ebiten/audio/error_ios.go

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// Copyright 2022 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//go:build ios
// +build ios
package audio
// #cgo CFLAGS: -x objective-c
// #cgo LDFLAGS: -framework UIKit
//
// #import <UIKit/UIKit.h>
//
// static UIApplicationState applicationState() {
// return [[UIApplication sharedApplication] applicationState];
// }
import "C"
import (
"fmt"
)
// addErrorInfoForContextCreation adds an additional infomation to the error when creating an audio context.
// See also hajimehoshi/oto#93.
func addErrorInfoForContextCreation(err error) error {
if err == nil {
return nil
}
var state string
switch s := C.applicationState(); s {
case C.UIApplicationStateActive:
state = "active"
case C.UIApplicationStateInactive:
state = "inactive"
case C.UIApplicationStateBackground:
state = "background"
default:
state = fmt.Sprintf("UIApplicationState(%d)", s)
}
return fmt.Errorf("%w, application state: %s", err, state)
}