ebiten/ui/cocoa/ebiten_game_content_view.c

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// -*- objc -*-
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#include "ebiten_game_content_view.h"
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#include "input.h"
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void ebiten_KeyDown(NSWindow* nativeWindow, int keyCode);
void ebiten_KeyUp(NSWindow* nativeWindow, int keyCode);
void ebiten_MouseStateUpdated(NSWindow* nativeWindow, InputType inputType, int x, int y);
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@implementation EbitenGameContentView {
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}
- (BOOL)acceptsFirstResponder {
return YES;
}
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- (BOOL)isFlipped {
return YES;
}
- (void)keyDown:(NSEvent*)theEvent {
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ebiten_KeyDown([self window], [theEvent keyCode]);
}
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- (void)keyUp:(NSEvent*)theEvent {
ebiten_KeyUp([self window], [theEvent keyCode]);
}
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- (void)mouseDown:(NSEvent*)theEvent {
NSPoint location = [self convertPoint:[theEvent locationInWindow]
fromView:nil];
int x = location.x;
int y = location.y;
ebiten_MouseStateUpdated([self window], InputTypeMouseDown, x, y);
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}
- (void)mouseUp:(NSEvent*)theEvent {
(void)theEvent;
NSPoint location = [self convertPoint:[theEvent locationInWindow]
fromView:nil];
int x = location.x;
int y = location.y;
ebiten_MouseStateUpdated([self window], InputTypeMouseUp, x, y);
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}
- (void)mouseDragged:(NSEvent*)theEvent {
NSPoint location = [self convertPoint:[theEvent locationInWindow]
fromView:nil];
int x = location.x;
int y = location.y;
ebiten_MouseStateUpdated([self window], InputTypeMouseDragged, x, y);
}
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@end