ebiten/audio/internal/oboe/oboe_flowgraph_SourceI32_android.cpp

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/*
* Copyright 2020 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <algorithm>
#include <unistd.h>
#if FLOWGRAPH_ANDROID_INTERNAL
#include <audio_utils/primitives.h>
#endif
#include "oboe_flowgraph_FlowGraphNode_android.h"
#include "oboe_flowgraph_SourceI32_android.h"
using namespace FLOWGRAPH_OUTER_NAMESPACE::flowgraph;
SourceI32::SourceI32(int32_t channelCount)
: FlowGraphSourceBuffered(channelCount) {
}
int32_t SourceI32::onProcess(int32_t numFrames) {
float *floatData = output.getBuffer();
const int32_t channelCount = output.getSamplesPerFrame();
const int32_t framesLeft = mSizeInFrames - mFrameIndex;
const int32_t framesToProcess = std::min(numFrames, framesLeft);
const int32_t numSamples = framesToProcess * channelCount;
const int32_t *intBase = static_cast<const int32_t *>(mData);
const int32_t *intData = &intBase[mFrameIndex * channelCount];
#if FLOWGRAPH_ANDROID_INTERNAL
memcpy_to_float_from_i32(floatData, intData, numSamples);
#else
for (int i = 0; i < numSamples; i++) {
*floatData++ = *intData++ * kScale;
}
#endif
mFrameIndex += framesToProcess;
return framesToProcess;
}