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ebiten/internal/shader/testdata/out.expected.hlsl

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void F0(out float l0, out float l1[4], out float4 l2);
void F0(out float l0, out float l1[4], out float4 l2) {
l0 = 0.0;
l1[0] = 0.0;
l1[1] = 0.0;
l1[2] = 0.0;
l1[3] = 0.0;
l2 = 0.0;
return;
}