ebiten/internal/shader/testdata/blocks3.expected.vs

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vec4 F0(in vec2 l0);
vec4 F0(in vec2 l0) {
vec4 l1 = vec4(0);
{
vec3 l2 = vec3(0);
vec3 l3 = vec3(0);
(l1).x = (l0).x;
{
vec4 l3 = vec4(0);
(l1).y = (l2).y;
(l1).z = (l3).z;
}
{
vec4 l4 = vec4(0);
(l1).y = (l2).y;
(l1).z = (l3).z;
}
}
return l1;
}