2022-07-29 05:13:01 +02:00
|
|
|
// Copyright 2022 The Ebitengine Authors
|
|
|
|
//
|
|
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
|
|
// you may not use this file except in compliance with the License.
|
|
|
|
// You may obtain a copy of the License at
|
|
|
|
//
|
|
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
|
|
//
|
|
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
|
|
// See the License for the specific language governing permissions and
|
|
|
|
// limitations under the License.
|
|
|
|
|
|
|
|
package gamepaddb_test
|
|
|
|
|
|
|
|
import (
|
2024-04-18 07:15:54 +02:00
|
|
|
"runtime"
|
2022-07-29 05:13:01 +02:00
|
|
|
"testing"
|
|
|
|
|
|
|
|
"github.com/hajimehoshi/ebiten/v2/internal/gamepaddb"
|
|
|
|
)
|
|
|
|
|
|
|
|
func TestUpdate(t *testing.T) {
|
|
|
|
cases := []struct {
|
|
|
|
Input string
|
|
|
|
Err bool
|
|
|
|
}{
|
|
|
|
{
|
|
|
|
Input: "",
|
|
|
|
Err: false,
|
|
|
|
},
|
|
|
|
{
|
|
|
|
Input: "{}",
|
|
|
|
Err: true,
|
|
|
|
},
|
|
|
|
{
|
|
|
|
Input: "00000000000000000000000000000000",
|
|
|
|
Err: true,
|
|
|
|
},
|
|
|
|
{
|
|
|
|
Input: "00000000000000000000000000000000,foo",
|
|
|
|
Err: false,
|
|
|
|
},
|
|
|
|
{
|
|
|
|
Input: "00000000000000000000000000000000,foo,platform",
|
|
|
|
Err: true,
|
|
|
|
},
|
|
|
|
{
|
2023-01-28 11:06:38 +01:00
|
|
|
Input: "00000000000000000000000000000000,foo,platform:Foo",
|
2022-07-29 05:13:01 +02:00
|
|
|
Err: true,
|
|
|
|
},
|
|
|
|
{
|
|
|
|
Input: "00000000000000000000000000000000,foo,platform:Windows",
|
|
|
|
Err: false,
|
|
|
|
},
|
|
|
|
}
|
|
|
|
|
|
|
|
for _, c := range cases {
|
|
|
|
err := gamepaddb.Update([]byte(c.Input))
|
|
|
|
if err == nil && c.Err {
|
|
|
|
t.Errorf("Update(%q) should return an error but not", c.Input)
|
|
|
|
}
|
|
|
|
if err != nil && !c.Err {
|
|
|
|
t.Errorf("Update(%q) should not return an error but returned %v", c.Input, err)
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2024-04-18 07:15:54 +02:00
|
|
|
|
|
|
|
func TestGLFWGamepadMappings(t *testing.T) {
|
|
|
|
if runtime.GOOS != "windows" {
|
|
|
|
t.Skip("the current platform doesn't use GLFW gamepad mappings")
|
|
|
|
}
|
|
|
|
|
|
|
|
const id = "78696e70757401000000000000000000"
|
|
|
|
if got, want := gamepaddb.HasStandardLayoutMapping(id), true; got != want {
|
|
|
|
t.Errorf("got: %v, want: %v", got, want)
|
|
|
|
}
|
|
|
|
if got, want := gamepaddb.Name(id), "XInput Gamepad (GLFW)"; got != want {
|
|
|
|
t.Errorf("got: %q, want: %q", got, want)
|
|
|
|
}
|
|
|
|
}
|