ebiten/internal/shareable/shareable.go

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// Copyright 2018 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
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package shareable
import (
"fmt"
"image/color"
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"runtime"
"github.com/hajimehoshi/ebiten/internal/affine"
"github.com/hajimehoshi/ebiten/internal/graphics"
"github.com/hajimehoshi/ebiten/internal/opengl"
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"github.com/hajimehoshi/ebiten/internal/packing"
"github.com/hajimehoshi/ebiten/internal/restorable"
"github.com/hajimehoshi/ebiten/internal/sync"
)
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type backend struct {
restorable *restorable.Image
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// If page is nil, the backend is not shared.
page *packing.Page
}
func (b *backend) TryAlloc(width, height int) (*packing.Node, bool) {
// If the region is allocated without any extention, it's fine.
if n := b.page.Alloc(width, height); n != nil {
return n, true
}
// Simulate the extending the page and calculate the appropriate page size.
page := b.page.Clone()
nExtended := 0
for {
if !page.Extend() {
// The page can't be extended any more. Return as failure.
return nil, false
}
nExtended++
if n := page.Alloc(width, height); n != nil {
break
}
}
for i := 0; i < nExtended; i++ {
b.page.Extend()
}
s := b.page.Size()
newImg := restorable.NewImage(s, s, false)
oldImg := b.restorable
w, h := oldImg.Size()
newImg.DrawImage(oldImg, 0, 0, w, h, nil, nil, opengl.CompositeModeCopy, graphics.FilterNearest)
oldImg.Dispose()
b.restorable = newImg
n := b.page.Alloc(width, height)
if n == nil {
panic("not reached")
}
return n, true
}
var (
// backendsM is a mutex for critical sections of the backend and packing.Node objects.
backendsM sync.Mutex
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// theBackends is a set of actually shared images.
theBackends = []*backend{}
)
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type Image struct {
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backend *backend
// If node is nil, the image is not shared.
node *packing.Node
}
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func (i *Image) ensureNotShared() {
if i.node == nil {
return
}
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x, y, w, h := i.region()
newImg := restorable.NewImage(w, h, false)
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newImg.DrawImage(i.backend.restorable, x, y, x+w, y+h, nil, nil, opengl.CompositeModeCopy, graphics.FilterNearest)
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i.dispose()
i.backend = &backend{
restorable: newImg,
}
}
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func (i *Image) region() (x, y, width, height int) {
if i.node == nil {
w, h := i.backend.restorable.Size()
return 0, 0, w, h
}
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return i.node.Region()
}
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func (i *Image) Size() (width, height int) {
backendsM.Lock()
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defer backendsM.Unlock()
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_, _, w, h := i.region()
return w, h
}
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func (i *Image) DrawImage(img *Image, sx0, sy0, sx1, sy1 int, geom *affine.GeoM, colorm *affine.ColorM, mode opengl.CompositeMode, filter graphics.Filter) {
backendsM.Lock()
defer backendsM.Unlock()
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i.ensureNotShared()
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// Compare i and img after ensuring i is not shared, or
// i and img might share the same texture even though i != img.
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if i.backend.restorable == img.backend.restorable {
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panic("shareable: Image.DrawImage: img must be different from the receiver")
}
dx, dy, _, _ := img.region()
sx0 += dx
sy0 += dy
sx1 += dx
sy1 += dy
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i.backend.restorable.DrawImage(img.backend.restorable, sx0, sy0, sx1, sy1, geom, colorm, mode, filter)
}
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func (i *Image) ReplacePixels(p []byte) {
backendsM.Lock()
defer backendsM.Unlock()
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x, y, w, h := i.region()
if l := 4 * w * h; len(p) != l {
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panic(fmt.Sprintf("shareable: len(p) was %d but must be %d", len(p), l))
}
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i.backend.restorable.ReplacePixels(p, x, y, w, h)
}
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func (i *Image) At(x, y int) (color.Color, error) {
backendsM.Lock()
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defer backendsM.Unlock()
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ox, oy, w, h := i.region()
if x < 0 || y < 0 || x >= w || y >= h {
return color.RGBA{}, nil
}
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clr, err := i.backend.restorable.At(x+ox, y+oy)
return clr, err
}
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func (i *Image) isDisposed() bool {
return i.backend == nil
}
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func (i *Image) Dispose() {
backendsM.Lock()
defer backendsM.Unlock()
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i.dispose()
}
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func (i *Image) dispose() {
if i.isDisposed() {
return
}
defer func() {
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i.backend = nil
i.node = nil
runtime.SetFinalizer(i, nil)
}()
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if i.node == nil {
i.backend.restorable.Dispose()
return
}
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i.backend.page.Free(i.node)
if !i.backend.page.IsEmpty() {
// As this part can be reused, this should be cleared explicitly.
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i.backend.restorable.Clear(i.region())
return
}
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i.backend.restorable.Dispose()
index := -1
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for idx, sh := range theBackends {
if sh == i.backend {
index = idx
break
}
}
if index == -1 {
panic("not reached")
}
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theBackends = append(theBackends[:index], theBackends[index+1:]...)
}
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func (i *Image) IsInvalidated() (bool, error) {
backendsM.Lock()
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defer backendsM.Unlock()
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v, err := i.backend.restorable.IsInvalidated()
return v, err
}
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func NewImage(width, height int) *Image {
const (
initSize = 1024
maxSize = 4096
)
backendsM.Lock()
defer backendsM.Unlock()
if width > maxSize || height > maxSize {
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b := &backend{
restorable: restorable.NewImage(width, height, false),
}
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return &Image{
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backend: b,
}
}
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for _, b := range theBackends {
if n, ok := b.TryAlloc(width, height); ok {
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return &Image{
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backend: b,
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node: n,
}
}
}
size := initSize
for width > size || height > size {
if size == maxSize {
panic("not reached")
}
size *= 2
}
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b := &backend{
restorable: restorable.NewImage(size, size, false),
page: packing.NewPage(size, maxSize),
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}
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theBackends = append(theBackends, b)
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n := b.page.Alloc(width, height)
if n == nil {
panic("not reached")
}
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i := &Image{
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backend: b,
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node: n,
}
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runtime.SetFinalizer(i, (*Image).Dispose)
return i
}
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func NewVolatileImage(width, height int) *Image {
backendsM.Lock()
defer backendsM.Unlock()
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r := restorable.NewImage(width, height, true)
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i := &Image{
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backend: &backend{
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restorable: r,
},
}
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runtime.SetFinalizer(i, (*Image).Dispose)
return i
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}
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func NewScreenFramebufferImage(width, height int) *Image {
backendsM.Lock()
defer backendsM.Unlock()
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r := restorable.NewScreenFramebufferImage(width, height)
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i := &Image{
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backend: &backend{
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restorable: r,
},
}
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runtime.SetFinalizer(i, (*Image).Dispose)
return i
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}
func InitializeGLState() error {
backendsM.Lock()
defer backendsM.Unlock()
return restorable.InitializeGLState()
}
func ResolveStaleImages() error {
backendsM.Lock()
defer backendsM.Unlock()
return restorable.ResolveStaleImages()
}
func IsRestoringEnabled() bool {
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// As IsRestoringEnabled is an immutable state, no need to lock here.
return restorable.IsRestoringEnabled()
}
func Restore() error {
backendsM.Lock()
defer backendsM.Unlock()
return restorable.Restore()
}
func BackendNumForTesting() int {
backendsM.Lock()
defer backendsM.Unlock()
return len(theBackends)
}