2019-08-11 15:18:12 +02:00
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// Copyright 2019 The Ebiten Authors
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2016-05-18 18:50:43 +02:00
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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2017-10-01 13:48:28 +02:00
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// Package mobile provides functions for mobile platforms (Android and iOS).
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//
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2019-08-18 11:33:51 +02:00
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// This package is used when you use `ebitenmobile bind`.
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2018-03-23 17:07:36 +01:00
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//
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2022-09-23 12:08:35 +02:00
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// For usage, see https://ebitengine.org/en/documents/mobile.html.
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2016-05-18 18:49:57 +02:00
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package mobile
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import (
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2020-10-03 19:35:13 +02:00
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"github.com/hajimehoshi/ebiten/v2"
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2018-05-03 15:07:03 +02:00
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)
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2019-08-11 15:18:12 +02:00
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// SetGame sets a mobile game.
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2017-10-01 13:48:28 +02:00
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//
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2020-06-30 20:25:40 +02:00
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// SetGame is expected to be called only once.
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2016-07-02 22:37:56 +02:00
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//
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2019-09-27 04:28:48 +02:00
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// SetGame can be called anytime. Until SetGame is called, the game does not start.
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2020-10-04 09:53:21 +02:00
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func SetGame(game ebiten.Game) {
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2022-12-09 06:07:04 +01:00
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SetGameWithOptions(game, nil)
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}
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// SetGameWithOptions sets a mobile game with the specified options.
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//
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// SetGameWithOptions is expected to be called only once.
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//
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// SetGameWithOptions can be called anytime. Until SetGameWithOptions is called, the game does not start.
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func SetGameWithOptions(game ebiten.Game, options *ebiten.RunGameOptions) {
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setGame(game, options)
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2016-06-20 17:41:55 +02:00
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}
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