2024-04-20 16:48:33 +02:00
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// Copyright 2024 The Ebitengine Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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2024-05-05 09:52:10 +02:00
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//go:build !darwin && !windows
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2024-04-20 16:48:33 +02:00
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package main
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import (
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"fmt"
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"os"
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)
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func registerPrecompiledShaders() error {
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fmt.Fprintf(os.Stderr, "precompiled shaders are not available in this environment.\n")
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return nil
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}
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