ebiten/internal/shader/testdata/issue1701.expected.fs

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void F2(void);
void F3(void);
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void F5(in vec4 l0, out vec4 l1);
void F2(void) {
}
void F3(void) {
F2();
}
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void F5(in vec4 l0, out vec4 l1) {
F3();
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l1 = vec4(0.0);
return;
}
void main(void) {
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F5(gl_FragCoord, gl_FragData[0]);
}