ebiten/audio/internal/oboe/oboe_flowgraph_SourceFloat_android.cpp

44 lines
1.5 KiB
C++
Raw Normal View History

/*
* Copyright 2018 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "oboe_common_OboeDebug_android.h"
#include <algorithm>
#include <unistd.h>
#include "oboe_flowgraph_FlowGraphNode_android.h"
#include "oboe_flowgraph_SourceFloat_android.h"
using namespace FLOWGRAPH_OUTER_NAMESPACE::flowgraph;
SourceFloat::SourceFloat(int32_t channelCount)
: FlowGraphSourceBuffered(channelCount) {
}
int32_t SourceFloat::onProcess(int32_t numFrames) {
float *outputBuffer = output.getBuffer();
int32_t channelCount = output.getSamplesPerFrame();
int32_t framesLeft = mSizeInFrames - mFrameIndex;
int32_t framesToProcess = std::min(numFrames, framesLeft);
int32_t numSamples = framesToProcess * channelCount;
const float *floatBase = (float *) mData;
const float *floatData = &floatBase[mFrameIndex * channelCount];
memcpy(outputBuffer, floatData, numSamples * sizeof(float));
mFrameIndex += framesToProcess;
return framesToProcess;
}