ebiten/audio/audio_test.go

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// Copyright 2018 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package audio_test
import (
"errors"
"os"
"runtime"
"testing"
"time"
"github.com/hajimehoshi/ebiten"
. "github.com/hajimehoshi/ebiten/audio"
"github.com/hajimehoshi/ebiten/internal/testflock"
)
func TestMain(m *testing.M) {
testflock.Lock()
defer testflock.Unlock()
code := 0
// Run an Ebiten process so that audio is available.
regularTermination := errors.New("regular termination")
f := func(screen *ebiten.Image) error {
code = m.Run()
return regularTermination
}
if err := ebiten.Run(f, 320, 240, 1, "Test"); err != nil && err != regularTermination {
panic(err)
}
os.Exit(code)
}
var context *Context
func init() {
var err error
context, err = NewContext(44100)
if err != nil {
panic(err)
}
}
// Issue #746
func TestGC(t *testing.T) {
p, _ := NewPlayer(context, BytesReadSeekCloser(make([]byte, 4)))
got := PlayersNumForTesting()
if want := 0; got != want {
t.Errorf("PlayersNum(): got: %d, want: %d", got, want)
}
p.Play()
got = PlayersNumForTesting()
if want := 1; got != want {
t.Errorf("PlayersNum() after Play: got: %d, want: %d", got, want)
}
runtime.KeepAlive(p)
p = nil
runtime.GC()
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for i := 0; i < 10; i++ {
got = PlayersNumForTesting()
if want := 0; got == want {
return
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}
// 100[ms] should be enough all the bytes are consumed.
// TODO: This is a darty hack. Would it be possible to use virtual time?
time.Sleep(100 * time.Millisecond)
}
t.Errorf("time out")
}