ebiten/internal/shader/testdata/issue1245.expected.fs

9 lines
162 B
Forth
Raw Normal View History

void main(void) {
vec4 l0 = vec4(0);
for (float l1 = 0.0; l1 < 4.0; l1++) {
(l0).x = ((l0).x) + ((l1) * (1.000000000e-02));
}
gl_FragColor = l0;
return;
}