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ebiten
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internal
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shader
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testdata
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bool.expected.vs
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shaderir: Bug fix: Function prototypes were required for GLSL Fixes #1267
2020-07-27 16:51:05 +02:00
void F0(out bool l0);
shader: Bug fix: Comparison with constants didn't work
2020-07-05 10:33:03 +02:00
void F0(out bool l0) {
l0 = true;
return;
}
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