40 +01:00
|
|
|
|
2018-04-01 16:20:45 +02:00
|
|
|
var theInput = &Input{}
|
2016-05-26 18:31:30 +02:00
|
|
|
|
2018-04-01 16:20:45 +02:00
|
|
|
func Get() *Input {
|
|
|
|
return theInput
|
2016-03-24 15:51:20 +01:00
|
|
|
}
|
|
|
|
|
2017-04-28 16:45:01 +02:00
|
|
|
func (i *Input) CursorPosition() (x, y int) {
|
2016-03-24 15:51:20 +01:00
|
|
|
i.m.RLock()
|
|
|
|
defer i.m.RUnlock()
|
2018-04-01 16:20:45 +02:00
|
|
|
return i.cursorX, i.cursorY
|
2015-01-11 17:54:18 +01:00
|
|
|
}
|
|
|
|
|
2018-02-12 12:20:39 +01:00
|
|
|
var emptyIDs = []int{}
|
|
|
|
|
2017-10-26 16:59:09 +02:00
|
|
|
func (i *Input) GamepadIDs() []int {
|
2017-10-25 19:59:06 +02:00
|
|
|
i.m.RLock()
|
|
|
|
defer i.m.RUnlock()
|
2018-02-12 12:20:39 +01:00
|
|
|
if len(i.gamepads) == 0 {
|
2018-02-12 12:23:24 +01:00
|
|
|
// Avoid creating a slice if possible.
|
|
|
|
// This is a performance optimization for browsers.
|
2018-02-12 12:20:39 +01:00
|
|
|
return emptyIDs
|
|
|
|
}
|
2017-10-26 16:59:09 +02:00
|
|
|
r := []int{}
|
|
|
|
for id, g := range i.gamepads {
|
|
|
|
if g.valid {
|
|
|
|
r = append(r, id)
|
|
|
|
}
|
2017-10-25 19:59:06 +02:00
|
|
|
}
|
2017-10-26 16:59:09 +02:00
|
|
|
return r
|
2017-10-25 19:59:06 +02:00
|
|
|
}
|
|
|
|
|
2017-04-28 16:45:01 +02:00
|
|
|
func (i *Input) GamepadAxisNum(id int) int {
|
2016-03-24 15:51:20 +01:00
|
|
|
i.m.RLock()
|
|
|
|
defer i.m.RUnlock()
|
|
|
|
if len(i.gamepads) <= id {
|
2015-01-11 17:54:18 +01:00
|
|
|
return 0
|
|
|
|
}
|
2016-03-24 15:51:20 +01:00
|
|
|
return i.gamepads[id].axisNum
|
2015-01-11 17:54:18 +01:00
|
|
|
}
|
|
|
|
|
2017-04-28 16:45:01 +02:00
|
|
|
func (i *Input) GamepadAxis(id int, axis int) float64 {
|
2016-03-24 15:51:20 +01:00
|
|
|
i.m.RLock()
|
|
|
|
defer i.m.RUnlock()
|
|
|
|
if len(i.gamepads) <= id {
|
2015-01-12 05:33:21 +01:00
|
|
|
return 0
|
|
|
|
}
|
2016-03-24 15:51:20 +01:00
|
|
|
return i.gamepads[id].axes[axis]
|
2015-01-12 05:33:21 +01:00
|
|
|
}
|
|
|
|
|
2017-04-28 16:45:01 +02:00
|
|
|
func (i *Input) GamepadButtonNum(id int) int {
|
2016-03-24 15:51:20 +01:00
|
|
|
i.m.RLock()
|
|
|
|
defer i.m.RUnlock()
|
|
|
|
if len(i.gamepads) <= id {
|
2015-01-12 05:33:21 +01:00
|
|
|
return 0
|
|
|
|
}
|
2016-03-24 15:51:20 +01:00
|
|
|
return i.gamepads[id].buttonNum
|
2015-01-12 05:33:21 +01:00
|
|
|
}
|
|
|
|
|
2017-04-28 16:45:01 +02:00
|
|
|
func (i *Input) IsGamepadButtonPressed(id int, button GamepadButton) bool {
|
2016-03-24 15:51:20 +01:00
|
|
|
i.m.RLock()
|
|
|
|
defer i.m.RUnlock()
|
|
|
|
if len(i.gamepads) <= id {
|
2015-01-11 17:54:18 +01:00
|
|
|
return false
|
|
|
|
}
|
2016-03-24 15:51:20 +01:00
|
|
|
return i.gamepads[id].buttonPressed[button]
|
2014-12-14 08:53:32 +01:00
|
|
|
}
|
2016-05-26 18:31:30 +02:00
|
|
|
|
2018-04-01 16:20:45 +02:00
|
|
|
var emptyTouches = []*Touch{}
|
2018-02-12 12:23:24 +01:00
|
|
|
|
2018-04-01 16:20:45 +02:00
|
|
|
func (in *Input) Touches() []*Touch {
|
2016-05-29 15:15:28 +02:00
|
|
|
in.m.RLock()
|
|
|
|
defer in.m.RUnlock()
|
2018-02-12 12:23:24 +01:00
|
|
|
|
|
|
|
if len(in.touches) == 0 {
|
|
|
|
// Avoid creating a slice if possible.
|
|
|
|
// This is a performance optimization for browsers.
|
|
|
|
return emptyTouches
|
|
|
|
}
|
|
|
|
|
2018-04-01 16:20:45 +02:00
|
|
|
t := make([]*Touch, len(in.touches))
|
2016-05-26 18:31:30 +02:00
|
|
|
for i := 0; i < len(t); i++ {
|
2018-04-01 16:20:45 +02:00
|
|
|
t[i] = in.touches[i]
|
2016-05-26 18:31:30 +02:00
|
|
|
}
|
|
|
|
return t
|
|
|
|
}
|
|
|
|
|
|
|
|
type gamePad struct {
|
2017-10-25 19:59:06 +02:00
|
|
|
valid bool
|
2016-05-26 18:31:30 +02:00
|
|
|
axisNum int
|
|
|
|
axes [16]float64
|
|
|
|
buttonNum int
|
|
|
|
buttonPressed [256]bool
|
|
|
|
}
|
|
|
|
|
2018-04-01 16:20:45 +02:00
|
|
|
type Touch struct {
|
2016-05-26 18:31:30 +02:00
|
|
|
id int
|
|
|
|
x int
|
|
|
|
y int
|
|
|
|
}
|
|
|
|
|
2018-04-01 16:20:45 +02:00
|
|
|
func NewTouch(id int, x, y int) *Touch {
|
|
|
|
return &Touch{
|
|
|
|
id: id,
|
|
|
|
x: x,
|
|
|
|
y: y,
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
func (t *Touch) ID() int {
|
2016-05-26 18:31:30 +02:00
|
|
|
return t.id
|
|
|
|
}
|
|
|
|
|
2018-04-01 16:20:45 +02:00
|
|
|
func (t *Touch) Position() (x, y int) {
|
2016-05-26 18:31:30 +02:00
|
|
|
return t.x, t.y
|
|
|
|
}
|