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78 lines
2.4 KiB
C++
78 lines
2.4 KiB
C++
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/*
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* Copyright 2015 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <algorithm>
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#include <unistd.h>
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#include "oboe_flowgraph_FlowGraphNode_android.h"
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#include "oboe_flowgraph_RampLinear_android.h"
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using namespace FLOWGRAPH_OUTER_NAMESPACE::flowgraph;
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RampLinear::RampLinear(int32_t channelCount)
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: FlowGraphFilter(channelCount) {
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mTarget.store(1.0f);
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}
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void RampLinear::setLengthInFrames(int32_t frames) {
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mLengthInFrames = frames;
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}
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void RampLinear::setTarget(float target) {
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mTarget.store(target);
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}
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float RampLinear::interpolateCurrent() {
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return mLevelTo - (mRemaining * mScaler);
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}
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int32_t RampLinear::onProcess(int32_t numFrames) {
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const float *inputBuffer = input.getBuffer();
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float *outputBuffer = output.getBuffer();
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int32_t channelCount = output.getSamplesPerFrame();
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float target = getTarget();
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if (target != mLevelTo) {
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// Start new ramp. Continue from previous level.
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mLevelFrom = interpolateCurrent();
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mLevelTo = target;
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mRemaining = mLengthInFrames;
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mScaler = (mLevelTo - mLevelFrom) / mLengthInFrames; // for interpolation
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}
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int32_t framesLeft = numFrames;
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if (mRemaining > 0) { // Ramping? This doesn't happen very often.
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int32_t framesToRamp = std::min(framesLeft, mRemaining);
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framesLeft -= framesToRamp;
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while (framesToRamp > 0) {
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float currentLevel = interpolateCurrent();
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for (int ch = 0; ch < channelCount; ch++) {
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*outputBuffer++ = *inputBuffer++ * currentLevel;
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}
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mRemaining--;
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framesToRamp--;
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}
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}
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// Process any frames after the ramp.
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int32_t samplesLeft = framesLeft * channelCount;
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for (int i = 0; i < samplesLeft; i++) {
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*outputBuffer++ = *inputBuffer++ * mLevelTo;
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}
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return numFrames;
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}
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