ebiten/audio/internal/convert/resampling_test.go

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// Copyright 2018 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package convert_test
import (
"bytes"
"fmt"
"io"
"math"
"testing"
"github.com/hajimehoshi/ebiten/v2/audio/internal/convert"
)
func soundAt(timeInSecond float64) float64 {
const freq = 220
amp := []float64{1.0, 0.8, 0.6, 0.4, 0.2}
v := 0.0
for j := 0; j < len(amp); j++ {
v += amp[j] * math.Sin(2.0*math.Pi*timeInSecond*freq*float64(j+1)) / 2
}
if v > 1 {
v = 1
}
if v < -1 {
v = -1
}
return v
}
func newSoundBytes(sampleRate int, bitDepthInBytes int) []byte {
b := make([]byte, sampleRate*4) // 1 second
for i := 0; i < len(b)/(bitDepthInBytes*2); i++ {
v := soundAt(float64(i) / float64(sampleRate))
switch bitDepthInBytes {
case 2:
v16 := int16(v * (1<<15 - 1))
b[4*i] = byte(v16)
b[4*i+1] = byte(v16 >> 8)
b[4*i+2] = byte(v16)
b[4*i+3] = byte(v16 >> 8)
case 4:
v32 := math.Float32bits(float32(v))
b[8*i] = byte(v32)
b[8*i+1] = byte(v32 >> 8)
b[8*i+2] = byte(v32 >> 16)
b[8*i+3] = byte(v32 >> 24)
b[8*i+4] = byte(v32)
b[8*i+5] = byte(v32 >> 8)
b[8*i+6] = byte(v32 >> 16)
b[8*i+7] = byte(v32 >> 24)
}
}
return b
}
func TestResampling(t *testing.T) {
cases := []struct {
In int
Out int
}{
{
In: 44100,
Out: 48000,
},
{
In: 48000,
Out: 44100,
},
}
for _, c := range cases {
c := c
t.Run(fmt.Sprintf("%d to %d", c.In, c.Out), func(t *testing.T) {
for _, bitDepthInBytes := range []int{2, 4} {
bitDepthInBytes := bitDepthInBytes
t.Run(fmt.Sprintf("bitDepthInBytes=%d", bitDepthInBytes), func(t *testing.T) {
inB := newSoundBytes(c.In, bitDepthInBytes)
outS := convert.NewResampling(bytes.NewReader(inB), int64(len(inB)), c.In, c.Out, bitDepthInBytes)
var gotB []byte
for {
var buf [97]byte
n, err := outS.Read(buf[:])
gotB = append(gotB, buf[:n]...)
if err != nil {
if err != io.EOF {
t.Fatal(err)
}
break
}
cur, err := outS.Seek(0, io.SeekCurrent)
if err != nil {
t.Fatal(err)
}
// Shifting by incomplete bytes should not affect the result.
for i := 0; i < bitDepthInBytes*2; i++ {
pos, err := outS.Seek(int64(i), io.SeekCurrent)
if err != nil {
t.Fatal(err)
}
if cur != pos {
t.Errorf("cur: %d, pos: %d", cur, pos)
}
}
}
wantB := newSoundBytes(c.Out, bitDepthInBytes)
if len(gotB) != len(wantB) {
t.Errorf("len(gotB) == %d but len(wantB) == %d", len(gotB), len(wantB))
}
for i := 0; i < len(gotB)/bitDepthInBytes; i++ {
var got, want float64
switch bitDepthInBytes {
case 2:
got = float64(int16(gotB[2*i])|(int16(gotB[2*i+1])<<8)) / (1<<15 - 1)
want = float64(int16(wantB[2*i])|(int16(wantB[2*i+1])<<8)) / (1<<15 - 1)
case 4:
got = float64(math.Float32frombits(uint32(gotB[4*i]) | (uint32(gotB[4*i+1]) << 8) | (uint32(gotB[4*i+2]) << 16) | (uint32(gotB[4*i+3]) << 24)))
want = float64(math.Float32frombits(uint32(wantB[4*i]) | (uint32(wantB[4*i+1]) << 8) | (uint32(wantB[4*i+2]) << 16) | (uint32(wantB[4*i+3]) << 24)))
}
if math.Abs(got-want) > 0.025 {
t.Errorf("sample rate: %d, index: %d: got: %f, want: %f", c.Out, i, got, want)
}
}
})
}
})
}
}