ebiten/internal/ui/ui_mac.go

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// Copyright 2016 Hajime Hoshi
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
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// +build darwin
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// +build !js
// +build !ios
package ui
// #cgo CFLAGS: -x objective-c
// #cgo LDFLAGS: -framework AppKit
//
// #import <AppKit/AppKit.h>
//
// static void currentMonitorPos(int* x, int* y) {
// NSDictionary* screenDictionary = [[NSScreen mainScreen] deviceDescription];
// NSNumber* screenID = [screenDictionary objectForKey:@"NSScreenNumber"];
// CGDirectDisplayID aID = [screenID unsignedIntValue];
// const CGRect bounds = CGDisplayBounds(aID);
// *x = bounds.origin.x;
// *y = bounds.origin.y;
// }
import "C"
import (
"github.com/go-gl/glfw/v3.2/glfw"
)
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func glfwScale() float64 {
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return 1
}
func adjustWindowPosition(x, y int) (int, int) {
return x, y
}
func currentMonitor() *glfw.Monitor {
x := C.int(0)
y := C.int(0)
C.currentMonitorPos(&x, &y)
for _, m := range glfw.GetMonitors() {
mx, my := m.GetPos()
if int(x) == mx && int(y) == my {
return m
}
}
return nil
}