ebiten/internal/processtest/testdata/issue2362.go

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// Copyright 2022 The Ebitengine Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//go:build ignore
// +build ignore
package main
import (
"fmt"
"image/color"
"github.com/hajimehoshi/ebiten/v2"
)
type Game struct {
drawCount int
}
func (g *Game) Update() error {
if g.drawCount == 2 {
return ebiten.Termination
}
return nil
}
func (g *Game) Draw(screen *ebiten.Image) {
switch g.drawCount {
case 0:
screen.Set(0, 0, color.White)
g.drawCount++
case 1:
if got, want := screen.At(0, 0).(color.RGBA), (color.RGBA{0xff, 0xff, 0xff, 0xff}); got != want {
panic(fmt.Sprintf("got: %v, want: %v", got, want))
}
g.drawCount++
}
}
func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
return 640, 480
}
func main() {
ebiten.SetWindowTitle("Test")
ebiten.SetScreenClearedEveryFrame(false)
if err := ebiten.RunGame(&Game{}); err != nil {
panic(err)
}
}