mirror of
https://github.com/hajimehoshi/ebiten.git
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51 lines
1.5 KiB
Go
51 lines
1.5 KiB
Go
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// Copyright 2022 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//go:build amd64 || arm64
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// +build amd64 arm64
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package directx
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import (
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"unsafe"
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)
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type _D3D12_DEPTH_STENCIL_VIEW_DESC struct {
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Format _DXGI_FORMAT
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ViewDimension _D3D12_DSV_DIMENSION
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Flags _D3D12_DSV_FLAGS
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_ [4]byte // Padding
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Texture2D _D3D12_TEX2D_DSV // Union
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_ [12 - unsafe.Sizeof(_D3D12_TEX2D_DSV{})]byte // Padding for union
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}
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type _D3D12_RESOURCE_DESC struct {
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Dimension _D3D12_RESOURCE_DIMENSION
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Alignment uint64
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Width uint64
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Height uint32
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DepthOrArraySize uint16
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MipLevels uint16
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Format _DXGI_FORMAT
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SampleDesc _DXGI_SAMPLE_DESC
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Layout _D3D12_TEXTURE_LAYOUT
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Flags _D3D12_RESOURCE_FLAGS
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}
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type _D3D12_ROOT_PARAMETER struct {
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ParameterType _D3D12_ROOT_PARAMETER_TYPE
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DescriptorTable _D3D12_ROOT_DESCRIPTOR_TABLE // Union
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ShaderVisibility _D3D12_SHADER_VISIBILITY
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}
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