2013-10-27 11:54:28 +01:00
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package rendertarget
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// #cgo LDFLAGS: -framework OpenGL
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//
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// #include <OpenGL/gl.h>
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import "C"
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import (
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2013-12-18 10:05:28 +01:00
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"github.com/hajimehoshi/go-ebiten/graphics"
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2013-10-27 11:54:28 +01:00
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"github.com/hajimehoshi/go-ebiten/graphics/opengl/texture"
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)
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type Framebuffer C.GLuint
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2014-01-08 06:37:07 +01:00
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type RenderTarget struct {
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Framebuffer
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Width int
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Height int
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}
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2013-11-28 01:57:30 +01:00
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func createFramebuffer(nativeTexture C.GLuint) Framebuffer {
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2013-10-27 11:54:28 +01:00
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framebuffer := C.GLuint(0)
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C.glGenFramebuffers(1, &framebuffer)
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origFramebuffer := C.GLint(0)
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C.glGetIntegerv(C.GL_FRAMEBUFFER_BINDING, &origFramebuffer)
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2013-10-27 13:27:16 +01:00
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2013-10-27 11:54:28 +01:00
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C.glBindFramebuffer(C.GL_FRAMEBUFFER, framebuffer)
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2013-10-27 13:27:16 +01:00
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defer C.glBindFramebuffer(C.GL_FRAMEBUFFER, C.GLuint(origFramebuffer))
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2013-10-27 11:54:28 +01:00
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C.glFramebufferTexture2D(C.GL_FRAMEBUFFER, C.GL_COLOR_ATTACHMENT0,
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C.GL_TEXTURE_2D, nativeTexture, 0)
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if C.glCheckFramebufferStatus(C.GL_FRAMEBUFFER) !=
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C.GL_FRAMEBUFFER_COMPLETE {
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panic("creating framebuffer failed")
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}
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2013-10-27 14:58:56 +01:00
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// Set this framebuffer opaque because alpha values on a target might be
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// confusing.
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C.glClearColor(0, 0, 0, 1)
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C.glClear(C.GL_COLOR_BUFFER_BIT)
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2013-11-28 01:57:30 +01:00
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return Framebuffer(framebuffer)
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2013-10-27 11:54:28 +01:00
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}
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2013-12-18 10:05:28 +01:00
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func Create(width, height int, filter graphics.Filter) (
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2014-01-08 06:37:07 +01:00
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*RenderTarget, *texture.Texture, error) {
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2013-11-28 18:38:18 +01:00
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tex, err := texture.Create(width, height, filter)
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2013-10-27 11:54:28 +01:00
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if err != nil {
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2013-10-27 14:09:19 +01:00
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return nil, nil, err
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2013-10-27 11:54:28 +01:00
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}
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2014-01-08 06:37:07 +01:00
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framebuffer := createFramebuffer(C.GLuint(tex.Native))
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return &RenderTarget{framebuffer, tex.Width, tex.Height}, tex, nil
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2013-10-27 11:54:28 +01:00
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}
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2013-11-28 18:38:18 +01:00
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func CreateWithFramebuffer(width, height int, framebuffer Framebuffer) (
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2014-01-08 06:37:07 +01:00
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*RenderTarget, error) {
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return &RenderTarget{framebuffer, width, height}, nil
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2014-01-07 13:58:46 +01:00
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}
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2014-01-08 06:37:07 +01:00
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func (r *RenderTarget) Dispose() {
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f := C.GLuint(r.Framebuffer)
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C.glDeleteFramebuffers(1, &f)
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2014-01-07 13:58:46 +01:00
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}
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