2013-12-02 13:45:10 +01:00
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package graphics
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import (
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"github.com/hajimehoshi/go-ebiten/graphics/matrix"
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)
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2014-05-02 17:06:20 +02:00
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type Rect struct {
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X int
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Y int
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Width int
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Height int
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}
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type TexturePart struct {
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LocationX int
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LocationY int
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Source Rect
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}
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2014-05-01 15:45:48 +02:00
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type Drawer interface {
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2014-05-03 06:58:18 +02:00
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Draw(parts []TexturePart,
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2013-12-02 13:45:10 +01:00
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geometryMatrix matrix.Geometry,
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colorMatrix matrix.Color)
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2014-05-01 15:45:48 +02:00
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}
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2014-05-03 06:58:18 +02:00
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func DrawWhole(
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drawer Drawer,
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width, height int,
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geo matrix.Geometry,
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color matrix.Color) {
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parts := []TexturePart{
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{0, 0, Rect{0, 0, width, height}},
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}
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drawer.Draw(parts, geo, color)
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}
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2014-05-01 15:45:48 +02:00
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type Context interface {
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Clear()
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Fill(r, g, b uint8)
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Texture(id TextureId) Drawer
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RenderTarget(id RenderTargetId) Drawer
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2013-12-02 13:45:10 +01:00
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ResetOffscreen()
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SetOffscreen(id RenderTargetId)
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2013-12-15 15:41:33 +01:00
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// TODO: glTextureSubImage2D
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2013-12-02 13:45:10 +01:00
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}
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