ebiten/_docs/public/examples/gamepad.html

90 lines
2.8 KiB
HTML
Raw Normal View History

2016-02-15 16:52:45 +01:00
<!DOCTYPE html>
<link rel="shortcut icon" href="../favicon.png" type="image/png" >
<link rel="icon" href="../favicon.png" type="image/png" >
<title>Ebiten example - gamepad</title>
2016-08-26 19:28:57 +02:00
<link rel="stylesheet" href="/stylesheets/bootstrap.min.css">
<link rel="stylesheet" href="/stylesheets/ebiten.css">
<header class="navbar"><div class="container">
<div class="navbar-header">
<a class="navbar-brand" href="/">Ebiten</a>
</div>
2016-08-26 19:37:08 +02:00
<nav class="collapse navbar-collapse">
<ul class="nav navbar-nav navbar-right">
<li><a href="https://github.com/hajimehoshi/ebiten">GitHub</a></li>
<li><a href="http://godoc.org/github.com/hajimehoshi/ebiten">GoDoc</a></li>
<li><a href="https://github.com/hajimehoshi/ebiten/wiki">Wiki</a>
</ul>
</nav>
2016-08-26 19:28:57 +02:00
</header>
2016-02-15 16:52:45 +01:00
2016-08-26 19:28:57 +02:00
<main><div class="container">
<h1>Ebiten example - gamepad</h1>
<iframe src="gamepad.content.html" width="640" height="480"></iframe>
<pre><code>// &#43;build example
2016-08-26 16:33:36 +02:00
package main
2016-02-15 16:52:45 +01:00
import (
&#34;fmt&#34;
&#34;log&#34;
&#34;strconv&#34;
&#34;strings&#34;
2016-02-15 17:13:04 +01:00
&#34;github.com/hajimehoshi/ebiten&#34;
&#34;github.com/hajimehoshi/ebiten/ebitenutil&#34;
2016-02-15 16:52:45 +01:00
)
const (
screenWidth = 320
screenHeight = 240
)
func update(screen *ebiten.Image) error {
// TODO: API to get the available, lowest ID
const gamepadID = 0
axes := []string{}
pressedButtons := []string{}
maxAxis := ebiten.GamepadAxisNum(gamepadID)
for a := 0; a &lt; maxAxis; a&#43;&#43; {
v := ebiten.GamepadAxis(gamepadID, a)
axes = append(axes, fmt.Sprintf(&#34;%d: %0.6f&#34;, a, v))
}
maxButton := ebiten.GamepadButton(ebiten.GamepadButtonNum(gamepadID))
for b := ebiten.GamepadButton(gamepadID); b &lt; maxButton; b&#43;&#43; {
if ebiten.IsGamepadButtonPressed(gamepadID, b) {
pressedButtons = append(pressedButtons, strconv.Itoa(int(b)))
}
}
str := `Gamepad
Axes:
{{.Axes}}
Pressed Buttons: {{.Buttons}}`
str = strings.Replace(str, &#34;{{.Axes}}&#34;, strings.Join(axes, &#34;\n &#34;), -1)
str = strings.Replace(str, &#34;{{.Buttons}}&#34;, strings.Join(pressedButtons, &#34;, &#34;), -1)
2016-08-26 16:33:36 +02:00
if err := ebitenutil.DebugPrint(screen, str); err != nil {
return err
}
2016-02-15 16:52:45 +01:00
return nil
}
func main() {
if err := ebiten.Run(update, screenWidth, screenHeight, 2, &#34;Gamepad (Ebiten Demo)&#34;); err != nil {
log.Fatal(err)
}
}
</code></pre>
2016-08-26 19:28:57 +02:00
</div></main>
<footer><div class="container">
<p>© 2013 Hajime Hoshi</p>
<p>Code is licensed under <a href="https://github.com/hajimehoshi/ebiten/blob/master/LICENSE">Apache License 2.0</a>.</p>
<p>The content of this page is licensed under <a href="https://creativecommons.org/licenses/by/4.0/">the Creative Commons Attribution 4.0 License</a>.</p>
</div></footer>
2016-02-15 16:52:45 +01:00