ebiten/internal/shader/testdata/call_multiple_nested.expected.vs

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2020-06-08 04:18:27 +02:00
void F0(in vec2 l0) {
float l1 = 0.0;
float l2 = 0.0;
float l3 = 0.0;
float l4 = 0.0;
F1((l0).x, (l0).y, l1, l2);
F1(l1, l2, l3, l4);
}
void F1(in float l0, in float l1, out float l2, out float l3) {
l2 = l0;
l3 = l1;
return;
}