ebiten/ui/cocoa/ebiten_opengl_view.c

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2013-10-12 20:17:51 +02:00
// -*- objc -*-
#include "ebiten_opengl_view.h"
// Reference:
// http://developer.apple.com/library/mac/#qa/qa1385/_index.html
// http://www.alecjacobson.com/weblog/?p=2185
// TODO: Use NSViewController?
static CVReturn
EbitenDisplayLinkCallback(CVDisplayLinkRef displayLink,
CVTimeStamp const* now,
CVTimeStamp const* outputTime,
CVOptionFlags flagsIn,
CVOptionFlags* flagsOut,
void* displayLinkContext) {
(void)displayLink;
(void)now;
(void)flagsIn;
(void)flagsOut;
@autoreleasepool {
EbitenOpenGLView* view = (__bridge EbitenOpenGLView*)displayLinkContext;
return [view getFrameForTime:outputTime];
}
}
@implementation EbitenOpenGLView {
@private
CVDisplayLinkRef displayLink_;
updating* updating_;
//ebiten::input* input_;
}
- (id)init {
if (self = [super init]) {
self->updating_ = NULL;
}
return self;
}
- (void)dealloc {
CVDisplayLinkRelease(self->displayLink_);
// Do not call [super dealloc] because of ARC.
}
- (void)prepareOpenGL {
[super prepareOpenGL];
NSOpenGLContext* openGLContext = [self openGLContext];
assert(openGLContext != nil);
GLint const swapInterval = 1;
[openGLContext setValues:&swapInterval
forParameter:NSOpenGLCPSwapInterval];
CVDisplayLinkCreateWithActiveCGDisplays(&self->displayLink_);
CVDisplayLinkSetOutputCallback(self->displayLink_,
&EbitenDisplayLinkCallback,
(__bridge void*)self);
CGLContextObj cglContext = (CGLContextObj)[openGLContext CGLContextObj];
CGLPixelFormatObj cglPixelFormat =
(CGLPixelFormatObj)[[self pixelFormat] CGLPixelFormatObj];
CVDisplayLinkSetCurrentCGDisplayFromOpenGLContext(self->displayLink_,
cglContext,
cglPixelFormat);
CVDisplayLinkStart(self->displayLink_);
}
- (CVReturn)getFrameForTime:(CVTimeStamp const*)outputTime {
(void)outputTime;
if (!self->updating_) {
return kCVReturnSuccess;
}
NSOpenGLContext* context = [self openGLContext];
assert(context != nil);
[context makeCurrentContext];
bool terminated = false;
{
CGLLockContext((CGLContextObj)[context CGLContextObj]);
terminated = self->updating_();
[context flushBuffer];
CGLUnlockContext((CGLContextObj)[context CGLContextObj]);
}
if (terminated) {
//CVDisplayLinkStop(self->displayLink_);
[NSApp terminate:nil];
return kCVReturnSuccess;
}
return kCVReturnSuccess;
}
- (void)setUpdatingFunc:(updating*)func {
self->updating_ = func;
}
// TODO
// - (void)setInput:(ebiten::input&)input {
// self->input_ = &input;
// }
- (BOOL)isFlipped {
return YES;
}
- (void)mouseDown:(NSEvent*)theEvent {
NSPoint location = [self convertPoint:[theEvent locationInWindow]
fromView:nil];
// TODO
/*
if (self->input_) {
int x = location.x;
int y = location.y;
// TODO: Screen size
self->input_->set_touches_real_location(0,
static_cast<int>(x),
static_cast<int>(y));
self->input_->set_touched(0, true);
}*/
}
- (void)mouseUp:(NSEvent*)theEvent {
(void)theEvent;
// TODO
/*if (self->input_) {
self->input_->set_touches_real_location(0, -1, -1);
self->input_->set_touched(0, false);
}*/
}
- (void)mouseDragged:(NSEvent*)theEvent {
NSPoint location = [self convertPoint:[theEvent locationInWindow]
fromView:nil];
// TODO
/*if (self->input_) {
int x = location.x;
int y = location.y;
self->input_->set_touches_real_location(0,
static_cast<int>(x),
static_cast<int>(y));
self->input_->set_touched(0, true);
}*/
}
@end