ebiten/internal/shader/testdata/issue1245.go

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package main
func Vertex(position vec2) vec4 {
var v vec4
for i := 0; i < 4.0; i++ {
v.x += i * 0.01
}
return v
}
func Fragment(position vec4) vec4 {
var v vec4
for i := 0; i < 4.0; i++ {
v.x += i * 0.01
}
return v
}