ebiten/graphics/graphics.go

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package graphics
import (
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"github.com/hajimehoshi/go.ebiten/graphics/matrix"
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"image"
"image/color"
)
type Device interface {
Update()
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TextureFactory() TextureFactory
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}
type Rect struct {
X int
Y int
Width int
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Height int
}
type TextureLocation struct {
LocationX int
LocationY int
Source Rect
}
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type GraphicsContext interface {
Clear()
Fill(color color.Color)
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DrawRect(rect Rect, clr color.Color)
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DrawTexture(texture Texture,
geometryMatrix matrix.Geometry,
colorMatrix matrix.Color)
DrawTextureParts(textureId TextureID,
locations []TextureLocation,
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geometryMatrix matrix.Geometry,
colorMatrix matrix.Color)
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SetOffscreen(textureId TextureID)
}
type TextureFactory interface {
NewTexture(width, height int) Texture
NewTextureFromImage(img image.Image) Texture
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}
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type Texture struct {
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ID TextureID
Width int
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Height int
}
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type TextureID int