ebiten/internal/affine/geom.go

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2016-10-31 16:13:19 +01:00
// Copyright 2014 Hajime Hoshi
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package affine
import (
"math"
)
// GeoMDim is a dimension of a GeoM.
const GeoMDim = 3
// A GeoM represents a matrix to transform geometry when rendering an image.
//
// The initial value is identity.
type GeoM struct {
initialized bool
es [(GeoMDim - 1) * GeoMDim]float64
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}
func (g *GeoM) dim() int {
return GeoMDim
}
func (g *GeoM) initialize() {
g.initialized = true
for i := 0; i < GeoMDim-1; i++ {
g.es[i*GeoMDim+i] = 1
}
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}
// Element returns a value of a matrix at (i, j).
func (g *GeoM) Element(i, j int) float64 {
if !g.initialized {
if i == j {
return 1
}
return 0
}
return g.es[i*GeoMDim+j]
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}
// Concat multiplies a geometry matrix with the other geometry matrix.
// This is same as muptiplying the matrix other and the matrix g in this order.
func (g *GeoM) Concat(other GeoM) {
if !g.initialized {
g.initialize()
}
result := GeoM{}
mul(&other, g, &result)
*g = result
}
// Add adds a geometry matrix with the other geometry matrix.
func (g *GeoM) Add(other GeoM) {
if !g.initialized {
g.initialize()
}
result := GeoM{}
add(&other, g, &result)
*g = result
}
// Scale scales the matrix by (x, y).
func (g *GeoM) Scale(x, y float64) {
if !g.initialized {
g.initialize()
}
for i := 0; i < GeoMDim; i++ {
g.es[i] *= x
g.es[GeoMDim+i] *= y
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}
}
// Translate translates the matrix by (x, y).
func (g *GeoM) Translate(tx, ty float64) {
if !g.initialized {
g.initialize()
}
g.es[2] += tx
g.es[GeoMDim+2] += ty
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}
// Rotate rotates the matrix by theta.
func (g *GeoM) Rotate(theta float64) {
sin, cos := math.Sincos(theta)
g.Concat(GeoM{
initialized: true,
es: [...]float64{
cos, -sin, 0,
sin, cos, 0,
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},
})
}
// SetElement sets an element at (i, j).
func (g *GeoM) SetElement(i, j int, element float64) {
if !g.initialized {
g.initialize()
}
g.es[i*GeoMDim+j] = element
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}
// ScaleGeo is deprecated as of 1.2.0-alpha. Use Scale instead.
func ScaleGeo(x, y float64) GeoM {
return GeoM{
initialized: true,
es: [...]float64{
x, 0, 0,
0, y, 0,
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},
}
}
// TranslateGeo is deprecated as of 1.2.0-alpha. Use Translate instead.
func TranslateGeo(tx, ty float64) GeoM {
return GeoM{
initialized: true,
es: [...]float64{
1, 0, tx,
0, 1, ty,
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},
}
}
// RotateGeo is deprecated as of 1.2.0-alpha. Use Rotate instead.
func RotateGeo(theta float64) GeoM {
sin, cos := math.Sincos(theta)
return GeoM{
initialized: true,
es: [...]float64{
cos, -sin, 0,
sin, cos, 0,
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},
}
}