mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 13:07:26 +01:00
2078 lines
74 KiB
Go
2078 lines
74 KiB
Go
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// Copyright 2023 The Ebitengine Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package directx
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import (
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"fmt"
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"math"
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"runtime"
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"syscall"
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"unsafe"
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"golang.org/x/sys/windows"
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"github.com/hajimehoshi/ebiten/v2/internal/microsoftgdk"
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)
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// Reference:
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// * https://github.com/microsoft/DirectX-Headers
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// * https://github.com/microsoft/win32metadata
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const (
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_D3D12_APPEND_ALIGNED_ELEMENT = 0xffffffff
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_D3D12_DEFAULT_DEPTH_BIAS = 0
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_D3D12_DEFAULT_DEPTH_BIAS_CLAMP = 0.0
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_D3D12_DEFAULT_STENCIL_READ_MASK = 0xff
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_D3D12_DEFAULT_STENCIL_WRITE_MASK = 0xff
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_D3D12_DEFAULT_SLOPE_SCALED_DEPTH_BIAS = 0.0
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_D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND = 0xffffffff
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_D3D12_MAX_DEPTH = 1.0
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_D3D12_MIN_DEPTH = 0.0
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_D3D12_REQ_TEXTURE2D_U_OR_V_DIMENSION = 16384
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_D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES = 0xffffffff
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_D3D12XBOX_DEFAULT_SIZE_BYTES = 0xffffffff
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)
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type _D3D12_BLEND int32
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const (
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_D3D12_BLEND_ZERO _D3D12_BLEND = 1
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_D3D12_BLEND_ONE _D3D12_BLEND = 2
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_D3D12_BLEND_SRC_COLOR _D3D12_BLEND = 3
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_D3D12_BLEND_INV_SRC_COLOR _D3D12_BLEND = 4
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_D3D12_BLEND_SRC_ALPHA _D3D12_BLEND = 5
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_D3D12_BLEND_INV_SRC_ALPHA _D3D12_BLEND = 6
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_D3D12_BLEND_DEST_ALPHA _D3D12_BLEND = 7
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_D3D12_BLEND_INV_DEST_ALPHA _D3D12_BLEND = 8
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_D3D12_BLEND_DEST_COLOR _D3D12_BLEND = 9
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_D3D12_BLEND_INV_DEST_COLOR _D3D12_BLEND = 10
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_D3D12_BLEND_SRC_ALPHA_SAT _D3D12_BLEND = 11
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_D3D12_BLEND_BLEND_FACTOR _D3D12_BLEND = 14
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_D3D12_BLEND_INV_BLEND_FACTOR _D3D12_BLEND = 15
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_D3D12_BLEND_SRC1_COLOR _D3D12_BLEND = 16
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_D3D12_BLEND_INV_SRC1_COLOR _D3D12_BLEND = 17
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_D3D12_BLEND_SRC1_ALPHA _D3D12_BLEND = 18
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_D3D12_BLEND_INV_SRC1_ALPHA _D3D12_BLEND = 19
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)
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type _D3D12_BLEND_OP int32
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const (
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_D3D12_BLEND_OP_ADD _D3D12_BLEND_OP = 1
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_D3D12_BLEND_OP_SUBTRACT _D3D12_BLEND_OP = 2
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_D3D12_BLEND_OP_REV_SUBTRACT _D3D12_BLEND_OP = 3
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_D3D12_BLEND_OP_MIN _D3D12_BLEND_OP = 4
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_D3D12_BLEND_OP_MAX _D3D12_BLEND_OP = 5
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)
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type _D3D12_CLEAR_FLAGS int32
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const (
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_D3D12_CLEAR_FLAG_DEPTH _D3D12_CLEAR_FLAGS = 0x1
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_D3D12_CLEAR_FLAG_STENCIL _D3D12_CLEAR_FLAGS = 0x2
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)
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type _D3D12_COLOR_WRITE_ENABLE int32
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const (
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_D3D12_COLOR_WRITE_ENABLE_RED _D3D12_COLOR_WRITE_ENABLE = 1
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_D3D12_COLOR_WRITE_ENABLE_GREEN _D3D12_COLOR_WRITE_ENABLE = 2
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_D3D12_COLOR_WRITE_ENABLE_BLUE _D3D12_COLOR_WRITE_ENABLE = 4
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_D3D12_COLOR_WRITE_ENABLE_ALPHA _D3D12_COLOR_WRITE_ENABLE = 8
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_D3D12_COLOR_WRITE_ENABLE_ALL _D3D12_COLOR_WRITE_ENABLE = _D3D12_COLOR_WRITE_ENABLE_RED | _D3D12_COLOR_WRITE_ENABLE_GREEN | _D3D12_COLOR_WRITE_ENABLE_BLUE | _D3D12_COLOR_WRITE_ENABLE_ALPHA
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)
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type _D3D12_COMMAND_LIST_TYPE int32
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const (
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_D3D12_COMMAND_LIST_TYPE_DIRECT _D3D12_COMMAND_LIST_TYPE = 0
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)
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type _D3D12_COMMAND_QUEUE_FLAGS int32
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const (
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_D3D12_COMMAND_QUEUE_FLAG_NONE _D3D12_COMMAND_QUEUE_FLAGS = 0
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)
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type _D3D12_COMPARISON_FUNC int32
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const (
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_D3D12_COMPARISON_FUNC_NEVER _D3D12_COMPARISON_FUNC = 1
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_D3D12_COMPARISON_FUNC_LESS _D3D12_COMPARISON_FUNC = 2
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_D3D12_COMPARISON_FUNC_EQUAL _D3D12_COMPARISON_FUNC = 3
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_D3D12_COMPARISON_FUNC_LESS_EQUAL _D3D12_COMPARISON_FUNC = 4
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_D3D12_COMPARISON_FUNC_GREATER _D3D12_COMPARISON_FUNC = 5
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_D3D12_COMPARISON_FUNC_NOT_EQUAL _D3D12_COMPARISON_FUNC = 6
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_D3D12_COMPARISON_FUNC_GREATER_EQUAL _D3D12_COMPARISON_FUNC = 7
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_D3D12_COMPARISON_FUNC_ALWAYS _D3D12_COMPARISON_FUNC = 8
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)
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type _D3D12_CONSERVATIVE_RASTERIZATION_MODE int32
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const (
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_D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF _D3D12_CONSERVATIVE_RASTERIZATION_MODE = 0
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_D3D12_CONSERVATIVE_RASTERIZATION_MODE_ON _D3D12_CONSERVATIVE_RASTERIZATION_MODE = 1
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)
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type _D3D12_CPU_PAGE_PROPERTY int32
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const (
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_D3D12_CPU_PAGE_PROPERTY_UNKNOWN _D3D12_CPU_PAGE_PROPERTY = 0
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)
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type _D3D12_CULL_MODE int32
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const (
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_D3D12_CULL_MODE_NONE _D3D12_CULL_MODE = 1
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_D3D12_CULL_MODE_FRONT _D3D12_CULL_MODE = 2
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_D3D12_CULL_MODE_BACK _D3D12_CULL_MODE = 3
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)
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type _D3D12_DEBUG_FEATURE int32
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const (
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_D3D12_DEBUG_FEATURE_NONE _D3D12_DEBUG_FEATURE = 0
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_D3D12_DEBUG_FEATURE_ALLOW_BEHAVIOR_CHANGING_DEBUG_AIDS _D3D12_DEBUG_FEATURE = 0x1
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_D3D12_DEBUG_FEATURE_CONSERVATIVE_RESOURCE_STATE_TRACKING _D3D12_DEBUG_FEATURE = 0x2
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_D3D12_DEBUG_FEATURE_DISABLE_VIRTUALIZED_BUNDLES_VALIDATION _D3D12_DEBUG_FEATURE = 0x4
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)
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type _D3D12_DEPTH_WRITE_MASK int32
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const (
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_D3D12_DEPTH_WRITE_MASK_ZERO _D3D12_DEPTH_WRITE_MASK = 0
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_D3D12_DEPTH_WRITE_MASK_ALL _D3D12_DEPTH_WRITE_MASK = 1
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)
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type _D3D12_DESCRIPTOR_HEAP_TYPE int32
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const (
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_D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV _D3D12_DESCRIPTOR_HEAP_TYPE = iota
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_D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER
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_D3D12_DESCRIPTOR_HEAP_TYPE_RTV
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_D3D12_DESCRIPTOR_HEAP_TYPE_DSV
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_D3D12_DESCRIPTOR_HEAP_TYPE_NUM_TYPES
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)
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type _D3D12_DESCRIPTOR_HEAP_FLAGS int32
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const (
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_D3D12_DESCRIPTOR_HEAP_FLAG_NONE _D3D12_DESCRIPTOR_HEAP_FLAGS = 0
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_D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE _D3D12_DESCRIPTOR_HEAP_FLAGS = 0x1
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)
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type _D3D12_DESCRIPTOR_RANGE_TYPE int32
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const (
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_D3D12_DESCRIPTOR_RANGE_TYPE_SRV _D3D12_DESCRIPTOR_RANGE_TYPE = iota
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_D3D12_DESCRIPTOR_RANGE_TYPE_UAV
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_D3D12_DESCRIPTOR_RANGE_TYPE_CBV
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_D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER
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)
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type _D3D12_DSV_DIMENSION int32
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const (
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_D3D12_DSV_DIMENSION_UNKNOWN _D3D12_DSV_DIMENSION = 0
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_D3D12_DSV_DIMENSION_TEXTURE1D _D3D12_DSV_DIMENSION = 1
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_D3D12_DSV_DIMENSION_TEXTURE1DARRAY _D3D12_DSV_DIMENSION = 2
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_D3D12_DSV_DIMENSION_TEXTURE2D _D3D12_DSV_DIMENSION = 3
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_D3D12_DSV_DIMENSION_TEXTURE2DARRAY _D3D12_DSV_DIMENSION = 4
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_D3D12_DSV_DIMENSION_TEXTURE2DMS _D3D12_DSV_DIMENSION = 5
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_D3D12_DSV_DIMENSION_TEXTURE2DMSARRAY _D3D12_DSV_DIMENSION = 6
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)
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type _D3D12_DSV_FLAGS int32
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const (
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_D3D12_DSV_FLAG_NONE _D3D12_DSV_FLAGS = 0
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_D3D12_DSV_FLAG_READ_ONLY_DEPTH _D3D12_DSV_FLAGS = 0x1
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_D3D12_DSV_FLAG_READ_ONLY_STENCIL _D3D12_DSV_FLAGS = 0x2
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)
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type _D3D12_FENCE_FLAGS int32
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const (
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_D3D12_FENCE_FLAG_NONE _D3D12_FENCE_FLAGS = 0
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)
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type _D3D12_FILL_MODE int32
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const (
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_D3D12_FILL_MODE_WIREFRAME _D3D12_FILL_MODE = 2
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_D3D12_FILL_MODE_SOLID _D3D12_FILL_MODE = 3
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)
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type _D3D12_FILTER int32
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const (
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_D3D12_FILTER_MIN_MAG_MIP_POINT _D3D12_FILTER = 0
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)
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type _D3D12_HEAP_FLAGS int32
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const (
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_D3D12_HEAP_FLAG_NONE _D3D12_HEAP_FLAGS = 0
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_D3D12_HEAP_FLAG_ALLOW_DISPLAY _D3D12_HEAP_FLAGS = 0x8
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)
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type _D3D12_HEAP_TYPE int32
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const (
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_D3D12_HEAP_TYPE_DEFAULT _D3D12_HEAP_TYPE = 1
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_D3D12_HEAP_TYPE_UPLOAD _D3D12_HEAP_TYPE = 2
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_D3D12_HEAP_TYPE_READBACK _D3D12_HEAP_TYPE = 3
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_D3D12_HEAP_TYPE_CUSTOM _D3D12_HEAP_TYPE = 4
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)
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type _D3D12_INDEX_BUFFER_STRIP_CUT_VALUE int32
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const (
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_D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_DISABLED _D3D12_INDEX_BUFFER_STRIP_CUT_VALUE = 0
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_D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFF _D3D12_INDEX_BUFFER_STRIP_CUT_VALUE = 1
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_D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFFFFFF _D3D12_INDEX_BUFFER_STRIP_CUT_VALUE = 2
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)
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type _D3D12_INPUT_CLASSIFICATION int32
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const (
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_D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA _D3D12_INPUT_CLASSIFICATION = 0
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_D3D12_INPUT_CLASSIFICATION_PER_INSTANCE_DATA _D3D12_INPUT_CLASSIFICATION = 1
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)
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type _D3D12_LOGIC_OP int32
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const (
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_D3D12_LOGIC_OP_CLEAR _D3D12_LOGIC_OP = iota
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_D3D12_LOGIC_OP_SET
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_D3D12_LOGIC_OP_COPY
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_D3D12_LOGIC_OP_COPY_INVERTED
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_D3D12_LOGIC_OP_NOOP
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_D3D12_LOGIC_OP_INVERT
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_D3D12_LOGIC_OP_AND
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_D3D12_LOGIC_OP_NAND
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_D3D12_LOGIC_OP_OR
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_D3D12_LOGIC_OP_NOR
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_D3D12_LOGIC_OP_XOR
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_D3D12_LOGIC_OP_EQUIV
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_D3D12_LOGIC_OP_AND_REVERSE
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_D3D12_LOGIC_OP_AND_INVERTED
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_D3D12_LOGIC_OP_OR_REVERSE
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_D3D12_LOGIC_OP_OR_INVERTED
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)
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type _D3D12_MEMORY_POOL int32
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const (
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_D3D12_MEMORY_POOL_UNKNOWN _D3D12_MEMORY_POOL = 0
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)
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type _D3D12_PIPELINE_STATE_FLAGS int32
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const (
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_D3D12_PIPELINE_STATE_FLAG_NONE _D3D12_PIPELINE_STATE_FLAGS = 0
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_D3D12_PIPELINE_STATE_FLAG_TOOL_DEBUG _D3D12_PIPELINE_STATE_FLAGS = 0x1
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)
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type _D3D12_PRIMITIVE_TOPOLOGY_TYPE int32
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const (
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_D3D12_PRIMITIVE_TOPOLOGY_TYPE_UNDEFINED _D3D12_PRIMITIVE_TOPOLOGY_TYPE = 0
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_D3D12_PRIMITIVE_TOPOLOGY_TYPE_POINT _D3D12_PRIMITIVE_TOPOLOGY_TYPE = 1
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_D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE _D3D12_PRIMITIVE_TOPOLOGY_TYPE = 2
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_D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE _D3D12_PRIMITIVE_TOPOLOGY_TYPE = 3
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_D3D12_PRIMITIVE_TOPOLOGY_TYPE_PATCH _D3D12_PRIMITIVE_TOPOLOGY_TYPE = 4
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)
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type _D3D12_RESOURCE_BARRIER_FLAGS int32
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|
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const (
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_D3D12_RESOURCE_BARRIER_FLAG_NONE _D3D12_RESOURCE_BARRIER_FLAGS = 0
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)
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||
|
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||
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type _D3D12_RESOURCE_BARRIER_TYPE int32
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|
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const (
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_D3D12_RESOURCE_BARRIER_TYPE_TRANSITION _D3D12_RESOURCE_BARRIER_TYPE = 0
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)
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||
|
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type _D3D12_RESOURCE_DIMENSION int32
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|
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const (
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_D3D12_RESOURCE_DIMENSION_UNKNOWN _D3D12_RESOURCE_DIMENSION = 0
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_D3D12_RESOURCE_DIMENSION_BUFFER _D3D12_RESOURCE_DIMENSION = 1
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_D3D12_RESOURCE_DIMENSION_TEXTURE1D _D3D12_RESOURCE_DIMENSION = 2
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_D3D12_RESOURCE_DIMENSION_TEXTURE2D _D3D12_RESOURCE_DIMENSION = 3
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_D3D12_RESOURCE_DIMENSION_TEXTURE3D _D3D12_RESOURCE_DIMENSION = 4
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)
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type _D3D12_RESOURCE_FLAGS int32
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|
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const (
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_D3D12_RESOURCE_FLAG_NONE _D3D12_RESOURCE_FLAGS = 0
|
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_D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET _D3D12_RESOURCE_FLAGS = 0x1
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_D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL _D3D12_RESOURCE_FLAGS = 0x2
|
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_D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS _D3D12_RESOURCE_FLAGS = 0x4
|
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_D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE _D3D12_RESOURCE_FLAGS = 0x8
|
||
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_D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER _D3D12_RESOURCE_FLAGS = 0x10
|
||
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_D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS _D3D12_RESOURCE_FLAGS = 0x20
|
||
|
_D3D12_RESOURCE_FLAG_VIDEO_DECODE_REFERENCE_ONLY _D3D12_RESOURCE_FLAGS = 0x40
|
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|
)
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||
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|
||
|
type _D3D12_RESOURCE_STATES int32
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||
|
|
||
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const (
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||
|
_D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER _D3D12_RESOURCE_STATES = 0x1
|
||
|
_D3D12_RESOURCE_STATE_INDEX_BUFFER _D3D12_RESOURCE_STATES = 0x2
|
||
|
_D3D12_RESOURCE_STATE_RENDER_TARGET _D3D12_RESOURCE_STATES = 0x4
|
||
|
_D3D12_RESOURCE_STATE_DEPTH_WRITE _D3D12_RESOURCE_STATES = 0x10
|
||
|
_D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE _D3D12_RESOURCE_STATES = 0x40
|
||
|
_D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE _D3D12_RESOURCE_STATES = 0x80
|
||
|
_D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT _D3D12_RESOURCE_STATES = 0x200
|
||
|
_D3D12_RESOURCE_STATE_COPY_DEST _D3D12_RESOURCE_STATES = 0x400
|
||
|
_D3D12_RESOURCE_STATE_COPY_SOURCE _D3D12_RESOURCE_STATES = 0x800
|
||
|
_D3D12_RESOURCE_STATE_PRESENT _D3D12_RESOURCE_STATES = 0
|
||
|
)
|
||
|
|
||
|
func _D3D12_RESOURCE_STATE_GENERIC_READ() _D3D12_RESOURCE_STATES {
|
||
|
if microsoftgdk.IsXbox() {
|
||
|
return _D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER |
|
||
|
_D3D12_RESOURCE_STATE_INDEX_BUFFER |
|
||
|
_D3D12_RESOURCE_STATE_COPY_SOURCE |
|
||
|
_D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE |
|
||
|
_D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE
|
||
|
}
|
||
|
return _D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER |
|
||
|
_D3D12_RESOURCE_STATE_INDEX_BUFFER |
|
||
|
_D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE |
|
||
|
_D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE |
|
||
|
_D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT |
|
||
|
_D3D12_RESOURCE_STATE_COPY_SOURCE
|
||
|
}
|
||
|
|
||
|
type _D3D12_ROOT_PARAMETER_TYPE int32
|
||
|
|
||
|
const (
|
||
|
_D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE _D3D12_ROOT_PARAMETER_TYPE = iota
|
||
|
_D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS
|
||
|
_D3D12_ROOT_PARAMETER_TYPE_CBV
|
||
|
_D3D12_ROOT_PARAMETER_TYPE_SRV
|
||
|
_D3D12_ROOT_PARAMETER_TYPE_UAV
|
||
|
)
|
||
|
|
||
|
type _D3D12_ROOT_SIGNATURE_FLAGS int32
|
||
|
|
||
|
const (
|
||
|
_D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT _D3D12_ROOT_SIGNATURE_FLAGS = 0x1
|
||
|
)
|
||
|
|
||
|
type _D3D12_RTV_DIMENSION int32
|
||
|
|
||
|
const (
|
||
|
_D3D12_RTV_DIMENSION_TEXTURE2D _D3D12_RTV_DIMENSION = 4
|
||
|
)
|
||
|
|
||
|
const (
|
||
|
_D3D12_SHADER_COMPONENT_MAPPING_MASK = 0x7
|
||
|
_D3D12_SHADER_COMPONENT_MAPPING_SHIFT = 3
|
||
|
_D3D12_SHADER_COMPONENT_MAPPING_ALWAYS_SET_BIT_AVOIDING_ZEROMEM_MISTAKES = 1 << (_D3D12_SHADER_COMPONENT_MAPPING_SHIFT * 4)
|
||
|
_D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING_0_1_2_3 = (0 & _D3D12_SHADER_COMPONENT_MAPPING_MASK) |
|
||
|
((1 & _D3D12_SHADER_COMPONENT_MAPPING_MASK) << _D3D12_SHADER_COMPONENT_MAPPING_SHIFT) |
|
||
|
((2 & _D3D12_SHADER_COMPONENT_MAPPING_MASK) << (_D3D12_SHADER_COMPONENT_MAPPING_SHIFT * 2)) |
|
||
|
((3 & _D3D12_SHADER_COMPONENT_MAPPING_MASK) << (_D3D12_SHADER_COMPONENT_MAPPING_SHIFT * 3)) |
|
||
|
_D3D12_SHADER_COMPONENT_MAPPING_ALWAYS_SET_BIT_AVOIDING_ZEROMEM_MISTAKES
|
||
|
_D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING = _D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING_0_1_2_3
|
||
|
)
|
||
|
|
||
|
type _D3D12_SHADER_VISIBILITY int32
|
||
|
|
||
|
const (
|
||
|
_D3D12_SHADER_VISIBILITY_ALL _D3D12_SHADER_VISIBILITY = 0
|
||
|
_D3D12_SHADER_VISIBILITY_VERTEX _D3D12_SHADER_VISIBILITY = 1
|
||
|
_D3D12_SHADER_VISIBILITY_HULL _D3D12_SHADER_VISIBILITY = 2
|
||
|
_D3D12_SHADER_VISIBILITY_DOMAIN _D3D12_SHADER_VISIBILITY = 3
|
||
|
_D3D12_SHADER_VISIBILITY_GEOMETRY _D3D12_SHADER_VISIBILITY = 4
|
||
|
_D3D12_SHADER_VISIBILITY_PIXEL _D3D12_SHADER_VISIBILITY = 5
|
||
|
_D3D12_SHADER_VISIBILITY_AMPLIFICATION _D3D12_SHADER_VISIBILITY = 6
|
||
|
_D3D12_SHADER_VISIBILITY_MESH _D3D12_SHADER_VISIBILITY = 7
|
||
|
)
|
||
|
|
||
|
type _D3D12_SRV_DIMENSION int32
|
||
|
|
||
|
const (
|
||
|
_D3D12_SRV_DIMENSION_UNKNOWN _D3D12_SRV_DIMENSION = 0
|
||
|
_D3D12_SRV_DIMENSION_BUFFER _D3D12_SRV_DIMENSION = 1
|
||
|
_D3D12_SRV_DIMENSION_TEXTURE1D _D3D12_SRV_DIMENSION = 2
|
||
|
_D3D12_SRV_DIMENSION_TEXTURE1DARRAY _D3D12_SRV_DIMENSION = 3
|
||
|
_D3D12_SRV_DIMENSION_TEXTURE2D _D3D12_SRV_DIMENSION = 4
|
||
|
_D3D12_SRV_DIMENSION_TEXTURE2DARRAY _D3D12_SRV_DIMENSION = 5
|
||
|
_D3D12_SRV_DIMENSION_TEXTURE2DMS _D3D12_SRV_DIMENSION = 6
|
||
|
_D3D12_SRV_DIMENSION_TEXTURE2DMSARRAY _D3D12_SRV_DIMENSION = 7
|
||
|
_D3D12_SRV_DIMENSION_TEXTURE3D _D3D12_SRV_DIMENSION = 8
|
||
|
_D3D12_SRV_DIMENSION_TEXTURECUBE _D3D12_SRV_DIMENSION = 9
|
||
|
_D3D12_SRV_DIMENSION_TEXTURECUBEARRAY _D3D12_SRV_DIMENSION = 10
|
||
|
_D3D12_SRV_DIMENSION_RAYTRACING_ACCELERATION_STRUCTURE _D3D12_SRV_DIMENSION = 11
|
||
|
)
|
||
|
|
||
|
type _D3D12_STATIC_BORDER_COLOR int32
|
||
|
|
||
|
const (
|
||
|
_D3D12_STATIC_BORDER_COLOR_TRANSPARENT_BLACK _D3D12_STATIC_BORDER_COLOR = 0
|
||
|
)
|
||
|
|
||
|
type _D3D12_STENCIL_OP int32
|
||
|
|
||
|
const (
|
||
|
_D3D12_STENCIL_OP_KEEP _D3D12_STENCIL_OP = 1
|
||
|
_D3D12_STENCIL_OP_ZERO _D3D12_STENCIL_OP = 2
|
||
|
_D3D12_STENCIL_OP_REPLACE _D3D12_STENCIL_OP = 3
|
||
|
_D3D12_STENCIL_OP_INCR_SAT _D3D12_STENCIL_OP = 4
|
||
|
_D3D12_STENCIL_OP_DECR_SAT _D3D12_STENCIL_OP = 5
|
||
|
_D3D12_STENCIL_OP_INVERT _D3D12_STENCIL_OP = 6
|
||
|
_D3D12_STENCIL_OP_INCR _D3D12_STENCIL_OP = 7
|
||
|
_D3D12_STENCIL_OP_DECR _D3D12_STENCIL_OP = 8
|
||
|
)
|
||
|
|
||
|
type _D3D12_TEXTURE_ADDRESS_MODE int32
|
||
|
|
||
|
const (
|
||
|
_D3D12_TEXTURE_ADDRESS_MODE_WRAP _D3D12_TEXTURE_ADDRESS_MODE = 1
|
||
|
_D3D12_TEXTURE_ADDRESS_MODE_MIRROR _D3D12_TEXTURE_ADDRESS_MODE = 2
|
||
|
_D3D12_TEXTURE_ADDRESS_MODE_CLAMP _D3D12_TEXTURE_ADDRESS_MODE = 3
|
||
|
_D3D12_TEXTURE_ADDRESS_MODE_BORDER _D3D12_TEXTURE_ADDRESS_MODE = 4
|
||
|
_D3D12_TEXTURE_ADDRESS_MODE_MIRROR_ONCE _D3D12_TEXTURE_ADDRESS_MODE = 5
|
||
|
)
|
||
|
|
||
|
type _D3D12_TEXTURE_COPY_TYPE int32
|
||
|
|
||
|
const (
|
||
|
_D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX _D3D12_TEXTURE_COPY_TYPE = 0
|
||
|
_D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT _D3D12_TEXTURE_COPY_TYPE = 1
|
||
|
)
|
||
|
|
||
|
type _D3D12_TEXTURE_LAYOUT int32
|
||
|
|
||
|
const (
|
||
|
_D3D12_TEXTURE_LAYOUT_UNKNOWN _D3D12_TEXTURE_LAYOUT = 0
|
||
|
_D3D12_TEXTURE_LAYOUT_ROW_MAJOR _D3D12_TEXTURE_LAYOUT = 1
|
||
|
_D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE _D3D12_TEXTURE_LAYOUT = 2
|
||
|
_D3D12_TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE _D3D12_TEXTURE_LAYOUT = 3
|
||
|
)
|
||
|
|
||
|
type _D3D12XBOX_CREATE_DEVICE_FLAGS int32
|
||
|
|
||
|
type _D3D12XBOX_FRAME_EVENT_TYPE int32
|
||
|
|
||
|
const (
|
||
|
_D3D12XBOX_FRAME_EVENT_ORIGIN _D3D12XBOX_FRAME_EVENT_TYPE = 0
|
||
|
)
|
||
|
|
||
|
type _D3D12XBOX_FRAME_INTERVAL_FLAGS int32
|
||
|
|
||
|
const (
|
||
|
_D3D12XBOX_FRAME_INTERVAL_FLAG_NONE _D3D12XBOX_FRAME_INTERVAL_FLAGS = 0x0
|
||
|
)
|
||
|
|
||
|
type _D3D12XBOX_FRAME_PIPELINE_TOKEN uint64
|
||
|
|
||
|
const (
|
||
|
_D3D12XBOX_FRAME_PIPELINE_TOKEN_NULL _D3D12XBOX_FRAME_PIPELINE_TOKEN = 0
|
||
|
)
|
||
|
|
||
|
type _D3D12XBOX_PRESENT_DESC_TITLE_PERFORMANCE_OVERLAY_FLAGS int32
|
||
|
|
||
|
type _D3D12XBOX_PRESENT_DESC_TYPE int32
|
||
|
|
||
|
type _D3D12XBOX_PRESENT_FLAGS int32
|
||
|
|
||
|
type _D3D12XBOX_PRESENT_PLANE_FLAGS int32
|
||
|
|
||
|
type _D3D12XBOX_PRESENT_PLANE_SCALE_FILTER int32
|
||
|
|
||
|
type _D3D12XBOX_PRESENT_PLANE_DESC_TYPE int32
|
||
|
|
||
|
type _D3D12XBOX_PROCESS_DEBUG_FLAGS int32
|
||
|
|
||
|
const (
|
||
|
_D3D12XBOX_PROCESS_DEBUG_FLAG_NONE _D3D12XBOX_PROCESS_DEBUG_FLAGS = 0x0
|
||
|
_D3D12XBOX_PROCESS_DEBUG_FLAG_DEBUG _D3D12XBOX_PROCESS_DEBUG_FLAGS = 0x00000001
|
||
|
_D3D12_PROCESS_DEBUG_FLAG_DEBUG_LAYER_ENABLED _D3D12XBOX_PROCESS_DEBUG_FLAGS = _D3D12XBOX_PROCESS_DEBUG_FLAG_DEBUG
|
||
|
_D3D12XBOX_PROCESS_DEBUG_FLAG_INSTRUMENTED _D3D12XBOX_PROCESS_DEBUG_FLAGS = 0x00100000
|
||
|
_D3D12XBOX_PROCESS_DEBUG_FLAG_VALIDATED _D3D12XBOX_PROCESS_DEBUG_FLAGS = _D3D12XBOX_PROCESS_DEBUG_FLAG_DEBUG
|
||
|
_D3D12XBOX_PROCESS_DEBUG_FLAG_NULL_GPU _D3D12XBOX_PROCESS_DEBUG_FLAGS = 0x00400000
|
||
|
_D3D12XBOX_PROCESS_DEBUG_FLAG_ENABLE_COMMON_STATE_PROMOTION _D3D12XBOX_PROCESS_DEBUG_FLAGS = 0x01000000
|
||
|
_D3D12XBOX_PROCESS_DEBUG_FLAG_ENHANCED_VALIDATION _D3D12XBOX_PROCESS_DEBUG_FLAGS = 0x02000000
|
||
|
)
|
||
|
|
||
|
type _D3D12XBOX_SCHEDULE_FRAME_EVENT_FLAGS int32
|
||
|
|
||
|
const (
|
||
|
_D3D12XBOX_SCHEDULE_FRAME_EVENT_FLAG_NONE _D3D12XBOX_SCHEDULE_FRAME_EVENT_FLAGS = 0x0
|
||
|
)
|
||
|
|
||
|
type _D3D12XBOX_WAIT_FRAME_EVENT_FLAGS int32
|
||
|
|
||
|
const (
|
||
|
_D3D12XBOX_WAIT_FRAME_EVENT_FLAG_NONE _D3D12XBOX_WAIT_FRAME_EVENT_FLAGS = 0x0
|
||
|
)
|
||
|
|
||
|
const (
|
||
|
_D3D12XBOX_FRAME_INTERVAL_60_HZ = 16667
|
||
|
)
|
||
|
|
||
|
var (
|
||
|
_IID_ID3D12CommandAllocator = windows.GUID{Data1: 0x6102dee4, Data2: 0xaf59, Data3: 0x4b09, Data4: [...]byte{0xb9, 0x99, 0xb4, 0x4d, 0x73, 0xf0, 0x9b, 0x24}}
|
||
|
_IID_ID3D12CommandQueue = windows.GUID{Data1: 0x0ec870a6, Data2: 0x5d7e, Data3: 0x4c22, Data4: [...]byte{0x8c, 0xfc, 0x5b, 0xaa, 0xe0, 0x76, 0x16, 0xed}}
|
||
|
_IID_ID3D12Debug = windows.GUID{Data1: 0x344488b7, Data2: 0x6846, Data3: 0x474b, Data4: [...]byte{0xb9, 0x89, 0xf0, 0x27, 0x44, 0x82, 0x45, 0xe0}}
|
||
|
_IID_ID3D12DescriptorHeap = windows.GUID{Data1: 0x8efb471d, Data2: 0x616c, Data3: 0x4f49, Data4: [...]byte{0x90, 0xf7, 0x12, 0x7b, 0xb7, 0x63, 0xfa, 0x51}}
|
||
|
_IID_ID3D12DebugCommandList = windows.GUID{Data1: 0x09e0bf36, Data2: 0x54ac, Data3: 0x484f, Data4: [...]byte{0x88, 0x47, 0x4b, 0xae, 0xea, 0xb6, 0x05, 0x3f}}
|
||
|
_IID_ID3D12Device = windows.GUID{Data1: 0x189819f1, Data2: 0x1db6, Data3: 0x4b57, Data4: [...]byte{0xbe, 0x54, 0x18, 0x21, 0x33, 0x9b, 0x85, 0xf7}}
|
||
|
_IID_ID3D12Fence = windows.GUID{Data1: 0x0a753dcf, Data2: 0xc4d8, Data3: 0x4b91, Data4: [...]byte{0xad, 0xf6, 0xbe, 0x5a, 0x60, 0xd9, 0x5a, 0x76}}
|
||
|
_IID_ID3D12GraphicsCommandList = windows.GUID{Data1: 0x5b160d0f, Data2: 0xac1b, Data3: 0x4185, Data4: [...]byte{0x8b, 0xa8, 0xb3, 0xae, 0x42, 0xa5, 0xa4, 0x55}}
|
||
|
_IID_ID3D12PipelineState = windows.GUID{Data1: 0x765a30f3, Data2: 0xf624, Data3: 0x4c6f, Data4: [...]byte{0xa8, 0x28, 0xac, 0xe9, 0x48, 0x62, 0x24, 0x45}}
|
||
|
_IID_ID3D12Resource = windows.GUID{Data1: 0x696442be, Data2: 0xa72e, Data3: 0x4059, Data4: [...]byte{0xbc, 0x79, 0x5b, 0x5c, 0x98, 0x04, 0x0f, 0xad}}
|
||
|
_IID_ID3D12RootSignature = windows.GUID{Data1: 0xc54a6b66, Data2: 0x72df, Data3: 0x4ee8, Data4: [...]byte{0x8b, 0xe5, 0xa9, 0x46, 0xa1, 0x42, 0x92, 0x14}}
|
||
|
)
|
||
|
|
||
|
type _D3D12_BLEND_DESC struct {
|
||
|
AlphaToCoverageEnable _BOOL
|
||
|
IndependentBlendEnable _BOOL
|
||
|
RenderTarget [8]_D3D12_RENDER_TARGET_BLEND_DESC
|
||
|
}
|
||
|
|
||
|
type _D3D12_BOX struct {
|
||
|
left uint32
|
||
|
top uint32
|
||
|
front uint32
|
||
|
right uint32
|
||
|
bottom uint32
|
||
|
back uint32
|
||
|
}
|
||
|
|
||
|
type _D3D12_CACHED_PIPELINE_STATE struct {
|
||
|
pCachedBlob uintptr
|
||
|
CachedBlobSizeInBytes uintptr
|
||
|
}
|
||
|
|
||
|
type _D3D12_CLEAR_VALUE struct {
|
||
|
Format _DXGI_FORMAT
|
||
|
Color [4]float32 // Union
|
||
|
}
|
||
|
|
||
|
type _D3D12_CONSTANT_BUFFER_VIEW_DESC struct {
|
||
|
BufferLocation _D3D12_GPU_VIRTUAL_ADDRESS
|
||
|
SizeInBytes uint32
|
||
|
}
|
||
|
|
||
|
type _D3D12_CPU_DESCRIPTOR_HANDLE struct {
|
||
|
ptr uintptr
|
||
|
}
|
||
|
|
||
|
func (h *_D3D12_CPU_DESCRIPTOR_HANDLE) Offset(offsetInDescriptors int32, descriptorIncrementSize uint32) {
|
||
|
h.ptr += uintptr(offsetInDescriptors) * uintptr(descriptorIncrementSize)
|
||
|
}
|
||
|
|
||
|
type _D3D12_DEPTH_STENCIL_DESC struct {
|
||
|
DepthEnable _BOOL
|
||
|
DepthWriteMask _D3D12_DEPTH_WRITE_MASK
|
||
|
DepthFunc _D3D12_COMPARISON_FUNC
|
||
|
StencilEnable _BOOL
|
||
|
StencilReadMask uint8
|
||
|
StencilWriteMask uint8
|
||
|
FrontFace _D3D12_DEPTH_STENCILOP_DESC
|
||
|
BackFace _D3D12_DEPTH_STENCILOP_DESC
|
||
|
}
|
||
|
|
||
|
type _D3D12_DEPTH_STENCILOP_DESC struct {
|
||
|
StencilFailOp _D3D12_STENCIL_OP
|
||
|
StencilDepthFailOp _D3D12_STENCIL_OP
|
||
|
StencilPassOp _D3D12_STENCIL_OP
|
||
|
StencilFunc _D3D12_COMPARISON_FUNC
|
||
|
}
|
||
|
|
||
|
type _D3D12_DESCRIPTOR_RANGE struct {
|
||
|
RangeType _D3D12_DESCRIPTOR_RANGE_TYPE
|
||
|
NumDescriptors uint32
|
||
|
BaseShaderRegister uint32
|
||
|
RegisterSpace uint32
|
||
|
OffsetInDescriptorsFromTableStart uint32
|
||
|
}
|
||
|
|
||
|
type _D3D12_GPU_DESCRIPTOR_HANDLE struct {
|
||
|
ptr uint64
|
||
|
}
|
||
|
|
||
|
func (h *_D3D12_GPU_DESCRIPTOR_HANDLE) Offset(offsetInDescriptors int32, descriptorIncrementSize uint32) {
|
||
|
h.ptr += uint64(offsetInDescriptors) * uint64(descriptorIncrementSize)
|
||
|
}
|
||
|
|
||
|
type _D3D12_GPU_VIRTUAL_ADDRESS uint64
|
||
|
|
||
|
type _D3D12_GRAPHICS_PIPELINE_STATE_DESC struct {
|
||
|
pRootSignature *_ID3D12RootSignature
|
||
|
VS _D3D12_SHADER_BYTECODE
|
||
|
PS _D3D12_SHADER_BYTECODE
|
||
|
DS _D3D12_SHADER_BYTECODE
|
||
|
HS _D3D12_SHADER_BYTECODE
|
||
|
GS _D3D12_SHADER_BYTECODE
|
||
|
StreamOutput _D3D12_STREAM_OUTPUT_DESC
|
||
|
BlendState _D3D12_BLEND_DESC
|
||
|
SampleMask uint32
|
||
|
RasterizerState _D3D12_RASTERIZER_DESC
|
||
|
DepthStencilState _D3D12_DEPTH_STENCIL_DESC
|
||
|
InputLayout _D3D12_INPUT_LAYOUT_DESC
|
||
|
IBStripCutValue _D3D12_INDEX_BUFFER_STRIP_CUT_VALUE
|
||
|
PrimitiveTopologyType _D3D12_PRIMITIVE_TOPOLOGY_TYPE
|
||
|
NumRenderTargets uint32
|
||
|
RTVFormats [8]_DXGI_FORMAT
|
||
|
DSVFormat _DXGI_FORMAT
|
||
|
SampleDesc _DXGI_SAMPLE_DESC
|
||
|
NodeMask uint32
|
||
|
CachedPSO _D3D12_CACHED_PIPELINE_STATE
|
||
|
Flags _D3D12_PIPELINE_STATE_FLAGS
|
||
|
}
|
||
|
|
||
|
type _D3D12_HEAP_PROPERTIES struct {
|
||
|
Type _D3D12_HEAP_TYPE
|
||
|
CPUPageProperty _D3D12_CPU_PAGE_PROPERTY
|
||
|
MemoryPoolPreference _D3D12_MEMORY_POOL
|
||
|
CreationNodeMask uint32
|
||
|
VisibleNodeMask uint32
|
||
|
}
|
||
|
|
||
|
type _D3D12_INDEX_BUFFER_VIEW struct {
|
||
|
BufferLocation _D3D12_GPU_VIRTUAL_ADDRESS
|
||
|
SizeInBytes uint32
|
||
|
Format _DXGI_FORMAT
|
||
|
}
|
||
|
|
||
|
type _D3D12_INPUT_ELEMENT_DESC struct {
|
||
|
SemanticName *byte
|
||
|
SemanticIndex uint32
|
||
|
Format _DXGI_FORMAT
|
||
|
InputSlot uint32
|
||
|
AlignedByteOffset uint32
|
||
|
InputSlotClass _D3D12_INPUT_CLASSIFICATION
|
||
|
InstanceDataStepRate uint32
|
||
|
}
|
||
|
|
||
|
type _D3D12_INPUT_LAYOUT_DESC struct {
|
||
|
pInputElementDescs *_D3D12_INPUT_ELEMENT_DESC
|
||
|
NumElements uint32
|
||
|
}
|
||
|
|
||
|
type _D3D12_RANGE struct {
|
||
|
Begin uintptr
|
||
|
End uintptr
|
||
|
}
|
||
|
|
||
|
type _D3D12_RASTERIZER_DESC struct {
|
||
|
FillMode _D3D12_FILL_MODE
|
||
|
CullMode _D3D12_CULL_MODE
|
||
|
FrontCounterClockwise _BOOL
|
||
|
DepthBias int32
|
||
|
DepthBiasClamp float32
|
||
|
SlopeScaledDepthBias float32
|
||
|
DepthClipEnable _BOOL
|
||
|
MultisampleEnable _BOOL
|
||
|
AntialiasedLineEnable _BOOL
|
||
|
ForcedSampleCount uint32
|
||
|
ConservativeRaster _D3D12_CONSERVATIVE_RASTERIZATION_MODE
|
||
|
}
|
||
|
|
||
|
type _D3D12_RECT struct {
|
||
|
left int32
|
||
|
top int32
|
||
|
right int32
|
||
|
bottom int32
|
||
|
}
|
||
|
|
||
|
type _D3D12_RESOURCE_BARRIER_Transition struct {
|
||
|
Type _D3D12_RESOURCE_BARRIER_TYPE
|
||
|
Flags _D3D12_RESOURCE_BARRIER_FLAGS
|
||
|
Transition _D3D12_RESOURCE_TRANSITION_BARRIER
|
||
|
}
|
||
|
|
||
|
type _D3D12_RESOURCE_TRANSITION_BARRIER struct {
|
||
|
pResource *_ID3D12Resource
|
||
|
Subresource uint32
|
||
|
StateBefore _D3D12_RESOURCE_STATES
|
||
|
StateAfter _D3D12_RESOURCE_STATES
|
||
|
}
|
||
|
|
||
|
type _D3D12_ROOT_DESCRIPTOR_TABLE struct {
|
||
|
NumDescriptorRanges uint32
|
||
|
pDescriptorRanges *_D3D12_DESCRIPTOR_RANGE
|
||
|
}
|
||
|
|
||
|
type _D3D12_ROOT_SIGNATURE_DESC struct {
|
||
|
NumParameters uint32
|
||
|
pParameters *_D3D12_ROOT_PARAMETER
|
||
|
NumStaticSamplers uint32
|
||
|
pStaticSamplers *_D3D12_STATIC_SAMPLER_DESC
|
||
|
Flags _D3D12_ROOT_SIGNATURE_FLAGS
|
||
|
}
|
||
|
|
||
|
type _D3D12_SHADER_BYTECODE struct {
|
||
|
pShaderBytecode uintptr
|
||
|
BytecodeLength uintptr
|
||
|
}
|
||
|
|
||
|
type _D3D12_SHADER_RESOURCE_VIEW_DESC struct {
|
||
|
Format _DXGI_FORMAT
|
||
|
ViewDimension _D3D12_SRV_DIMENSION
|
||
|
Shader4ComponentMapping uint32
|
||
|
_ [4]byte // Padding (This is the same for 32bit and 64bit architectures)
|
||
|
Texture2D _D3D12_TEX2D_SRV // Union
|
||
|
_ [24 - unsafe.Sizeof(_D3D12_TEX2D_SRV{})]byte // Padding for union (D3D12_TEX2D_ARRAY_SRV (24bits) is the biggest)
|
||
|
}
|
||
|
|
||
|
type _D3D12_SO_DECLARATION_ENTRY struct {
|
||
|
Stream uint32
|
||
|
SemanticName *byte
|
||
|
SemanticIndex uint32
|
||
|
StartComponent byte
|
||
|
ComponentCount byte
|
||
|
OutputSlot byte
|
||
|
}
|
||
|
|
||
|
type _D3D12_STATIC_SAMPLER_DESC struct {
|
||
|
Filter _D3D12_FILTER
|
||
|
AddressU _D3D12_TEXTURE_ADDRESS_MODE
|
||
|
AddressV _D3D12_TEXTURE_ADDRESS_MODE
|
||
|
AddressW _D3D12_TEXTURE_ADDRESS_MODE
|
||
|
MipLODBias float32
|
||
|
MaxAnisotropy uint32
|
||
|
ComparisonFunc _D3D12_COMPARISON_FUNC
|
||
|
BorderColor _D3D12_STATIC_BORDER_COLOR
|
||
|
MinLOD float32
|
||
|
MaxLOD float32
|
||
|
ShaderRegister uint32
|
||
|
RegisterSpace uint32
|
||
|
ShaderVisibility _D3D12_SHADER_VISIBILITY
|
||
|
}
|
||
|
|
||
|
type _D3D12_STREAM_OUTPUT_DESC struct {
|
||
|
pSODeclaration *_D3D12_SO_DECLARATION_ENTRY
|
||
|
NumEntries uint32
|
||
|
pBufferStrides *uint32
|
||
|
NumStrides uint32
|
||
|
RasterizedStream uint32
|
||
|
}
|
||
|
|
||
|
type _D3D12_TEX2D_DSV struct {
|
||
|
MipSlice uint32
|
||
|
}
|
||
|
|
||
|
type _D3D12_TEX2D_SRV struct {
|
||
|
MostDetailedMip uint32
|
||
|
MipLevels uint32
|
||
|
PlaneSlice uint32
|
||
|
ResourceMinLODClamp float32
|
||
|
}
|
||
|
|
||
|
type _D3D12_TEXTURE_COPY_LOCATION_PlacedFootPrint struct {
|
||
|
pResource *_ID3D12Resource
|
||
|
Type _D3D12_TEXTURE_COPY_TYPE
|
||
|
PlacedFootprint _D3D12_PLACED_SUBRESOURCE_FOOTPRINT
|
||
|
}
|
||
|
|
||
|
type _D3D12_TEXTURE_COPY_LOCATION_SubresourceIndex struct {
|
||
|
pResource *_ID3D12Resource
|
||
|
Type _D3D12_TEXTURE_COPY_TYPE
|
||
|
SubresourceIndex uint32
|
||
|
_ [unsafe.Sizeof(_D3D12_PLACED_SUBRESOURCE_FOOTPRINT{}) - unsafe.Sizeof(uint32(0))]byte // A padding for union
|
||
|
}
|
||
|
|
||
|
type _D3D12_VERTEX_BUFFER_VIEW struct {
|
||
|
BufferLocation _D3D12_GPU_VIRTUAL_ADDRESS
|
||
|
SizeInBytes uint32
|
||
|
StrideInBytes uint32
|
||
|
}
|
||
|
|
||
|
type _D3D12_VIEWPORT struct {
|
||
|
TopLeftX float32
|
||
|
TopLeftY float32
|
||
|
Width float32
|
||
|
Height float32
|
||
|
MinDepth float32
|
||
|
MaxDepth float32
|
||
|
}
|
||
|
|
||
|
type _D3D12XBOX_CREATE_DEVICE_PARAMETERS struct {
|
||
|
Version uint32
|
||
|
ProcessDebugFlags _D3D12XBOX_PROCESS_DEBUG_FLAGS
|
||
|
GraphicsCommandQueueRingSizeBytes uint32
|
||
|
pOffchipTessellationBuffer _D3D12_GPU_VIRTUAL_ADDRESS
|
||
|
GraphicsScratchMemorySizeBytes uint32
|
||
|
ComputeScratchMemorySizeBytes uint32
|
||
|
DisableGeometryShaderAllocations _BOOL
|
||
|
DisableTessellationShaderAllocations _BOOL
|
||
|
|
||
|
// These members are for Xbox Series.
|
||
|
DisableDXR _BOOL
|
||
|
DisableAutomaticDPBBBreakBatchEvents _BOOL
|
||
|
pDXRStackBuffer _D3D12_GPU_VIRTUAL_ADDRESS
|
||
|
DXRStackBufferOverrideSizeBytes uint32
|
||
|
CreateDeviceFlags _D3D12XBOX_CREATE_DEVICE_FLAGS
|
||
|
AutoHDRPaperWhiteLevelNits uint32
|
||
|
DisableAutomaticCommandSegmentChaining _BOOL
|
||
|
}
|
||
|
|
||
|
type _D3D12XBOX_PRESENT_DESC_TITLE_PERFORMANCE_OVERLAY struct {
|
||
|
Flags _D3D12XBOX_PRESENT_DESC_TITLE_PERFORMANCE_OVERLAY_FLAGS
|
||
|
RenderResolutionWidth uint16
|
||
|
RenderResolutionHeight uint16
|
||
|
MaxResolutionWidth uint16
|
||
|
MaxResolutionHeight uint16
|
||
|
}
|
||
|
|
||
|
type _D3D12XBOX_PRESENT_PARAMETERS struct {
|
||
|
ImmediateThresholdPercent float32
|
||
|
ViewCount uint32
|
||
|
ExtendedDescCount uint32
|
||
|
pExtendedDescs *_D3D12XBOX_PRESENT_DESC
|
||
|
Flags _D3D12XBOX_PRESENT_FLAGS
|
||
|
}
|
||
|
|
||
|
type _D3D12XBOX_PRESENT_DESC struct {
|
||
|
Type _D3D12XBOX_PRESENT_DESC_TYPE
|
||
|
TitlePerfOverlay _D3D12XBOX_PRESENT_DESC_TITLE_PERFORMANCE_OVERLAY
|
||
|
}
|
||
|
|
||
|
type _D3D12XBOX_PRESENT_PLANE_DESC struct {
|
||
|
Type _D3D12XBOX_PRESENT_PLANE_DESC_TYPE
|
||
|
}
|
||
|
|
||
|
type _D3D12XBOX_PRESENT_PLANE_PARAMETERS struct {
|
||
|
Token _D3D12XBOX_FRAME_PIPELINE_TOKEN
|
||
|
ResourceCount uint32
|
||
|
ppResources **_ID3D12Resource
|
||
|
pSrcViewRects *_D3D12_RECT
|
||
|
pDestPlacementBase *_D3D12XBOX_VIEW_RECT
|
||
|
ColorSpace _DXGI_COLOR_SPACE_TYPE
|
||
|
ScaleFilter _D3D12XBOX_PRESENT_PLANE_SCALE_FILTER
|
||
|
ExtendedDescCount uint32
|
||
|
pExtendedDescs *_D3D12XBOX_PRESENT_PLANE_DESC
|
||
|
Flags _D3D12XBOX_PRESENT_PLANE_FLAGS
|
||
|
}
|
||
|
|
||
|
type _D3D12XBOX_SCHEDULE_FRAME_OBJECT_LIST struct {
|
||
|
Count uint32
|
||
|
pObjects *windows.Handle
|
||
|
}
|
||
|
|
||
|
type _D3D12XBOX_VIEW_RECT struct {
|
||
|
left float32
|
||
|
top float32
|
||
|
right float32
|
||
|
bottom float32
|
||
|
}
|
||
|
|
||
|
type _D3D12XBOX_WAIT_FRAME_OBJECT_LIST struct {
|
||
|
Count uint32
|
||
|
pObjects *windows.Handle
|
||
|
pSignaledObjectIndex *uint32
|
||
|
}
|
||
|
|
||
|
var (
|
||
|
d3d12 = windows.NewLazySystemDLL("d3d12.dll")
|
||
|
d3d12x = windows.NewLazySystemDLL(microsoftgdk.D3D12DLLName())
|
||
|
|
||
|
procD3D12CreateDevice = d3d12.NewProc("D3D12CreateDevice")
|
||
|
procD3D12GetDebugInterface = d3d12.NewProc("D3D12GetDebugInterface")
|
||
|
procD3D12SerializeRootSignature = d3d12.NewProc("D3D12SerializeRootSignature")
|
||
|
|
||
|
procD3D12SerializeRootSignature_Xbox = d3d12x.NewProc("D3D12SerializeRootSignature")
|
||
|
procD3D12XboxCreateDevice = d3d12x.NewProc("D3D12XboxCreateDevice")
|
||
|
)
|
||
|
|
||
|
func _D3D12CreateDevice(pAdapter unsafe.Pointer, minimumFeatureLevel _D3D_FEATURE_LEVEL, riid *windows.GUID, createDevice bool) (unsafe.Pointer, error) {
|
||
|
var v unsafe.Pointer
|
||
|
var pv *unsafe.Pointer
|
||
|
if createDevice {
|
||
|
pv = &v
|
||
|
}
|
||
|
r, _, _ := procD3D12CreateDevice.Call(uintptr(pAdapter), uintptr(minimumFeatureLevel), uintptr(unsafe.Pointer(riid)), uintptr(unsafe.Pointer(pv)))
|
||
|
if v == nil && uint32(r) != uint32(windows.S_FALSE) {
|
||
|
return nil, fmt.Errorf("directx: D3D12CreateDevice failed: %w", handleError(windows.Handle(uint32(r))))
|
||
|
}
|
||
|
if v != nil && uint32(r) != uint32(windows.S_OK) {
|
||
|
return nil, fmt.Errorf("directx: D3D12CreateDevice failed: %w", handleError(windows.Handle(uint32(r))))
|
||
|
}
|
||
|
return v, nil
|
||
|
}
|
||
|
|
||
|
func _D3D12GetDebugInterface() (*_ID3D12Debug, error) {
|
||
|
var debug *_ID3D12Debug
|
||
|
r, _, _ := procD3D12GetDebugInterface.Call(uintptr(unsafe.Pointer(&_IID_ID3D12Debug)), uintptr(unsafe.Pointer(&debug)))
|
||
|
if uint32(r) != uint32(windows.S_OK) {
|
||
|
return nil, fmt.Errorf("directx: D3D12GetDebugInterface failed: %w", handleError(windows.Handle(uint32(r))))
|
||
|
}
|
||
|
return debug, nil
|
||
|
}
|
||
|
|
||
|
func _D3D12SerializeRootSignature(pRootSignature *_D3D12_ROOT_SIGNATURE_DESC, version _D3D_ROOT_SIGNATURE_VERSION) (*_ID3DBlob, error) {
|
||
|
var blob *_ID3DBlob
|
||
|
var errorBlob *_ID3DBlob
|
||
|
var proc *windows.LazyProc
|
||
|
if microsoftgdk.IsXbox() {
|
||
|
proc = procD3D12SerializeRootSignature_Xbox
|
||
|
} else {
|
||
|
proc = procD3D12SerializeRootSignature
|
||
|
}
|
||
|
r, _, _ := proc.Call(uintptr(unsafe.Pointer(pRootSignature)), uintptr(version), uintptr(unsafe.Pointer(&blob)), uintptr(unsafe.Pointer(&errorBlob)))
|
||
|
if uint32(r) != uint32(windows.S_OK) {
|
||
|
if errorBlob != nil {
|
||
|
defer errorBlob.Release()
|
||
|
return nil, fmt.Errorf("directx: D3D12SerializeRootSignature failed: %s: %w", errorBlob.String(), handleError(windows.Handle(uint32(r))))
|
||
|
}
|
||
|
return nil, fmt.Errorf("directx: D3D12SerializeRootSignature failed: %w", handleError(windows.Handle(uint32(r))))
|
||
|
}
|
||
|
return blob, nil
|
||
|
}
|
||
|
|
||
|
func _D3D12XboxCreateDevice(pAdapter unsafe.Pointer, pParameters *_D3D12XBOX_CREATE_DEVICE_PARAMETERS, riid *windows.GUID) (unsafe.Pointer, error) {
|
||
|
var v unsafe.Pointer
|
||
|
r, _, _ := procD3D12XboxCreateDevice.Call(uintptr(pAdapter), uintptr(unsafe.Pointer(pParameters)), uintptr(unsafe.Pointer(riid)), uintptr(unsafe.Pointer(&v)))
|
||
|
if uint32(r) != uint32(windows.S_OK) {
|
||
|
return nil, fmt.Errorf("directx: D3D12XboxCreateDevice failed: %w", handleError(windows.Handle(uint32(r))))
|
||
|
}
|
||
|
return v, nil
|
||
|
}
|
||
|
|
||
|
type _D3D12_COMMAND_QUEUE_DESC struct {
|
||
|
Type _D3D12_COMMAND_LIST_TYPE
|
||
|
Priority int32
|
||
|
Flags _D3D12_COMMAND_QUEUE_FLAGS
|
||
|
NodeMask uint32
|
||
|
}
|
||
|
|
||
|
type _D3D12_DESCRIPTOR_HEAP_DESC struct {
|
||
|
Type _D3D12_DESCRIPTOR_HEAP_TYPE
|
||
|
NumDescriptors uint32
|
||
|
Flags _D3D12_DESCRIPTOR_HEAP_FLAGS
|
||
|
NodeMask uint32
|
||
|
}
|
||
|
|
||
|
type _D3D12_PLACED_SUBRESOURCE_FOOTPRINT struct {
|
||
|
Offset uint64
|
||
|
Footprint _D3D12_SUBRESOURCE_FOOTPRINT
|
||
|
}
|
||
|
|
||
|
type _D3D12_RENDER_TARGET_BLEND_DESC struct {
|
||
|
BlendEnable _BOOL
|
||
|
LogicOpEnable _BOOL
|
||
|
SrcBlend _D3D12_BLEND
|
||
|
DestBlend _D3D12_BLEND
|
||
|
BlendOp _D3D12_BLEND_OP
|
||
|
SrcBlendAlpha _D3D12_BLEND
|
||
|
DestBlendAlpha _D3D12_BLEND
|
||
|
BlendOpAlpha _D3D12_BLEND_OP
|
||
|
LogicOp _D3D12_LOGIC_OP
|
||
|
RenderTargetWriteMask uint8
|
||
|
}
|
||
|
|
||
|
type _D3D12_RENDER_TARGET_VIEW_DESC struct {
|
||
|
Format _DXGI_FORMAT
|
||
|
ViewDimension _D3D12_RTV_DIMENSION
|
||
|
_ [3]uint32 // Union: D3D12_BUFFER_RTV seems the biggest
|
||
|
}
|
||
|
|
||
|
type _D3D12_SAMPLER_DESC struct {
|
||
|
Filter _D3D12_FILTER
|
||
|
AddressU _D3D12_TEXTURE_ADDRESS_MODE
|
||
|
AddressV _D3D12_TEXTURE_ADDRESS_MODE
|
||
|
AddressW _D3D12_TEXTURE_ADDRESS_MODE
|
||
|
MipLODBias float32
|
||
|
MaxAnisotropy uint32
|
||
|
ComparisonFunc _D3D12_COMPARISON_FUNC
|
||
|
BorderColor [4]float32
|
||
|
MinLOD float32
|
||
|
MaxLOD float32
|
||
|
}
|
||
|
|
||
|
type _D3D12_SUBRESOURCE_FOOTPRINT struct {
|
||
|
Format _DXGI_FORMAT
|
||
|
Width uint32
|
||
|
Height uint32
|
||
|
Depth uint32
|
||
|
RowPitch uint32
|
||
|
}
|
||
|
|
||
|
type _ID3D12CommandAllocator struct {
|
||
|
vtbl *_ID3D12CommandAllocator_Vtbl
|
||
|
}
|
||
|
|
||
|
type _ID3D12CommandAllocator_Vtbl struct {
|
||
|
QueryInterface uintptr
|
||
|
AddRef uintptr
|
||
|
Release uintptr
|
||
|
|
||
|
GetPrivateData uintptr
|
||
|
SetPrivateData uintptr
|
||
|
SetPrivateDataInterface uintptr
|
||
|
SetName uintptr
|
||
|
GetDevice uintptr
|
||
|
Reset uintptr
|
||
|
}
|
||
|
|
||
|
func (i *_ID3D12CommandAllocator) Release() uint32 {
|
||
|
r, _, _ := syscall.Syscall(i.vtbl.Release, 1, uintptr(unsafe.Pointer(i)), 0, 0)
|
||
|
return uint32(r)
|
||
|
}
|
||
|
|
||
|
func (i *_ID3D12CommandAllocator) Reset() error {
|
||
|
r, _, _ := syscall.Syscall(i.vtbl.Reset, 1, uintptr(unsafe.Pointer(i)), 0, 0)
|
||
|
if uint32(r) != uint32(windows.S_OK) {
|
||
|
return fmt.Errorf("directx: ID3D12CommandAllocator::Reset failed: %w", handleError(windows.Handle(uint32(r))))
|
||
|
}
|
||
|
return nil
|
||
|
}
|
||
|
|
||
|
type _ID3D12CommandQueue struct {
|
||
|
vtbl *_ID3D12CommandQueue_Vtbl
|
||
|
}
|
||
|
|
||
|
type _ID3D12CommandQueue_Vtbl struct {
|
||
|
QueryInterface uintptr
|
||
|
AddRef uintptr
|
||
|
Release uintptr
|
||
|
|
||
|
GetPrivateData uintptr
|
||
|
SetPrivateData uintptr
|
||
|
SetPrivateDataInterface uintptr
|
||
|
SetName uintptr
|
||
|
GetDevice uintptr
|
||
|
UpdateTileMappings uintptr
|
||
|
CopyTileMappings uintptr
|
||
|
ExecuteCommandLists uintptr
|
||
|
SetMarker uintptr
|
||
|
BeginEvent uintptr
|
||
|
EndEvent uintptr
|
||
|
Signal uintptr
|
||
|
Wait uintptr
|
||
|
GetTimestampFrequency uintptr
|
||
|
GetClockCalibration uintptr
|
||
|
GetDesc uintptr // Is this another function for Xbox?
|
||
|
|
||
|
// These members are for Xbox.
|
||
|
_ uintptr
|
||
|
_ uintptr
|
||
|
SuspendX uintptr
|
||
|
ResumeX uintptr
|
||
|
_ uintptr
|
||
|
_ uintptr
|
||
|
_ uintptr
|
||
|
_ uintptr // Is this GetDesc for Xbox?
|
||
|
_ uintptr
|
||
|
_ uintptr
|
||
|
_ uintptr
|
||
|
PresentX uintptr
|
||
|
_ uintptr
|
||
|
_ uintptr
|
||
|
}
|
||
|
|
||
|
func (i *_ID3D12CommandQueue) ExecuteCommandLists(ppCommandLists []*_ID3D12GraphicsCommandList) {
|
||
|
_, _, _ = syscall.Syscall(i.vtbl.ExecuteCommandLists, 3, uintptr(unsafe.Pointer(i)),
|
||
|
uintptr(len(ppCommandLists)), uintptr(unsafe.Pointer(&ppCommandLists[0])))
|
||
|
runtime.KeepAlive(ppCommandLists)
|
||
|
}
|
||
|
|
||
|
func (i *_ID3D12CommandQueue) PresentX(planeCount uint32, pPlaneParameters *_D3D12XBOX_PRESENT_PLANE_PARAMETERS, pPresentParameters *_D3D12XBOX_PRESENT_PARAMETERS) error {
|
||
|
r, _, _ := syscall.Syscall6(i.vtbl.PresentX, 4, uintptr(unsafe.Pointer(i)), uintptr(planeCount), uintptr(unsafe.Pointer(pPlaneParameters)), uintptr(unsafe.Pointer(pPresentParameters)), 0, 0)
|
||
|
runtime.KeepAlive(pPlaneParameters)
|
||
|
runtime.KeepAlive(pPresentParameters)
|
||
|
if uint32(r) != uint32(windows.S_OK) {
|
||
|
return fmt.Errorf("directx: ID3D12CommandQueue::PresentX failed: %w", handleError(windows.Handle(uint32(r))))
|
||
|
}
|
||
|
return nil
|
||
|
}
|
||
|
|
||
|
func (i *_ID3D12CommandQueue) Release() uint32 {
|
||
|
r, _, _ := syscall.Syscall(i.vtbl.Release, 1, uintptr(unsafe.Pointer(i)), 0, 0)
|
||
|
return uint32(r)
|
||
|
}
|
||
|
|
||
|
func (i *_ID3D12CommandQueue) ResumeX() error {
|
||
|
if r, _, _ := syscall.Syscall(i.vtbl.ResumeX, 1, uintptr(unsafe.Pointer(i)), 0, 0); uint32(r) != uint32(windows.S_OK) {
|
||
|
return fmt.Errorf("directx: ID3D12CommandQueue::ResumeX failed: %w", handleError(windows.Handle(uint32(r))))
|
||
|
}
|
||
|
return nil
|
||
|
}
|
||
|
|
||
|
func (i *_ID3D12CommandQueue) Signal(signal *_ID3D12Fence, value uint64) error {
|
||
|
var r uintptr
|
||
|
if is64bit {
|
||
|
r, _, _ = syscall.Syscall(i.vtbl.Signal, 3, uintptr(unsafe.Pointer(i)),
|
||
|
uintptr(unsafe.Pointer(signal)), uintptr(value))
|
||
|
} else {
|
||
|
r, _, _ = syscall.Syscall6(i.vtbl.Signal, 4, uintptr(unsafe.Pointer(i)),
|
||
|
uintptr(unsafe.Pointer(signal)), uintptr(value), uintptr(value>>32), 0, 0)
|
||
|
}
|
||
|
runtime.KeepAlive(signal)
|
||
|
if uint32(r) != uint32(windows.S_OK) {
|
||
|
return fmt.Errorf("directx: ID3D12CommandQueue::Signal failed: %w", handleError(windows.Handle(uint32(r))))
|
||
|
}
|
||
|
return nil
|
||
|
}
|
||
|
|
||
|
func (i *_ID3D12CommandQueue) SuspendX(flags uint32) error {
|
||
|
if r, _, _ := syscall.Syscall(i.vtbl.SuspendX, 2, uintptr(unsafe.Pointer(i)), uintptr(flags), 0); uint32(r) != uint32(windows.S_OK) {
|
||
|
return fmt.Errorf("directx: ID3D12CommandQueue::SuspendX failed: %w", handleError(windows.Handle(uint32(r))))
|
||
|
}
|
||
|
return nil
|
||
|
}
|
||
|
|
||
|
type _ID3D12Debug struct {
|
||
|
vtbl *_ID3D12Debug_Vtbl
|
||
|
}
|
||
|
|
||
|
type _ID3D12Debug_Vtbl struct {
|
||
|
QueryInterface uintptr
|
||
|
AddRef uintptr
|
||
|
Release uintptr
|
||
|
|
||
|
EnableDebugLayer uintptr
|
||
|
}
|
||
|
|
||
|
func (i *_ID3D12Debug) As(debug **_ID3D12Debug3) {
|
||
|
*debug = (*_ID3D12Debug3)(unsafe.Pointer(i))
|
||
|
}
|
||
|
|
||
|
func (i *_ID3D12Debug) EnableDebugLayer() {
|
||
|
_, _, _ = syscall.Syscall(i.vtbl.EnableDebugLayer, 1, uintptr(unsafe.Pointer(i)), 0, 0)
|
||
|
}
|
||
|
|
||
|
func (i *_ID3D12Debug) Release() uint32 {
|
||
|
r, _, _ := syscall.Syscall(i.vtbl.Release, 1, uintptr(unsafe.Pointer(i)), 0, 0)
|
||
|
return uint32(r)
|
||
|
}
|
||
|
|
||
|
type _ID3D12Debug3 struct {
|
||
|
vtbl *_ID3D12Debug3_Vtbl
|
||
|
}
|
||
|
|
||
|
type _ID3D12Debug3_Vtbl struct {
|
||
|
QueryInterface uintptr
|
||
|
AddRef uintptr
|
||
|
Release uintptr
|
||
|
|
||
|
EnableDebugLayer uintptr
|
||
|
SetEnableGPUBasedValidation uintptr
|
||
|
SetEnableSynchronizedCommandQueueValidation uintptr
|
||
|
SetGPUBasedValidationFlags uintptr
|
||
|
}
|
||
|
|
||
|
func (i *_ID3D12Debug3) SetEnableGPUBasedValidation(enable bool) {
|
||
|
_, _, _ = syscall.Syscall(i.vtbl.SetEnableGPUBasedValidation, 2, uintptr(unsafe.Pointer(i)), boolToUintptr(enable), 0)
|
||
|
}
|
||
|
|
||
|
type _ID3D12DebugCommandList struct {
|
||
|
vtbl *_ID3D12DebugCommandList_Vtbl
|
||
|
}
|
||
|
|
||
|
type _ID3D12DebugCommandList_Vtbl struct {
|
||
|
QueryInterface uintptr
|
||
|
AddRef uintptr
|
||
|
Release uintptr
|
||
|
|
||
|
AssertResourceState uintptr
|
||
|
SetFeatureMask uintptr
|
||
|
GetFeatureMask uintptr
|
||
|
}
|
||
|
|
||
|
func (i *_ID3D12DebugCommandList) SetFeatureMask(mask _D3D12_DEBUG_FEATURE) error {
|
||
|
r, _, _ := syscall.Syscall(i.vtbl.SetFeatureMask, 2, uintptr(unsafe.Pointer(i)), uintptr(mask), 0)
|
||
|
if uint32(r) != uint32(windows.S_OK) {
|
||
|
return fmt.Errorf("directx: ID3D12DebugCommandList::SetFeatureMask failed: %w", handleError(windows.Handle(uint32(r))))
|
||
|
}
|
||
|
return nil
|
||
|
}
|
||
|
|
||
|
type _ID3D12DescriptorHeap struct {
|
||
|
vtbl *_ID3D12DescriptrHeap_Vtbl
|
||
|
}
|
||
|
|
||
|
type _ID3D12DescriptrHeap_Vtbl struct {
|
||
|
QueryInterface uintptr
|
||
|
AddRef uintptr
|
||
|
Release uintptr
|
||
|
|
||
|
GetPrivateData uintptr
|
||
|
SetPrivateData uintptr
|
||
|
SetPrivateDataInterface uintptr
|
||
|
SetName uintptr
|
||
|
GetDevice uintptr
|
||
|
GetDesc uintptr
|
||
|
GetCPUDescriptorHandleForHeapStart uintptr
|
||
|
GetGPUDescriptorHandleForHeapStart uintptr
|
||
|
}
|
||
|
|
||
|
func (i *_ID3D12DescriptorHeap) GetCPUDescriptorHandleForHeapStart() (_D3D12_CPU_DESCRIPTOR_HANDLE, error) {
|
||
|
if microsoftgdk.IsXbox() {
|
||
|
r, _, e := syscall.Syscall(i.vtbl.GetCPUDescriptorHandleForHeapStart, 1, uintptr(unsafe.Pointer(i)), 0, 0)
|
||
|
if r == 0 {
|
||
|
return _D3D12_CPU_DESCRIPTOR_HANDLE{}, fmt.Errorf("directx: ID3D12DescriptorHeap::GetCPUDescriptorHandleForHeapStart failed: %w", e)
|
||
|
}
|
||
|
return _D3D12_CPU_DESCRIPTOR_HANDLE{
|
||
|
ptr: r,
|
||
|
}, nil
|
||
|
}
|
||
|
|
||
|
// There is a bug in the header file:
|
||
|
// https://stackoverflow.com/questions/34118929/getcpudescriptorhandleforheapstart-stack-corruption
|
||
|
var handle _D3D12_CPU_DESCRIPTOR_HANDLE
|
||
|
_, _, e := syscall.Syscall(i.vtbl.GetCPUDescriptorHandleForHeapStart, 2, uintptr(unsafe.Pointer(i)), uintptr(unsafe.Pointer(&handle)), 0)
|
||
|
if handle.ptr == 0 {
|
||
|
return _D3D12_CPU_DESCRIPTOR_HANDLE{}, fmt.Errorf("directx: ID3D12DescriptorHeap::GetCPUDescriptorHandleForHeapStart failed: %w", e)
|
||
|
}
|
||
|
return handle, nil
|
||
|
}
|
||
|
|
||
|
func (i *_ID3D12DescriptorHeap) GetGPUDescriptorHandleForHeapStart() (_D3D12_GPU_DESCRIPTOR_HANDLE, error) {
|
||
|
if microsoftgdk.IsXbox() {
|
||
|
r1, r2, e := syscall.Syscall(i.vtbl.GetGPUDescriptorHandleForHeapStart, 1, uintptr(unsafe.Pointer(i)), 0, 0)
|
||
|
var ptr uint64
|
||
|
if is64bit {
|
||
|
ptr = uint64(r1)
|
||
|
} else {
|
||
|
ptr = uint64(r1) | (uint64(r2) << 32)
|
||
|
}
|
||
|
if ptr == 0 {
|
||
|
return _D3D12_GPU_DESCRIPTOR_HANDLE{}, fmt.Errorf("directx: ID3D12DescriptorHeap::GetGPUDescriptorHandleForHeapStart failed: %w", e)
|
||
|
}
|
||
|
return _D3D12_GPU_DESCRIPTOR_HANDLE{
|
||
|
ptr: ptr,
|
||
|
}, nil
|
||
|
}
|
||
|
|
||
|
// This has the same issue as GetCPUDescriptorHandleForHeapStart.
|
||
|
var handle _D3D12_GPU_DESCRIPTOR_HANDLE
|
||
|
_, _, e := syscall.Syscall(i.vtbl.GetGPUDescriptorHandleForHeapStart, 2, uintptr(unsafe.Pointer(i)), uintptr(unsafe.Pointer(&handle)), 0)
|
||
|
if handle.ptr == 0 {
|
||
|
return _D3D12_GPU_DESCRIPTOR_HANDLE{}, fmt.Errorf("directx: ID3D12DescriptorHeap::GetGPUDescriptorHandleForHeapStart failed: %w", e)
|
||
|
}
|
||
|
return handle, nil
|
||
|
}
|
||
|
|
||
|
func (i *_ID3D12DescriptorHeap) Release() uint32 {
|
||
|
r, _, _ := syscall.Syscall(i.vtbl.Release, 1, uintptr(unsafe.Pointer(i)), 0, 0)
|
||
|
return uint32(r)
|
||
|
}
|
||
|
|
||
|
type _ID3D12Device struct {
|
||
|
vtbl *_ID3D12Device_Vtbl
|
||
|
}
|
||
|
|
||
|
type _ID3D12Device_Vtbl struct {
|
||
|
QueryInterface uintptr
|
||
|
AddRef uintptr
|
||
|
Release uintptr
|
||
|
|
||
|
GetPrivateData uintptr
|
||
|
SetPrivateData uintptr
|
||
|
SetPrivateDataInterface uintptr
|
||
|
SetName uintptr
|
||
|
GetNodeCount uintptr
|
||
|
CreateCommandQueue uintptr
|
||
|
CreateCommandAllocator uintptr
|
||
|
CreateGraphicsPipelineState uintptr
|
||
|
CreateComputePipelineState uintptr
|
||
|
CreateCommandList uintptr
|
||
|
CheckFeatureSupport uintptr
|
||
|
CreateDescriptorHeap uintptr
|
||
|
GetDescriptorHandleIncrementSize uintptr
|
||
|
CreateRootSignature uintptr
|
||
|
CreateConstantBufferView uintptr
|
||
|
CreateShaderResourceView uintptr
|
||
|
CreateUnorderedAccessView uintptr
|
||
|
CreateRenderTargetView uintptr
|
||
|
CreateDepthStencilView uintptr
|
||
|
CreateSampler uintptr
|
||
|
CopyDescriptors uintptr
|
||
|
CopyDescriptorsSimple uintptr
|
||
|
GetResourceAllocationInfo uintptr
|
||
|
GetCustomHeapProperties uintptr
|
||
|
CreateCommittedResource uintptr
|
||
|
CreateHeap uintptr
|
||
|
CreatePlacedResource uintptr
|
||
|
CreateReservedResource uintptr
|
||
|
CreateSharedHandle uintptr
|
||
|
OpenSharedHandle uintptr
|
||
|
OpenSharedHandleByName uintptr
|
||
|
MakeResident uintptr
|
||
|
Evict uintptr
|
||
|
CreateFence uintptr
|
||
|
GetDeviceRemovedReason uintptr
|
||
|
GetCopyableFootprints uintptr
|
||
|
CreateQueryHeap uintptr
|
||
|
SetStablePowerState uintptr
|
||
|
CreateCommandSignature uintptr
|
||
|
GetResourceTiling uintptr
|
||
|
GetAdapterLuid uintptr
|
||
|
|
||
|
// These members are for Xbox.
|
||
|
_ uintptr
|
||
|
_ uintptr
|
||
|
_ uintptr
|
||
|
_ uintptr
|
||
|
_ uintptr
|
||
|
_ uintptr
|
||
|
_ uintptr
|
||
|
_ uintptr
|
||
|
_ uintptr
|
||
|
_ uintptr
|
||
|
_ uintptr
|
||
|
_ uintptr
|
||
|
_ uintptr
|
||
|
_ uintptr
|
||
|
_ uintptr
|
||
|
_ uintptr
|
||
|
_ uintptr
|
||
|
_ uintptr
|
||
|
_ uintptr
|
||
|
_ uintptr
|
||
|
_ uintptr
|
||
|
_ uintptr
|
||
|
_ uintptr
|
||
|
_ uintptr
|
||
|
_ uintptr
|
||
|
_ uintptr
|
||
|
_ uintptr
|
||
|
_ uintptr
|
||
|
_ uintptr
|
||
|
CreateCommandListX uintptr
|
||
|
_ uintptr
|
||
|
_ uintptr
|
||
|
_ uintptr
|
||
|
_ uintptr
|
||
|
SetFrameIntervalX uintptr
|
||
|
ScheduleFrameEventX uintptr
|
||
|
WaitFrameEventX uintptr
|
||
|
_ uintptr
|
||
|
_ uintptr
|
||
|
_ uintptr
|
||
|
_ uintptr
|
||
|
_ uintptr
|
||
|
_ uintptr
|
||
|
}
|
||
|
|
||
|
func (i *_ID3D12Device) CreateCommandAllocator(typ _D3D12_COMMAND_LIST_TYPE) (*_ID3D12CommandAllocator, error) {
|
||
|
var commandAllocator *_ID3D12CommandAllocator
|
||
|
r, _, _ := syscall.Syscall6(i.vtbl.CreateCommandAllocator, 4, uintptr(unsafe.Pointer(i)),
|
||
|
uintptr(typ), uintptr(unsafe.Pointer(&_IID_ID3D12CommandAllocator)), uintptr(unsafe.Pointer(&commandAllocator)),
|
||
|
0, 0)
|
||
|
if uint32(r) != uint32(windows.S_OK) {
|
||
|
return nil, fmt.Errorf("directx: ID3D12Device::CreateCommandAllocator failed: %w", handleError(windows.Handle(uint32(r))))
|
||
|
}
|
||
|
return commandAllocator, nil
|
||
|
}
|
||
|
|
||
|
func (i *_ID3D12Device) CreateCommandList(nodeMask uint32, typ _D3D12_COMMAND_LIST_TYPE, pCommandAllocator *_ID3D12CommandAllocator, pInitialState *_ID3D12PipelineState) (*_ID3D12GraphicsCommandList, error) {
|
||
|
var commandList *_ID3D12GraphicsCommandList
|
||
|
var r uintptr
|
||
|
if microsoftgdk.IsXbox() {
|
||
|
desc := struct {
|
||
|
Member1 _D3D12_COMMAND_LIST_TYPE
|
||
|
Member2 int32
|
||
|
Member3 uint32
|
||
|
Member4 uint32
|
||
|
}{
|
||
|
Member1: typ,
|
||
|
Member2: 0,
|
||
|
Member3: nodeMask,
|
||
|
Member4: 0,
|
||
|
}
|
||
|
r, _, _ = syscall.Syscall6(i.vtbl.CreateCommandListX, 6,
|
||
|
uintptr(unsafe.Pointer(i)), uintptr(unsafe.Pointer(&desc)), uintptr(unsafe.Pointer(pCommandAllocator)),
|
||
|
uintptr(unsafe.Pointer(pInitialState)), uintptr(unsafe.Pointer(&_IID_ID3D12GraphicsCommandList)), uintptr(unsafe.Pointer(&commandList)))
|
||
|
} else {
|
||
|
r, _, _ = syscall.Syscall9(i.vtbl.CreateCommandList, 7,
|
||
|
uintptr(unsafe.Pointer(i)), uintptr(nodeMask), uintptr(typ),
|
||
|
uintptr(unsafe.Pointer(pCommandAllocator)), uintptr(unsafe.Pointer(pInitialState)), uintptr(unsafe.Pointer(&_IID_ID3D12GraphicsCommandList)),
|
||
|
uintptr(unsafe.Pointer(&commandList)), 0, 0)
|
||
|
}
|
||
|
runtime.KeepAlive(pCommandAllocator)
|
||
|
runtime.KeepAlive(pInitialState)
|
||
|
if uint32(r) != uint32(windows.S_OK) {
|
||
|
return nil, fmt.Errorf("directx: ID3D12Device::CreateCommandList failed: %w", handleError(windows.Handle(uint32(r))))
|
||
|
}
|
||
|
return commandList, nil
|
||
|
}
|
||
|
|
||
|
func (i *_ID3D12Device) CreateCommittedResource(pHeapProperties *_D3D12_HEAP_PROPERTIES, heapFlags _D3D12_HEAP_FLAGS, pDesc *_D3D12_RESOURCE_DESC, initialResourceState _D3D12_RESOURCE_STATES, pOptimizedClearValue *_D3D12_CLEAR_VALUE) (*_ID3D12Resource, error) {
|
||
|
var resource *_ID3D12Resource
|
||
|
r, _, _ := syscall.Syscall9(i.vtbl.CreateCommittedResource, 8,
|
||
|
uintptr(unsafe.Pointer(i)), uintptr(unsafe.Pointer(pHeapProperties)), uintptr(heapFlags),
|
||
|
uintptr(unsafe.Pointer(pDesc)), uintptr(initialResourceState), uintptr(unsafe.Pointer(pOptimizedClearValue)),
|
||
|
uintptr(unsafe.Pointer(&_IID_ID3D12Resource)), uintptr(unsafe.Pointer(&resource)), 0)
|
||
|
runtime.KeepAlive(pHeapProperties)
|
||
|
runtime.KeepAlive(pDesc)
|
||
|
runtime.KeepAlive(pOptimizedClearValue)
|
||
|
if uint32(r) != uint32(windows.S_OK) {
|
||
|
return nil, fmt.Errorf("directx: ID3D12Device::CreateCommittedResource failed: %w", handleError(windows.Handle(uint32(r))))
|
||
|
}
|
||
|
return resource, nil
|
||
|
}
|
||
|
|
||
|
func (i *_ID3D12Device) CreateCommandQueue(desc *_D3D12_COMMAND_QUEUE_DESC) (*_ID3D12CommandQueue, error) {
|
||
|
var commandQueue *_ID3D12CommandQueue
|
||
|
r, _, _ := syscall.Syscall6(i.vtbl.CreateCommandQueue, 4, uintptr(unsafe.Pointer(i)),
|
||
|
uintptr(unsafe.Pointer(desc)), uintptr(unsafe.Pointer(&_IID_ID3D12CommandQueue)), uintptr(unsafe.Pointer(&commandQueue)),
|
||
|
0, 0)
|
||
|
runtime.KeepAlive(desc)
|
||
|
if uint32(r) != uint32(windows.S_OK) {
|
||
|
return nil, fmt.Errorf("directx: ID3D12Device::CreateCommandQueue failed: %w", handleError(windows.Handle(uint32(r))))
|
||
|
}
|
||
|
return commandQueue, nil
|
||
|
}
|
||
|
|
||
|
func (i *_ID3D12Device) CreateConstantBufferView(pDesc *_D3D12_CONSTANT_BUFFER_VIEW_DESC, destDescriptor _D3D12_CPU_DESCRIPTOR_HANDLE) {
|
||
|
_, _, _ = syscall.Syscall(i.vtbl.CreateConstantBufferView, 3, uintptr(unsafe.Pointer(i)),
|
||
|
uintptr(unsafe.Pointer(pDesc)), destDescriptor.ptr)
|
||
|
runtime.KeepAlive(pDesc)
|
||
|
}
|
||
|
|
||
|
func (i *_ID3D12Device) CreateDescriptorHeap(desc *_D3D12_DESCRIPTOR_HEAP_DESC) (*_ID3D12DescriptorHeap, error) {
|
||
|
var descriptorHeap *_ID3D12DescriptorHeap
|
||
|
r, _, _ := syscall.Syscall6(i.vtbl.CreateDescriptorHeap, 4, uintptr(unsafe.Pointer(i)),
|
||
|
uintptr(unsafe.Pointer(desc)), uintptr(unsafe.Pointer(&_IID_ID3D12DescriptorHeap)), uintptr(unsafe.Pointer(&descriptorHeap)),
|
||
|
0, 0)
|
||
|
runtime.KeepAlive(desc)
|
||
|
if uint32(r) != uint32(windows.S_OK) {
|
||
|
return nil, fmt.Errorf("directx: ID3D12Device::CreateDescriptorHeap failed: %w", handleError(windows.Handle(uint32(r))))
|
||
|
}
|
||
|
return descriptorHeap, nil
|
||
|
}
|
||
|
|
||
|
func (i *_ID3D12Device) CreateDepthStencilView(pResource *_ID3D12Resource, pDesc *_D3D12_DEPTH_STENCIL_VIEW_DESC, destDescriptor _D3D12_CPU_DESCRIPTOR_HANDLE) {
|
||
|
if pDesc != nil {
|
||
|
panic("directx: D3D12_DEPTH_STENCIL_VIEW_DESC is not implemented yet (especially for 32bit machine)")
|
||
|
}
|
||
|
_, _, _ = syscall.Syscall6(i.vtbl.CreateDepthStencilView, 4, uintptr(unsafe.Pointer(i)),
|
||
|
uintptr(unsafe.Pointer(pResource)), uintptr(unsafe.Pointer(pDesc)), destDescriptor.ptr,
|
||
|
0, 0)
|
||
|
runtime.KeepAlive(pResource)
|
||
|
runtime.KeepAlive(pDesc)
|
||
|
}
|
||
|
|
||
|
func (i *_ID3D12Device) CreateFence(initialValue uint64, flags _D3D12_FENCE_FLAGS) (*_ID3D12Fence, error) {
|
||
|
var fence *_ID3D12Fence
|
||
|
var r uintptr
|
||
|
if is64bit {
|
||
|
r, _, _ = syscall.Syscall6(i.vtbl.CreateFence, 5, uintptr(unsafe.Pointer(i)),
|
||
|
uintptr(initialValue), uintptr(flags), uintptr(unsafe.Pointer(&_IID_ID3D12Fence)), uintptr(unsafe.Pointer(&fence)),
|
||
|
0)
|
||
|
} else {
|
||
|
r, _, _ = syscall.Syscall6(i.vtbl.CreateFence, 6, uintptr(unsafe.Pointer(i)),
|
||
|
uintptr(initialValue), uintptr(initialValue>>32), uintptr(flags),
|
||
|
uintptr(unsafe.Pointer(&_IID_ID3D12Fence)), uintptr(unsafe.Pointer(&fence)))
|
||
|
}
|
||
|
if uint32(r) != uint32(windows.S_OK) {
|
||
|
return nil, fmt.Errorf("directx: ID3D12Device::CreateFence failed: %w", handleError(windows.Handle(uint32(r))))
|
||
|
}
|
||
|
return fence, nil
|
||
|
}
|
||
|
|
||
|
func (i *_ID3D12Device) CreateGraphicsPipelineState(pDesc *_D3D12_GRAPHICS_PIPELINE_STATE_DESC) (*_ID3D12PipelineState, error) {
|
||
|
var pipelineState *_ID3D12PipelineState
|
||
|
r, _, _ := syscall.Syscall6(i.vtbl.CreateGraphicsPipelineState, 4, uintptr(unsafe.Pointer(i)),
|
||
|
uintptr(unsafe.Pointer(pDesc)), uintptr(unsafe.Pointer(&_IID_ID3D12PipelineState)), uintptr(unsafe.Pointer(&pipelineState)),
|
||
|
0, 0)
|
||
|
runtime.KeepAlive(pDesc)
|
||
|
if uint32(r) != uint32(windows.S_OK) {
|
||
|
return nil, fmt.Errorf("directx: ID3D12Device::CreateGraphicsPipelineState failed: %w", handleError(windows.Handle(uint32(r))))
|
||
|
}
|
||
|
return pipelineState, nil
|
||
|
}
|
||
|
|
||
|
func (i *_ID3D12Device) CreateRenderTargetView(pResource *_ID3D12Resource, pDesc *_D3D12_RENDER_TARGET_VIEW_DESC, destDescriptor _D3D12_CPU_DESCRIPTOR_HANDLE) {
|
||
|
_, _, _ = syscall.Syscall6(i.vtbl.CreateRenderTargetView, 4, uintptr(unsafe.Pointer(i)),
|
||
|
uintptr(unsafe.Pointer(pResource)), uintptr(unsafe.Pointer(pDesc)), destDescriptor.ptr,
|
||
|
0, 0)
|
||
|
runtime.KeepAlive(pResource)
|
||
|
runtime.KeepAlive(pDesc)
|
||
|
}
|
||
|
|
||
|
func (i *_ID3D12Device) CreateRootSignature(nodeMask uint32, pBlobWithRootSignature uintptr, blobLengthInBytes uintptr) (*_ID3D12RootSignature, error) {
|
||
|
var signature *_ID3D12RootSignature
|
||
|
r, _, _ := syscall.Syscall6(i.vtbl.CreateRootSignature, 6, uintptr(unsafe.Pointer(i)),
|
||
|
uintptr(nodeMask), pBlobWithRootSignature, blobLengthInBytes,
|
||
|
uintptr(unsafe.Pointer(&_IID_ID3D12RootSignature)), uintptr(unsafe.Pointer(&signature)))
|
||
|
if uint32(r) != uint32(windows.S_OK) {
|
||
|
return nil, fmt.Errorf("directx: ID3D12Device::CreateRootSignature failed: %w", handleError(windows.Handle(uint32(r))))
|
||
|
}
|
||
|
return signature, nil
|
||
|
}
|
||
|
|
||
|
func (i *_ID3D12Device) CreateSampler(pDesc *_D3D12_SAMPLER_DESC, destDescriptor _D3D12_CPU_DESCRIPTOR_HANDLE) {
|
||
|
_, _, _ = syscall.Syscall(i.vtbl.CreateSampler, 3, uintptr(unsafe.Pointer(i)),
|
||
|
uintptr(unsafe.Pointer(pDesc)), destDescriptor.ptr)
|
||
|
runtime.KeepAlive(pDesc)
|
||
|
}
|
||
|
|
||
|
func (i *_ID3D12Device) CreateShaderResourceView(pResource *_ID3D12Resource, pDesc *_D3D12_SHADER_RESOURCE_VIEW_DESC, destDescriptor _D3D12_CPU_DESCRIPTOR_HANDLE) {
|
||
|
_, _, _ = syscall.Syscall6(i.vtbl.CreateShaderResourceView, 4, uintptr(unsafe.Pointer(i)),
|
||
|
uintptr(unsafe.Pointer(pResource)), uintptr(unsafe.Pointer(pDesc)), destDescriptor.ptr,
|
||
|
0, 0)
|
||
|
runtime.KeepAlive(pResource)
|
||
|
runtime.KeepAlive(pDesc)
|
||
|
}
|
||
|
|
||
|
func (i *_ID3D12Device) GetCopyableFootprints(pResourceDesc *_D3D12_RESOURCE_DESC, firstSubresource uint32, numSubresources uint32, baseOffset uint64) (layouts _D3D12_PLACED_SUBRESOURCE_FOOTPRINT, numRows uint, rowSizeInBytes uint64, totalBytes uint64) {
|
||
|
if is64bit {
|
||
|
_, _, _ = syscall.Syscall9(i.vtbl.GetCopyableFootprints, 9, uintptr(unsafe.Pointer(i)),
|
||
|
uintptr(unsafe.Pointer(pResourceDesc)), uintptr(firstSubresource), uintptr(numSubresources),
|
||
|
uintptr(baseOffset), uintptr(unsafe.Pointer(&layouts)), uintptr(unsafe.Pointer(&numRows)),
|
||
|
uintptr(unsafe.Pointer(&rowSizeInBytes)), uintptr(unsafe.Pointer(&totalBytes)))
|
||
|
} else {
|
||
|
_, _, _ = syscall.Syscall12(i.vtbl.GetCopyableFootprints, 10, uintptr(unsafe.Pointer(i)),
|
||
|
uintptr(unsafe.Pointer(pResourceDesc)), uintptr(firstSubresource), uintptr(numSubresources),
|
||
|
uintptr(baseOffset), uintptr(baseOffset>>32), uintptr(unsafe.Pointer(&layouts)),
|
||
|
uintptr(unsafe.Pointer(&numRows)), uintptr(unsafe.Pointer(&rowSizeInBytes)), uintptr(unsafe.Pointer(&totalBytes)),
|
||
|
0, 0)
|
||
|
}
|
||
|
runtime.KeepAlive(pResourceDesc)
|
||
|
return
|
||
|
}
|
||
|
|
||
|
func (i *_ID3D12Device) GetDescriptorHandleIncrementSize(descriptorHeapType _D3D12_DESCRIPTOR_HEAP_TYPE) uint32 {
|
||
|
r, _, _ := syscall.Syscall(i.vtbl.GetDescriptorHandleIncrementSize, 2, uintptr(unsafe.Pointer(i)),
|
||
|
uintptr(descriptorHeapType), 0)
|
||
|
return uint32(r)
|
||
|
}
|
||
|
|
||
|
func (i *_ID3D12Device) GetDeviceRemovedReason() error {
|
||
|
r, _, _ := syscall.Syscall(i.vtbl.GetDeviceRemovedReason, 1, uintptr(unsafe.Pointer(i)), 0, 0)
|
||
|
if uint32(r) != uint32(windows.S_OK) {
|
||
|
return fmt.Errorf("directx: ID3D12Device::GetDeviceRemovedReason failed: %w", handleError(windows.Handle(uint32(r))))
|
||
|
}
|
||
|
return nil
|
||
|
}
|
||
|
|
||
|
func (i *_ID3D12Device) ScheduleFrameEventX(typ _D3D12XBOX_FRAME_EVENT_TYPE, intervalOffsetInMicroseconds uint32, pAncillarySignalList *_D3D12XBOX_SCHEDULE_FRAME_OBJECT_LIST, flags _D3D12XBOX_SCHEDULE_FRAME_EVENT_FLAGS) error {
|
||
|
r, _, _ := syscall.Syscall6(i.vtbl.ScheduleFrameEventX, 5, uintptr(unsafe.Pointer(i)), uintptr(typ), uintptr(intervalOffsetInMicroseconds), uintptr(unsafe.Pointer(pAncillarySignalList)), uintptr(flags), 0)
|
||
|
runtime.KeepAlive(pAncillarySignalList)
|
||
|
// The return value might not be S_OK on Xbox One.
|
||
|
if int32(r) < 0 {
|
||
|
return fmt.Errorf("directx: ID3D12Device::ScheduleFrameEventX failed: %w", handleError(windows.Handle(uint32(r))))
|
||
|
}
|
||
|
return nil
|
||
|
}
|
||
|
|
||
|
func (i *_ID3D12Device) SetFrameIntervalX(pOutputSyncTarget *_IDXGIOutput, lengthInMicroseconds uint32, periodInIntervals uint32, flags _D3D12XBOX_FRAME_INTERVAL_FLAGS) error {
|
||
|
r, _, _ := syscall.Syscall6(i.vtbl.SetFrameIntervalX, 5, uintptr(unsafe.Pointer(i)), uintptr(unsafe.Pointer(pOutputSyncTarget)), uintptr(lengthInMicroseconds), uintptr(periodInIntervals), uintptr(flags), 0)
|
||
|
runtime.KeepAlive(pOutputSyncTarget)
|
||
|
// S_FALSE means the call was successful but the new frame interval is not yet in effect.
|
||
|
if uint32(r) != uint32(windows.S_OK) && uint32(r) != uint32(windows.S_FALSE) {
|
||
|
return fmt.Errorf("directx: ID3D12Device::SetFrameIntervalX failed: %w", handleError(windows.Handle(uint32(r))))
|
||
|
}
|
||
|
return nil
|
||
|
}
|
||
|
|
||
|
func (i *_ID3D12Device) QueryInterface(riid *windows.GUID) (unsafe.Pointer, error) {
|
||
|
var v unsafe.Pointer
|
||
|
r, _, _ := syscall.Syscall(i.vtbl.QueryInterface, 3, uintptr(unsafe.Pointer(i)), uintptr(unsafe.Pointer(riid)), uintptr(unsafe.Pointer(&v)))
|
||
|
runtime.KeepAlive(riid)
|
||
|
if uint32(r) != uint32(windows.S_OK) {
|
||
|
return nil, fmt.Errorf("directx: ID3D12Device::QueryInterface failed: %w", handleError(windows.Handle(uint32(r))))
|
||
|
}
|
||
|
return v, nil
|
||
|
}
|
||
|
|
||
|
func (i *_ID3D12Device) WaitFrameEventX(typ _D3D12XBOX_FRAME_EVENT_TYPE, timeOutInMs uint32, pAncillaryWaitList *_D3D12XBOX_WAIT_FRAME_OBJECT_LIST, flags _D3D12XBOX_WAIT_FRAME_EVENT_FLAGS, pToken *_D3D12XBOX_FRAME_PIPELINE_TOKEN) error {
|
||
|
r, _, _ := syscall.Syscall6(i.vtbl.WaitFrameEventX, 6, uintptr(unsafe.Pointer(i)), uintptr(typ), uintptr(timeOutInMs), uintptr(unsafe.Pointer(pAncillaryWaitList)), uintptr(flags), uintptr(unsafe.Pointer(pToken)))
|
||
|
runtime.KeepAlive(pAncillaryWaitList)
|
||
|
runtime.KeepAlive(pToken)
|
||
|
if uint32(r) != uint32(windows.S_OK) {
|
||
|
return fmt.Errorf("directx: ID3D12Device::WaitFrameEventX failed: %w", handleError(windows.Handle(uint32(r))))
|
||
|
}
|
||
|
return nil
|
||
|
}
|
||
|
|
||
|
type _ID3D12Fence struct {
|
||
|
vtbl *_ID3D12Fence_Vtbl
|
||
|
}
|
||
|
|
||
|
type _ID3D12Fence_Vtbl struct {
|
||
|
QueryInterface uintptr
|
||
|
AddRef uintptr
|
||
|
Release uintptr
|
||
|
|
||
|
GetPrivateData uintptr
|
||
|
SetPrivateData uintptr
|
||
|
SetPrivateDataInterface uintptr
|
||
|
SetName uintptr
|
||
|
GetDevice uintptr
|
||
|
GetCompletedValue uintptr
|
||
|
SetEventOnCompletion uintptr
|
||
|
Signal uintptr
|
||
|
}
|
||
|
|
||
|
func (i *_ID3D12Fence) GetCompletedValue() uint64 {
|
||
|
r1, r2, _ := syscall.Syscall(i.vtbl.GetCompletedValue, 1, uintptr(unsafe.Pointer(i)), 0, 0)
|
||
|
if is64bit {
|
||
|
return uint64(r1)
|
||
|
} else {
|
||
|
return uint64(r1) | (uint64(r2) << 32)
|
||
|
}
|
||
|
}
|
||
|
|
||
|
func (i *_ID3D12Fence) Release() uint32 {
|
||
|
r, _, _ := syscall.Syscall(i.vtbl.Release, 1, uintptr(unsafe.Pointer(i)), 0, 0)
|
||
|
return uint32(r)
|
||
|
}
|
||
|
|
||
|
func (i *_ID3D12Fence) SetEventOnCompletion(value uint64, hEvent windows.Handle) error {
|
||
|
var r uintptr
|
||
|
if is64bit {
|
||
|
r, _, _ = syscall.Syscall(i.vtbl.SetEventOnCompletion, 3, uintptr(unsafe.Pointer(i)),
|
||
|
uintptr(value), uintptr(hEvent))
|
||
|
} else {
|
||
|
r, _, _ = syscall.Syscall6(i.vtbl.SetEventOnCompletion, 4, uintptr(unsafe.Pointer(i)),
|
||
|
uintptr(value), uintptr(value>>32), uintptr(hEvent), 0, 0)
|
||
|
}
|
||
|
if uint32(r) != uint32(windows.S_OK) {
|
||
|
return fmt.Errorf("directx: ID3D12Fence::SetEventOnCompletion failed: %w", handleError(windows.Handle(uint32(r))))
|
||
|
}
|
||
|
return nil
|
||
|
}
|
||
|
|
||
|
type _ID3D12GraphicsCommandList struct {
|
||
|
vtbl *_ID3D12GraphicsCommandList_Vtbl
|
||
|
}
|
||
|
|
||
|
type _ID3D12GraphicsCommandList_Vtbl struct {
|
||
|
QueryInterface uintptr
|
||
|
AddRef uintptr
|
||
|
Release uintptr
|
||
|
|
||
|
GetPrivateData uintptr
|
||
|
SetPrivateData uintptr
|
||
|
SetPrivateDataInterface uintptr
|
||
|
SetName uintptr
|
||
|
GetDevice uintptr
|
||
|
GetType uintptr
|
||
|
Close uintptr
|
||
|
Reset uintptr
|
||
|
ClearState uintptr
|
||
|
DrawInstanced uintptr
|
||
|
DrawIndexedInstanced uintptr
|
||
|
Dispatch uintptr
|
||
|
CopyBufferRegion uintptr
|
||
|
CopyTextureRegion uintptr
|
||
|
CopyResource uintptr
|
||
|
CopyTiles uintptr
|
||
|
ResolveSubresource uintptr
|
||
|
IASetPrimitiveTopology uintptr
|
||
|
RSSetViewports uintptr
|
||
|
RSSetScissorRects uintptr
|
||
|
OMSetBlendFactor uintptr
|
||
|
OMSetStencilRef uintptr
|
||
|
SetPipelineState uintptr
|
||
|
ResourceBarrier uintptr
|
||
|
ExecuteBundle uintptr
|
||
|
SetDescriptorHeaps uintptr
|
||
|
SetComputeRootSignature uintptr
|
||
|
SetGraphicsRootSignature uintptr
|
||
|
SetComputeRootDescriptorTable uintptr
|
||
|
SetGraphicsRootDescriptorTable uintptr
|
||
|
SetComputeRoot32BitConstant uintptr
|
||
|
SetGraphicsRoot32BitConstant uintptr
|
||
|
SetComputeRoot32BitConstants uintptr
|
||
|
SetGraphicsRoot32BitConstants uintptr
|
||
|
SetComputeRootConstantBufferView uintptr
|
||
|
SetGraphicsRootConstantBufferView uintptr
|
||
|
SetComputeRootShaderResourceView uintptr
|
||
|
SetGraphicsRootShaderResourceView uintptr
|
||
|
SetComputeRootUnorderedAccessView uintptr
|
||
|
SetGraphicsRootUnorderedAccessView uintptr
|
||
|
IASetIndexBuffer uintptr
|
||
|
IASetVertexBuffers uintptr
|
||
|
SOSetTargets uintptr
|
||
|
OMSetRenderTargets uintptr
|
||
|
ClearDepthStencilView uintptr
|
||
|
ClearRenderTargetView uintptr
|
||
|
ClearUnorderedAccessViewUint uintptr
|
||
|
ClearUnorderedAccessViewFloat uintptr
|
||
|
DiscardResource uintptr
|
||
|
BeginQuery uintptr
|
||
|
EndQuery uintptr
|
||
|
ResolveQueryData uintptr
|
||
|
SetPredication uintptr
|
||
|
SetMarker uintptr
|
||
|
BeginEvent uintptr
|
||
|
EndEvent uintptr
|
||
|
ExecuteIndirect uintptr
|
||
|
}
|
||
|
|
||
|
func (i *_ID3D12GraphicsCommandList) ClearDepthStencilView(depthStencilView _D3D12_CPU_DESCRIPTOR_HANDLE, clearFlags _D3D12_CLEAR_FLAGS, depth float32, stencil uint8, rects []_D3D12_RECT) {
|
||
|
if microsoftgdk.IsXbox() {
|
||
|
_ID3D12GraphicsCommandList_ClearDepthStencilView(i, depthStencilView, clearFlags, depth, stencil, rects)
|
||
|
} else {
|
||
|
var pRects *_D3D12_RECT
|
||
|
if len(rects) > 0 {
|
||
|
pRects = &rects[0]
|
||
|
}
|
||
|
_, _, _ = syscall.Syscall9(i.vtbl.ClearDepthStencilView, 7, uintptr(unsafe.Pointer(i)),
|
||
|
depthStencilView.ptr, uintptr(clearFlags), uintptr(math.Float32bits(depth)),
|
||
|
uintptr(stencil), uintptr(len(rects)), uintptr(unsafe.Pointer(pRects)),
|
||
|
0, 0)
|
||
|
}
|
||
|
runtime.KeepAlive(rects)
|
||
|
}
|
||
|
|
||
|
func (i *_ID3D12GraphicsCommandList) ClearRenderTargetView(pRenderTargetView _D3D12_CPU_DESCRIPTOR_HANDLE, colorRGBA [4]float32, rects []_D3D12_RECT) {
|
||
|
if microsoftgdk.IsXbox() {
|
||
|
_ID3D12GraphicsCommandList_ClearRenderTargetView(i, pRenderTargetView, colorRGBA, rects)
|
||
|
} else {
|
||
|
var pRects *_D3D12_RECT
|
||
|
if len(rects) > 0 {
|
||
|
pRects = &rects[0]
|
||
|
}
|
||
|
_, _, _ = syscall.Syscall6(i.vtbl.ClearRenderTargetView, 5, uintptr(unsafe.Pointer(i)),
|
||
|
pRenderTargetView.ptr, uintptr(unsafe.Pointer(&colorRGBA[0])), uintptr(len(rects)), uintptr(unsafe.Pointer(pRects)),
|
||
|
0)
|
||
|
}
|
||
|
runtime.KeepAlive(pRenderTargetView)
|
||
|
runtime.KeepAlive(rects)
|
||
|
}
|
||
|
|
||
|
func (i *_ID3D12GraphicsCommandList) Close() error {
|
||
|
var r uintptr
|
||
|
if microsoftgdk.IsXbox() {
|
||
|
r = _ID3D12GraphicsCommandList_Close(i)
|
||
|
} else {
|
||
|
r, _, _ = syscall.Syscall(i.vtbl.Close, 1, uintptr(unsafe.Pointer(i)), 0, 0)
|
||
|
}
|
||
|
if uint32(r) != uint32(windows.S_OK) {
|
||
|
return fmt.Errorf("directx: ID3D12GraphicsCommandList::Close failed: %w", handleError(windows.Handle(uint32(r))))
|
||
|
}
|
||
|
return nil
|
||
|
}
|
||
|
|
||
|
func (i *_ID3D12GraphicsCommandList) CopyTextureRegion_PlacedFootPrint_SubresourceIndex(pDst *_D3D12_TEXTURE_COPY_LOCATION_PlacedFootPrint, dstX uint32, dstY uint32, dstZ uint32, pSrc *_D3D12_TEXTURE_COPY_LOCATION_SubresourceIndex, pSrcBox *_D3D12_BOX) {
|
||
|
if microsoftgdk.IsXbox() {
|
||
|
_ID3D12GraphicsCommandList_CopyTextureRegion(i, unsafe.Pointer(pDst), dstX, dstY, dstZ, unsafe.Pointer(pSrc), pSrcBox)
|
||
|
} else {
|
||
|
_, _, _ = syscall.Syscall9(i.vtbl.CopyTextureRegion, 7, uintptr(unsafe.Pointer(i)),
|
||
|
uintptr(unsafe.Pointer(pDst)), uintptr(dstX), uintptr(dstY),
|
||
|
uintptr(dstZ), uintptr(unsafe.Pointer(pSrc)), uintptr(unsafe.Pointer(pSrcBox)),
|
||
|
0, 0)
|
||
|
}
|
||
|
runtime.KeepAlive(pDst)
|
||
|
runtime.KeepAlive(pSrc)
|
||
|
runtime.KeepAlive(pSrcBox)
|
||
|
}
|
||
|
|
||
|
func (i *_ID3D12GraphicsCommandList) CopyTextureRegion_SubresourceIndex_PlacedFootPrint(pDst *_D3D12_TEXTURE_COPY_LOCATION_SubresourceIndex, dstX uint32, dstY uint32, dstZ uint32, pSrc *_D3D12_TEXTURE_COPY_LOCATION_PlacedFootPrint, pSrcBox *_D3D12_BOX) {
|
||
|
if microsoftgdk.IsXbox() {
|
||
|
_ID3D12GraphicsCommandList_CopyTextureRegion(i, unsafe.Pointer(pDst), dstX, dstY, dstZ, unsafe.Pointer(pSrc), pSrcBox)
|
||
|
} else {
|
||
|
_, _, _ = syscall.Syscall9(i.vtbl.CopyTextureRegion, 7, uintptr(unsafe.Pointer(i)),
|
||
|
uintptr(unsafe.Pointer(pDst)), uintptr(dstX), uintptr(dstY),
|
||
|
uintptr(dstZ), uintptr(unsafe.Pointer(pSrc)), uintptr(unsafe.Pointer(pSrcBox)),
|
||
|
0, 0)
|
||
|
}
|
||
|
runtime.KeepAlive(pDst)
|
||
|
runtime.KeepAlive(pSrc)
|
||
|
runtime.KeepAlive(pSrcBox)
|
||
|
}
|
||
|
|
||
|
func (i *_ID3D12GraphicsCommandList) DrawIndexedInstanced(indexCountPerInstance uint32, instanceCount uint32, startIndexLocation uint32, baseVertexLocation int32, startInstanceLocation uint32) {
|
||
|
if microsoftgdk.IsXbox() {
|
||
|
_ID3D12GraphicsCommandList_DrawIndexedInstanced(i, indexCountPerInstance, instanceCount, startIndexLocation, baseVertexLocation, startInstanceLocation)
|
||
|
return
|
||
|
}
|
||
|
_, _, _ = syscall.Syscall6(i.vtbl.DrawIndexedInstanced, 6, uintptr(unsafe.Pointer(i)),
|
||
|
uintptr(indexCountPerInstance), uintptr(instanceCount), uintptr(startIndexLocation), uintptr(baseVertexLocation), uintptr(startInstanceLocation))
|
||
|
}
|
||
|
|
||
|
func (i *_ID3D12GraphicsCommandList) IASetIndexBuffer(pView *_D3D12_INDEX_BUFFER_VIEW) {
|
||
|
if microsoftgdk.IsXbox() {
|
||
|
_ID3D12GraphicsCommandList_IASetIndexBuffer(i, pView)
|
||
|
} else {
|
||
|
_, _, _ = syscall.Syscall(i.vtbl.IASetIndexBuffer, 2, uintptr(unsafe.Pointer(i)),
|
||
|
uintptr(unsafe.Pointer(pView)), 0)
|
||
|
}
|
||
|
runtime.KeepAlive(pView)
|
||
|
}
|
||
|
|
||
|
func (i *_ID3D12GraphicsCommandList) IASetPrimitiveTopology(primitiveTopology _D3D_PRIMITIVE_TOPOLOGY) {
|
||
|
if microsoftgdk.IsXbox() {
|
||
|
_ID3D12GraphicsCommandList_IASetPrimitiveTopology(i, primitiveTopology)
|
||
|
return
|
||
|
}
|
||
|
_, _, _ = syscall.Syscall(i.vtbl.IASetPrimitiveTopology, 2, uintptr(unsafe.Pointer(i)),
|
||
|
uintptr(primitiveTopology), 0)
|
||
|
}
|
||
|
|
||
|
func (i *_ID3D12GraphicsCommandList) IASetVertexBuffers(startSlot uint32, views []_D3D12_VERTEX_BUFFER_VIEW) {
|
||
|
if microsoftgdk.IsXbox() {
|
||
|
_ID3D12GraphicsCommandList_IASetVertexBuffers(i, startSlot, views)
|
||
|
return
|
||
|
} else {
|
||
|
var pViews *_D3D12_VERTEX_BUFFER_VIEW
|
||
|
if len(views) > 0 {
|
||
|
pViews = &views[0]
|
||
|
}
|
||
|
_, _, _ = syscall.Syscall6(i.vtbl.IASetVertexBuffers, 4, uintptr(unsafe.Pointer(i)),
|
||
|
uintptr(startSlot), uintptr(len(views)), uintptr(unsafe.Pointer(pViews)),
|
||
|
0, 0)
|
||
|
}
|
||
|
runtime.KeepAlive(views)
|
||
|
}
|
||
|
|
||
|
func (i *_ID3D12GraphicsCommandList) OMSetRenderTargets(renderTargetDescriptors []_D3D12_CPU_DESCRIPTOR_HANDLE, rtsSingleHandleToDescriptorRange bool, pDepthStencilDescriptor *_D3D12_CPU_DESCRIPTOR_HANDLE) {
|
||
|
if microsoftgdk.IsXbox() {
|
||
|
_ID3D12GraphicsCommandList_OMSetRenderTargets(i, renderTargetDescriptors, rtsSingleHandleToDescriptorRange, pDepthStencilDescriptor)
|
||
|
} else {
|
||
|
var pRenderTargetDescriptors *_D3D12_CPU_DESCRIPTOR_HANDLE
|
||
|
if len(renderTargetDescriptors) > 0 {
|
||
|
pRenderTargetDescriptors = &renderTargetDescriptors[0]
|
||
|
}
|
||
|
_, _, _ = syscall.Syscall6(i.vtbl.OMSetRenderTargets, 5, uintptr(unsafe.Pointer(i)),
|
||
|
uintptr(len(renderTargetDescriptors)), uintptr(unsafe.Pointer(pRenderTargetDescriptors)), boolToUintptr(rtsSingleHandleToDescriptorRange), uintptr(unsafe.Pointer(pDepthStencilDescriptor)),
|
||
|
0)
|
||
|
}
|
||
|
runtime.KeepAlive(renderTargetDescriptors)
|
||
|
runtime.KeepAlive(pDepthStencilDescriptor)
|
||
|
}
|
||
|
|
||
|
func (i *_ID3D12GraphicsCommandList) OMSetStencilRef(stencilRef uint32) {
|
||
|
if microsoftgdk.IsXbox() {
|
||
|
_ID3D12GraphicsCommandList_OMSetStencilRef(i, stencilRef)
|
||
|
return
|
||
|
}
|
||
|
_, _, _ = syscall.Syscall(i.vtbl.OMSetStencilRef, 2, uintptr(unsafe.Pointer(i)), uintptr(stencilRef), 0)
|
||
|
}
|
||
|
|
||
|
func (i *_ID3D12GraphicsCommandList) Release() uint32 {
|
||
|
if microsoftgdk.IsXbox() {
|
||
|
return _ID3D12GraphicsCommandList_Release(i)
|
||
|
}
|
||
|
r, _, _ := syscall.Syscall(i.vtbl.Release, 1, uintptr(unsafe.Pointer(i)), 0, 0)
|
||
|
return uint32(r)
|
||
|
}
|
||
|
|
||
|
func (i *_ID3D12GraphicsCommandList) Reset(pAllocator *_ID3D12CommandAllocator, pInitialState *_ID3D12PipelineState) error {
|
||
|
var r uintptr
|
||
|
if microsoftgdk.IsXbox() {
|
||
|
r = _ID3D12GraphicsCommandList_Reset(i, pAllocator, pInitialState)
|
||
|
} else {
|
||
|
r, _, _ = syscall.Syscall(i.vtbl.Reset, 3, uintptr(unsafe.Pointer(i)),
|
||
|
uintptr(unsafe.Pointer(pAllocator)), uintptr(unsafe.Pointer(pInitialState)))
|
||
|
}
|
||
|
runtime.KeepAlive(pAllocator)
|
||
|
runtime.KeepAlive(pInitialState)
|
||
|
if uint32(r) != uint32(windows.S_OK) {
|
||
|
return fmt.Errorf("directx: ID3D12GraphicsCommandList::Reset failed: %w", handleError(windows.Handle(uint32(r))))
|
||
|
}
|
||
|
return nil
|
||
|
}
|
||
|
|
||
|
func (i *_ID3D12GraphicsCommandList) ResourceBarrier(barriers []_D3D12_RESOURCE_BARRIER_Transition) {
|
||
|
if microsoftgdk.IsXbox() {
|
||
|
_ID3D12GraphicsCommandList_ResourceBarrier(i, barriers)
|
||
|
} else {
|
||
|
var pBarriers *_D3D12_RESOURCE_BARRIER_Transition
|
||
|
if len(barriers) > 0 {
|
||
|
pBarriers = &barriers[0]
|
||
|
}
|
||
|
_, _, _ = syscall.Syscall(i.vtbl.ResourceBarrier, 3, uintptr(unsafe.Pointer(i)),
|
||
|
uintptr(len(barriers)), uintptr(unsafe.Pointer(pBarriers)))
|
||
|
}
|
||
|
runtime.KeepAlive(barriers)
|
||
|
}
|
||
|
|
||
|
func (i *_ID3D12GraphicsCommandList) RSSetViewports(viewports []_D3D12_VIEWPORT) {
|
||
|
if microsoftgdk.IsXbox() {
|
||
|
_ID3D12GraphicsCommandList_RSSetViewports(i, viewports)
|
||
|
} else {
|
||
|
var pViewports *_D3D12_VIEWPORT
|
||
|
if len(viewports) > 0 {
|
||
|
pViewports = &viewports[0]
|
||
|
}
|
||
|
_, _, _ = syscall.Syscall(i.vtbl.RSSetViewports, 3, uintptr(unsafe.Pointer(i)),
|
||
|
uintptr(len(viewports)), uintptr(unsafe.Pointer(pViewports)))
|
||
|
}
|
||
|
runtime.KeepAlive(viewports)
|
||
|
}
|
||
|
|
||
|
func (i *_ID3D12GraphicsCommandList) RSSetScissorRects(rects []_D3D12_RECT) {
|
||
|
if microsoftgdk.IsXbox() {
|
||
|
_ID3D12GraphicsCommandList_RSSetScissorRects(i, rects)
|
||
|
} else {
|
||
|
var pRects *_D3D12_RECT
|
||
|
if len(rects) > 0 {
|
||
|
pRects = &rects[0]
|
||
|
}
|
||
|
_, _, _ = syscall.Syscall(i.vtbl.RSSetScissorRects, 3, uintptr(unsafe.Pointer(i)),
|
||
|
uintptr(len(rects)), uintptr(unsafe.Pointer(pRects)))
|
||
|
}
|
||
|
runtime.KeepAlive(rects)
|
||
|
}
|
||
|
|
||
|
func (i *_ID3D12GraphicsCommandList) SetDescriptorHeaps(descriptorHeaps []*_ID3D12DescriptorHeap) {
|
||
|
if microsoftgdk.IsXbox() {
|
||
|
_ID3D12GraphicsCommandList_SetDescriptorHeaps(i, descriptorHeaps)
|
||
|
} else {
|
||
|
var ppDescriptorHeaps **_ID3D12DescriptorHeap
|
||
|
if len(descriptorHeaps) > 0 {
|
||
|
ppDescriptorHeaps = &descriptorHeaps[0]
|
||
|
}
|
||
|
_, _, _ = syscall.Syscall(i.vtbl.SetDescriptorHeaps, 3, uintptr(unsafe.Pointer(i)),
|
||
|
uintptr(len(descriptorHeaps)), uintptr(unsafe.Pointer(ppDescriptorHeaps)))
|
||
|
}
|
||
|
runtime.KeepAlive(descriptorHeaps)
|
||
|
}
|
||
|
|
||
|
func (i *_ID3D12GraphicsCommandList) SetGraphicsRootDescriptorTable(rootParameterIndex uint32, baseDescriptor _D3D12_GPU_DESCRIPTOR_HANDLE) {
|
||
|
if microsoftgdk.IsXbox() {
|
||
|
_ID3D12GraphicsCommandList_SetGraphicsRootDescriptorTable(i, rootParameterIndex, baseDescriptor)
|
||
|
return
|
||
|
}
|
||
|
if is64bit {
|
||
|
_, _, _ = syscall.Syscall(i.vtbl.SetGraphicsRootDescriptorTable, 3, uintptr(unsafe.Pointer(i)),
|
||
|
uintptr(rootParameterIndex), uintptr(baseDescriptor.ptr))
|
||
|
} else {
|
||
|
_, _, _ = syscall.Syscall6(i.vtbl.SetGraphicsRootDescriptorTable, 4, uintptr(unsafe.Pointer(i)),
|
||
|
uintptr(rootParameterIndex), uintptr(baseDescriptor.ptr), uintptr(baseDescriptor.ptr>>32), 0, 0)
|
||
|
}
|
||
|
}
|
||
|
|
||
|
func (i *_ID3D12GraphicsCommandList) SetGraphicsRootSignature(pRootSignature *_ID3D12RootSignature) {
|
||
|
if microsoftgdk.IsXbox() {
|
||
|
_ID3D12GraphicsCommandList_SetGraphicsRootSignature(i, pRootSignature)
|
||
|
} else {
|
||
|
_, _, _ = syscall.Syscall(i.vtbl.SetGraphicsRootSignature, 2, uintptr(unsafe.Pointer(i)),
|
||
|
uintptr(unsafe.Pointer(pRootSignature)), 0)
|
||
|
}
|
||
|
runtime.KeepAlive(pRootSignature)
|
||
|
}
|
||
|
|
||
|
func (i *_ID3D12GraphicsCommandList) SetPipelineState(pPipelineState *_ID3D12PipelineState) {
|
||
|
if microsoftgdk.IsXbox() {
|
||
|
_ID3D12GraphicsCommandList_SetPipelineState(i, pPipelineState)
|
||
|
} else {
|
||
|
_, _, _ = syscall.Syscall(i.vtbl.SetPipelineState, 2, uintptr(unsafe.Pointer(i)),
|
||
|
uintptr(unsafe.Pointer(pPipelineState)), 0)
|
||
|
}
|
||
|
runtime.KeepAlive(pPipelineState)
|
||
|
}
|
||
|
|
||
|
type _ID3D12PipelineState struct {
|
||
|
vtbl *_ID3D12PipelineState_Vtbl
|
||
|
}
|
||
|
|
||
|
type _ID3D12PipelineState_Vtbl struct {
|
||
|
QueryInterface uintptr
|
||
|
AddRef uintptr
|
||
|
Release uintptr
|
||
|
|
||
|
GetPrivateData uintptr
|
||
|
SetPrivateData uintptr
|
||
|
SetPrivateDataInterface uintptr
|
||
|
SetName uintptr
|
||
|
GetDevice uintptr
|
||
|
GetCachedBlob uintptr
|
||
|
}
|
||
|
|
||
|
func (i *_ID3D12PipelineState) Release() uint32 {
|
||
|
r, _, _ := syscall.Syscall(i.vtbl.Release, 1, uintptr(unsafe.Pointer(i)), 0, 0)
|
||
|
return uint32(r)
|
||
|
}
|
||
|
|
||
|
type _ID3D12Resource struct {
|
||
|
vtbl *_ID3D12Resource_Vtbl
|
||
|
}
|
||
|
|
||
|
type _ID3D12Resource_Vtbl struct {
|
||
|
QueryInterface uintptr
|
||
|
AddRef uintptr
|
||
|
Release uintptr
|
||
|
|
||
|
GetPrivateData uintptr
|
||
|
SetPrivateData uintptr
|
||
|
SetPrivateDataInterface uintptr
|
||
|
SetName uintptr
|
||
|
GetDevice uintptr
|
||
|
Map uintptr
|
||
|
Unmap uintptr
|
||
|
GetDesc uintptr
|
||
|
GetGPUVirtualAddress uintptr
|
||
|
WriteToSubresource uintptr
|
||
|
}
|
||
|
|
||
|
func (i *_ID3D12Resource) GetDesc() _D3D12_RESOURCE_DESC {
|
||
|
var resourceDesc _D3D12_RESOURCE_DESC
|
||
|
_, _, _ = syscall.Syscall(i.vtbl.GetDesc, 2, uintptr(unsafe.Pointer(i)), uintptr(unsafe.Pointer(&resourceDesc)), 0)
|
||
|
return resourceDesc
|
||
|
}
|
||
|
|
||
|
func (i *_ID3D12Resource) GetGPUVirtualAddress() _D3D12_GPU_VIRTUAL_ADDRESS {
|
||
|
r1, r2, _ := syscall.Syscall(i.vtbl.GetGPUVirtualAddress, 1, uintptr(unsafe.Pointer(i)), 0, 0)
|
||
|
if is64bit {
|
||
|
return _D3D12_GPU_VIRTUAL_ADDRESS(r1)
|
||
|
} else {
|
||
|
return _D3D12_GPU_VIRTUAL_ADDRESS(uint64(r1) | (uint64(r2) << 32))
|
||
|
}
|
||
|
}
|
||
|
|
||
|
func (i *_ID3D12Resource) Map(subresource uint32, pReadRange *_D3D12_RANGE) (uintptr, error) {
|
||
|
var data uintptr
|
||
|
r, _, _ := syscall.Syscall6(i.vtbl.Map, 4, uintptr(unsafe.Pointer(i)),
|
||
|
uintptr(subresource), uintptr(unsafe.Pointer(pReadRange)), uintptr(unsafe.Pointer(&data)),
|
||
|
0, 0)
|
||
|
runtime.KeepAlive(pReadRange)
|
||
|
if uint32(r) != uint32(windows.S_OK) {
|
||
|
return 0, fmt.Errorf("directx: ID3D12Resource::Map failed: %w", handleError(windows.Handle(uint32(r))))
|
||
|
}
|
||
|
return data, nil
|
||
|
}
|
||
|
|
||
|
func (i *_ID3D12Resource) Release() uint32 {
|
||
|
r, _, _ := syscall.Syscall(i.vtbl.Release, 1, uintptr(unsafe.Pointer(i)), 0, 0)
|
||
|
return uint32(r)
|
||
|
}
|
||
|
|
||
|
func (i *_ID3D12Resource) Unmap(subresource uint32, pWrittenRange *_D3D12_RANGE) {
|
||
|
_, _, _ = syscall.Syscall(i.vtbl.Unmap, 3, uintptr(unsafe.Pointer(i)),
|
||
|
uintptr(subresource), uintptr(unsafe.Pointer(pWrittenRange)))
|
||
|
runtime.KeepAlive(pWrittenRange)
|
||
|
}
|
||
|
|
||
|
type _ID3D12RootSignature struct {
|
||
|
vtbl *_ID3D12RootSignature_Vtbl
|
||
|
}
|
||
|
|
||
|
type _ID3D12RootSignature_Vtbl struct {
|
||
|
QueryInterface uintptr
|
||
|
AddRef uintptr
|
||
|
Release uintptr
|
||
|
|
||
|
GetPrivateData uintptr
|
||
|
SetPrivateData uintptr
|
||
|
SetPrivateDataInterface uintptr
|
||
|
SetName uintptr
|
||
|
GetDevice uintptr
|
||
|
}
|
||
|
|
||
|
func (i *_ID3D12RootSignature) Release() uint32 {
|
||
|
r, _, _ := syscall.Syscall(i.vtbl.Release, 1, uintptr(unsafe.Pointer(i)), 0, 0)
|
||
|
return uint32(r)
|
||
|
}
|