ebiten/internal/restorable/shader.go

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// Copyright 2020 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package restorable
import (
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"github.com/hajimehoshi/ebiten/v2/internal/graphicscommand"
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)
type Shader struct {
shader *graphicscommand.Shader
src []byte
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}
func NewShader(src []byte) *Shader {
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s := &Shader{
shader: graphicscommand.NewShader(src),
src: src,
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}
theImages.addShader(s)
return s
}
func (s *Shader) Dispose() {
theImages.removeShader(s)
s.shader.Dispose()
s.shader = nil
s.src = nil
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}
func (s *Shader) restore() {
s.shader = graphicscommand.NewShader(s.src)
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}