ebiten/internal/shader/testdata/number_binary.expected.vs

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void F0(out vec4 l0);
void F1(out vec4 l0);
void F0(out vec4 l0) {
int l1 = 0;
float l2 = float(0);
float l3 = float(0);
float l4 = float(0);
l1 = 2;
l2 = 2.5000000000e+00;
l3 = 2.5000000000e+00;
l4 = 2.5000000000e+00;
l0 = vec4(l1, l2, l3, l4);
return;
}
void F1(out vec4 l0) {
int l1 = 0;
float l2 = float(0);
float l3 = float(0);
float l4 = float(0);
l1 = 2;
l2 = 2.5000000000e+00;
l3 = 2.5000000000e+00;
l4 = 2.5000000000e+00;
l0 = vec4(l1, l2, l3, l4);
return;
}