2013-12-09 14:40:54 +01:00
|
|
|
package opengl
|
|
|
|
|
|
|
|
// #cgo LDFLAGS: -framework OpenGL
|
|
|
|
//
|
|
|
|
// #include <stdlib.h>
|
|
|
|
// #include <OpenGL/gl.h>
|
|
|
|
import "C"
|
|
|
|
import (
|
|
|
|
"github.com/hajimehoshi/go-ebiten/graphics"
|
|
|
|
"github.com/hajimehoshi/go-ebiten/graphics/matrix"
|
|
|
|
"github.com/hajimehoshi/go-ebiten/graphics/opengl/offscreen"
|
|
|
|
"github.com/hajimehoshi/go-ebiten/graphics/opengl/texture"
|
|
|
|
"math"
|
|
|
|
)
|
|
|
|
|
|
|
|
type Canvas struct {
|
2013-12-09 15:52:14 +01:00
|
|
|
screenId graphics.RenderTargetId
|
|
|
|
ids *ids
|
|
|
|
offscreen *offscreen.Offscreen
|
|
|
|
screenScale int
|
2013-12-09 14:40:54 +01:00
|
|
|
}
|
|
|
|
|
2013-12-09 15:52:14 +01:00
|
|
|
func newCanvas(ids *ids, screenWidth, screenHeight, screenScale int) *Canvas {
|
2013-12-09 14:40:54 +01:00
|
|
|
canvas := &Canvas{
|
2013-12-09 15:52:14 +01:00
|
|
|
ids: ids,
|
|
|
|
offscreen: offscreen.New(screenWidth, screenHeight, screenScale),
|
|
|
|
screenScale: screenScale,
|
2013-12-09 14:40:54 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
var err error
|
2013-12-09 15:52:14 +01:00
|
|
|
canvas.screenId, err = ids.CreateRenderTarget(
|
2013-12-09 14:40:54 +01:00
|
|
|
screenWidth, screenHeight, texture.FilterNearest)
|
|
|
|
if err != nil {
|
|
|
|
panic("initializing the offscreen failed: " + err.Error())
|
|
|
|
}
|
|
|
|
|
|
|
|
return canvas
|
|
|
|
}
|
|
|
|
|
2013-12-09 15:52:14 +01:00
|
|
|
func (canvas *Canvas) update(draw func(graphics.Canvas)) {
|
2013-12-11 17:46:32 +01:00
|
|
|
C.glEnable(C.GL_TEXTURE_2D)
|
|
|
|
C.glEnable(C.GL_BLEND)
|
|
|
|
|
2013-12-09 15:52:14 +01:00
|
|
|
canvas.ResetOffscreen()
|
|
|
|
canvas.Clear()
|
|
|
|
|
|
|
|
draw(canvas)
|
|
|
|
|
2013-12-11 17:46:32 +01:00
|
|
|
C.glFlush()
|
|
|
|
canvas.offscreen.SetMainFramebuffer()
|
2013-12-09 15:52:14 +01:00
|
|
|
canvas.Clear()
|
|
|
|
|
|
|
|
scale := float64(canvas.screenScale)
|
|
|
|
geometryMatrix := matrix.IdentityGeometry()
|
|
|
|
geometryMatrix.Scale(scale, scale)
|
|
|
|
canvas.DrawRenderTarget(canvas.screenId,
|
|
|
|
geometryMatrix, matrix.IdentityColor())
|
2013-12-11 17:46:32 +01:00
|
|
|
C.glFlush()
|
2013-12-09 15:52:14 +01:00
|
|
|
}
|
|
|
|
|
2013-12-09 14:40:54 +01:00
|
|
|
func (canvas *Canvas) Clear() {
|
|
|
|
canvas.Fill(0, 0, 0)
|
|
|
|
}
|
|
|
|
|
|
|
|
func (canvas *Canvas) Fill(r, g, b uint8) {
|
|
|
|
const max = float64(math.MaxUint8)
|
|
|
|
C.glClearColor(
|
|
|
|
C.GLclampf(float64(r)/max),
|
|
|
|
C.GLclampf(float64(g)/max),
|
|
|
|
C.GLclampf(float64(b)/max),
|
|
|
|
1)
|
|
|
|
C.glClear(C.GL_COLOR_BUFFER_BIT)
|
|
|
|
}
|
|
|
|
|
|
|
|
func (canvas *Canvas) DrawTexture(
|
|
|
|
id graphics.TextureId,
|
|
|
|
geometryMatrix matrix.Geometry, colorMatrix matrix.Color) {
|
|
|
|
tex := canvas.ids.TextureAt(id)
|
|
|
|
canvas.offscreen.DrawTexture(tex, geometryMatrix, colorMatrix)
|
|
|
|
}
|
|
|
|
|
|
|
|
func (canvas *Canvas) DrawRenderTarget(
|
|
|
|
id graphics.RenderTargetId,
|
|
|
|
geometryMatrix matrix.Geometry, colorMatrix matrix.Color) {
|
|
|
|
canvas.DrawTexture(canvas.ids.ToTexture(id), geometryMatrix, colorMatrix)
|
|
|
|
}
|
|
|
|
|
|
|
|
func (canvas *Canvas) DrawTextureParts(
|
|
|
|
id graphics.TextureId, parts []graphics.TexturePart,
|
|
|
|
geometryMatrix matrix.Geometry, colorMatrix matrix.Color) {
|
|
|
|
tex := canvas.ids.TextureAt(id)
|
|
|
|
canvas.offscreen.DrawTextureParts(tex, parts, geometryMatrix, colorMatrix)
|
|
|
|
}
|
|
|
|
|
|
|
|
func (canvas *Canvas) DrawRenderTargetParts(
|
|
|
|
id graphics.RenderTargetId, parts []graphics.TexturePart,
|
|
|
|
geometryMatrix matrix.Geometry, colorMatrix matrix.Color) {
|
|
|
|
canvas.DrawTextureParts(canvas.ids.ToTexture(id), parts, geometryMatrix, colorMatrix)
|
|
|
|
}
|
|
|
|
|
2013-12-11 17:46:32 +01:00
|
|
|
func (canvas *Canvas) DrawLines(lines []graphics.Line) {
|
|
|
|
canvas.offscreen.DrawLines(lines)
|
2013-12-09 14:40:54 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
func (canvas *Canvas) ResetOffscreen() {
|
|
|
|
canvas.SetOffscreen(canvas.screenId)
|
|
|
|
}
|
|
|
|
|
|
|
|
func (canvas *Canvas) SetOffscreen(renderTargetId graphics.RenderTargetId) {
|
|
|
|
renderTarget := canvas.ids.RenderTargetAt(renderTargetId)
|
|
|
|
canvas.offscreen.Set(renderTarget)
|
|
|
|
}
|